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Author Topic: IC - Pt 2 - Stranded in Space  (Read 19777 times)

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Offline ob1knorrb

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IC - Pt 2 - Stranded in Space
« on: February 27, 2006, 05:36:38 AM »
The Story So Far

The crew of the Jenny Allen, a small Scoutship, met at Far End Space Station in the lounge.  While making final arrangements, the Baron got a strong feeling that they should be leaving quickly.  Everyone made their way quickly to the ship and got on board and launched seconds before the space station locked down.  The reason for the lock down was that a large group of Silth fighters were detected entering the system and heading towards the Space Station.
The Jenny Allen made her way to the exit Jump Point, engaging and destroying a Silth fighter along the way, allowing a Passenger Liner to escape the system.  However, the Jenny Allen did not escape unscathed. The main airlock got damaged and rendered unusable, and the engines took a hit that caused a fire in the engine room, and then an explosion after the Jenny Allen entered hyperspace.  The jump drive was damaged and the ship headed off towards parts unknown.
The fire in the engine room gets extinguished, with some minor injuries.
In reviewing the sensor information gathered during the battle, the crew discovered that the Space Station did take a missile hit right in the area of the lounge where they had initially met and that one or possibly two Silth fighters had showed up at the Jump point fairly close behind the Jenny Allen and my have attempted to follow her into hyperspace.

The Jenny Allen remains in hyperspace for nine days, during which time a lot of the damage is repaired and the engine room is cleaned up.  The Jump Drive is not able to be repaired as most of the damage is on the outside of the ship.  Likewise for the main airlock.  Upon exiting hyperspace there is a bit of fancy flying to avoid the asteroid field that is near the entry point, then two habitable planets are detected and a large ship, 25 kilometers long, 6 kilometers wide and 4 kilometers tall is picked up orbiting the closet planet.  The Jenny Allen is too badly damaged to attempt a planetary landing, but the ship has an open docking bay, so although attempts to hail it have no success, the crew decides to land on the mysterious ship.  The docking bay doors are open because there is a large cargo container in the doorway off to one side that seems to be keeping the doors from closing.  

The Jenny Allen is able to land without incident, the Baron detects that there is life aboard the large vessel but nothing specific or in the immediate vicinity, although a little later he does have mental contact with very disturbing presence.

Moments after the Jenny Allen lands, two smaller robots and two larger robots come out of a couple of airlocks near the back of the bay.  The two larger robots simply stand by the airlock doors, one of the smaller robots walks over the Jenny Allen and does a visual inspection while the other one goes to a side area, climbs up to a catwalk and then into a control cab for a crane which he uses to move the cargo container out of the docking bay door area so the bay doors can now close and the cargo area can be repressurized.

The Medic and Zaras go on a scouting expedition, briefly communicating with the smaller robot that is inspecting the ship, then going through the airlock with one of the larger robots.  Communication with them is lost shortly after they get onto some sort of subway car.  The larger robot (or another similar one) comes back through the airlock and takes up it’s guard position again.

Phill, Dutch and Prescott had also gone outside the ship, staying on the roof and armed with laser rifles, a few explosives and a couple of sandwiches. Prescott inspects the ship, making a list of items that are required to do repairs, while Dutch and Phil keep tabs on the robots, Phill carefully lining up the smaller robot that has been inspecting the ship in his sights.
After some ribbing back and forth between the Doctor and the Baron, the rest of the crew is now suited up and armed and ready to join their crewmates on the top of the ship (which is where the emergency airlocks exit).
It has suddenly occurred to Dutch that the robot in the cab of the crane overhead has just moved into a spot where it will have a great view of top of Jenny Allen where the crew has been taking cover to stay out of sight and it will probably be only a matter of moments before it communicate the fact that there are several armed people on the roof to the other robots.


Offline Gribble

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IC - Pt 2 - Stranded in Space
« Reply #1 on: March 01, 2006, 04:52:12 PM »
The doctor shoves past the baron (ooc: martial arts style attack scaled back to subdue) and rolls through the open airlock with his laser pistol held in two hands, visible laser sight turned on and ready to fire...
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Offline TJ

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IC - Pt 2 - Stranded in Space
« Reply #2 on: March 01, 2006, 07:06:58 PM »
Quote from: QUOTE(Gribble @ Mar 1 2006, 11:52 AM) [snapback
29190[/snapback]]
The doctor shoves past the baron (ooc: martial arts style attack scaled back to subdue) and rolls through the open airlock with his laser pistol held in two hands, visible laser sight turned on and ready to fire...

From behind Ryan watches the doctor move and softly says, "Looks like any kind of diplomacy is now out of the question."  Then peaking forward he announces, "Let's do this!" as he remains where he stands until given direction by the strategists of the group.
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Offline Maelstrom

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IC - Pt 2 - Stranded in Space
« Reply #3 on: March 02, 2006, 04:42:26 PM »
Since the Doctor's actions preclude any more chance of diplomacy...

The baron finds the best cover he can before pulling out his laser pistol.  Hoping to even the odds slightly Gaylen settles himself and activates his paranormal abilities attempting to control one of the large humanoids and prevent it from taking action.  If a large android doesn't come into his view he'll do the same for whatever opponent comes into view.

Should his target become motionless Gaylen will shout, "Shoot the motionless one, QUICK!"
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Offline ob1knorrb

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IC - Pt 2 - Stranded in Space
« Reply #4 on: March 04, 2006, 10:33:34 PM »
Round 0, Phill and Dutch get their initial shots, Phill fires at the smaller robot
85 - Skill Laser Rifle
+80 - Die Roll
+ 0 - Range is 20 meters so no bonus or penalty. Range Increment on Laser Rifle is 30m
-10 - DB of small robot
=155 Total, medium weapon so maxes out at 100

100 on Robot Energy Critical:


Top shooting! One of foe’s manipulator arms (and any integrated equipment or weapons) is completely disabled as wave of fire melts most of the circuitry. Foe is stunned for 8 rounds, at –30, and suffers 42 Hits. (Stamina RR Fails)

The robot's clipboard falls to the floor as his arm melts in a flash of smoke and flame. It stands there and looks dumbly down at the clipboard

Dutch fires his rifle at one of the larger robots at the back of the landing bay


+74 - Skill Laser Rifle
+30 - Die Roll
-10 - Range is 50 meters, into the 2nd range increment for a Laser Rifle
-40 - DB of Larger robot
=54 - Total

54 on Robot Energy Critical:


Bolt strikes junction of manipulator arm and main body, causing hydraulic fluid to boil out. Foe is stunned 2 rounds, at –10, and takes 21 Hits. Fluid will be boiled out completely in 10 rounds[(Stamina RR fails)

The robot falls backwards against the wall, leaning against it.

The rest of the crew gets into position, which mostly involves drawing weapons and either lying prone on the top of the ship or moving behind some sort of equipment.
« Last Edit: March 04, 2006, 11:34:39 PM by ob1knorrb »

Offline ob1knorrb

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IC - Pt 2 - Stranded in Space
« Reply #5 on: March 04, 2006, 11:33:22 PM »
[OOC] Everyone please post their actions for round 1. Please include which robot you are shooting at (if you are shooting) and/or any special combat actions you are taking. Use the following names to refer to the robots:
L.Robot A is the damaged Large Robot - 50 Meters away (-10 for rifles, -40 for pistols)
L.Robot B is the undamaged Large Robot - 50 Meters away (-10 for rifles, -40 for pistols)
S.Robot A is the damaged Small Robot - 20 meters away (0 modifier for rifles, -10 for pistols)
S.Robot B is the undamaged Small Robot in the cab of the Crane, 35 meters away (-10 for rifles, -20 for pistols and has half hard cover for a +50 to it's defensive bonus.
Everyone on the top of the ship also is considered to have half hard cover against all the robots except for S.Robot B
Although I think everyones character sheet listed the main weapon skill as Laser Rifle, I'm actually assuming that everyone except Phill and Dutch have Laser Pistol as their main weapon.  Let me know if this isn't the case for your character.
« Last Edit: March 05, 2006, 10:44:55 PM by ob1knorrb »

Offline Gribble

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« Reply #6 on: March 05, 2006, 08:52:14 PM »
The Doctor:

Rolls into a low crouch, shielding himself as much as possible from the hangar floor, making a two-handed-well-aimed-shot at LRobotB.

(-20 ob, +10 size)

(read the GM post and edited actions)
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Offline allenmaher

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IC - Pt 2 - Stranded in Space
« Reply #7 on: March 07, 2006, 06:19:15 PM »
Phill

Looks for the next nearest short robot and blasts away...
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Offline TJ

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IC - Pt 2 - Stranded in Space
« Reply #8 on: March 07, 2006, 06:32:20 PM »
Ryan remains in the doorway, carefully aiming towards the robot within the cab of the crane (S.Robot B).  

OB+11
-20 for pistol range
-10 for Small Robot DB
-50 for cover
TOTAL: -69
(Pray for a REALLY high roll!)  :wacko:
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Offline Maelstrom

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IC - Pt 2 - Stranded in Space
« Reply #9 on: March 08, 2006, 07:20:48 PM »
Toulaan aims for the same robot in the cab.

+16? OB?
-20 Range
-50 Hard cover
-10 Robot size
Totalish:  -64 if memory serves   :unsure:

Toulaan is also praying for a very high roll.
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Offline lonejedi

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IC - Pt 2 - Stranded in Space
« Reply #10 on: March 12, 2006, 02:17:09 AM »
Reegus - Pilot - Preparing to exit Ship's Airlock

Reegus, being the pilot, will be the last off the ship.  As soon as the others have cleared the hatch he pokes his head out, catches sight of the blaster fire heading upward toward the 'bot in the crane cab, and joins in the fun.
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Offline ob1knorrb

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IC - Pt 2 - Stranded in Space
« Reply #11 on: March 12, 2006, 10:09:58 PM »
Round 1

The Doctor hits the large Robot at the back of the bay dead center in it's chest, causing a very impressive display of sparks and smoke. However, the robot doesn't seem as impressed as everyone else as he promptly plugs the Doctor with shots from both hands. The Doctor doesn't fall, but is weaving a little.

Reegus and Phill both fire at the smaller robot in the cab of the crane, Reegus just misses, but Phill manages to wing him with a decent shot, but is muttering under his breath and seems quite displeased with the results.

Ryan points his pistol up at the cab of the crane, then pulls it back down and starts fiddling with something on his pistol.

The other larger Robot limps into the airlock, still leaking fluid from his arm, punches a button with it's good arm, then gets chucked to the back of the airlock as Dutch nails him again, destroying the robots other arm.  This one won't be shooting back anytime soon.


Initiative (insight bonus + quickness bonus + any modifiers + die roll)

+28 - Gribble 10+12+6
+26 - Reegus 11+11+4
+25 - L. Robot B 5+5+5(lightning reflexes)+5(two gun combo) +5
+24 - Prescott 12+2+10
+24 - Phill 1+10+5(lightning reflexes)+10
+22 - Ryan 11+2+10
+19 - L. Robot A 5+5+5(lightning reflexes)+4
+19 - S. Robot B 5+5+9
+14 - Toulaan 9+2+3
+12 - Dutch 1+10+1
-09 - S. Robot A 5+5+9-25 ( Wounded more than 50%)
 

Doctors Shot at L.Robot.B

+66 Roll  
+28 skill
-20 Well aimed shot,
+10 Laser sight,
 -50 range,
 +10 size,
-30 Robot DB
=14 Total
Damage 34 (ignore -20 OB modification for Well Aimed shot plus additional +10 for Well Aimed Shot)



Shot hits upper portion of robot’s locomotive gear (destroying biological surface there) and damaging internal circuitry. Foe is stunned 1 round, at -10, and takes 18 Hits. (Time to repair: 2 hours; Cost: 15%)

L.Robot B’s Resistance roll for Stun (Target 150)
60 Roll
99  Resistance:Electronic Skill
159 Total – Successfully exceeds target of 150 and resists the stun.




Reegus Shot at S.Robot.B
+20 Roll
+32 Skill
+10 Laser sight
-20 Range
-50 Half Hard Cover
-10 Robot DB
= -18 Total – Missed


L. Robot B – Returns fire at Gribble using Two Gun Combo Combat Style
First gun (Energy Stunner)
+90 Roll
+64 Skill
-10 from Gribble’s hit
-50 Range
-50 Half Hard cover for Gribble
-34 DB for Gribble
=10 Total


Foe is stunned for 3 rounds. Act now while he’s stunned.

Second gun (Laser Pistol) (-20 penalty ignored due to Ambidexterity Talent)
 +90 Roll (really, rolled it twice in a roll)
+64 Skill
-10 from Gribble’s hit
-50 Range
-50 Half Hard cover for Gribble
-34 DB for Gribble
= 10 Total


Laser bolt grazes foe’s arm causing moderate surface burn. Foe takes 9 Hits

Gribbles Resistance Roll for Stun
Target 160 (150 +5 per stun above 1)
+87 Roll
+7 Resistance:Stamina Skill
=94 Total – Failed



Prescott moans at the thought of more holes being punched into his ship.

Phill’s Shot at S.Robot.B
+07 Roll
+85 Skill
+10 Laser sight
 - 0 Range
-50 Half Hard Cover
-10 Robot DB
= 42 Total


Shot hits upper portion of robot’s locomotive gear (destroying biological surface there) and damaging internal circuitry. Foe is stunned 1 round, at -10, and takes 18 Hits. (Time to repair: 2 hours; Cost: 15%)
S. Robot A’s  Resistance Roll (Target 150)
+36 Roll
+35 Skill
=71 Total - Failed


Ryan’s Shot at S.Robot B:
+02 Roll – FUMBLE

01 – Fumble Roll

Combat (Ranged) You are not sure whether the safety is on or off and spend the round fiddling with your weapon.


L.Robot A
Moves into the Airlock that he is standing beside and pressed the button to close the door. From previously seeing how the airlock works, you know it takes about 6 seconds for the door to close completely.

Toulan’s Shot at S.Robot.B
+40 Roll
+10 Skill
+10 Laser sight
 - 20 Range
-50 Half Hard Cover
-10 Robot DB
= -30 Total - missed



Dutch’s shot at L.Robot.A
+92 Roll
+74 Skill
+10 Laser sight
 - 10 Range
-40 Robot DB
= 126 Total (100 max)


Top shooting! One of foe’s manipulator arms (and any integrated equipment or weapons) is completely disabled as wave of fire melts most of the circuitry. Foe is stunned for 8 rounds, at –30, and suffers 42 Hits

L.Robot.A Resistance Roll (Target 150 + 5*7 = 185)
+57 Roll
+99 Resistance:Electronic
=156 – Failed


S.Robot.A
Moves next to the ship where he can’t be spotted from on top of the ship.
« Last Edit: March 14, 2006, 03:39:20 AM by ob1knorrb »

Offline Gribble

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« Reply #12 on: March 14, 2006, 12:25:20 PM »
The Doctor:

The doctors cry of success turns to pain as he receives the two blasts in return.

He retreats back into the doorway using as much cover and parry db as he can manage.

"Damn, I need a bigger gun!"
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Offline TJ

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« Reply #13 on: March 14, 2006, 03:10:31 PM »
Ryan glances down at the Doc, "You OK?" he asks, as he finally brings the gun back up to take aim at the same small robot in the cab.
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Offline Gribble

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« Reply #14 on: March 14, 2006, 04:16:52 PM »
doc:

"need .. a bigger ... gun!"

he grins manically.
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Offline crayok

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IC - Pt 2 - Stranded in Space
« Reply #15 on: March 14, 2006, 04:48:45 PM »
Prescott Harland - Derelict Ship's Bay (Vacuum)[/font]

As Prescott has been pretty inactive in the beginning of the laserfight, he swears silently as more shots end on the ship.

(If he notices the small bot A nearing the ship)
"No way i let this small bastard under my ship where it could wreck havoc unchecked."
He then aims for it and fires at it. ( +13 Skill )
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Offline ob1knorrb

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IC - Pt 2 - Stranded in Space
« Reply #16 on: March 14, 2006, 06:42:41 PM »
Quote from: QUOTE(crayok @ Mar 14 2006, 09:48 AM) [snapback
29907[/snapback]]
Prescott Harland - Derelict Ship's Bay (Vacuum)[/font]

As Prescott has been pretty inactive in the beginning of the laserfight, he swears silently as more shots end on the ship.

(If he notices the small bot A nearing the ship)
"No way i let this small bastard under my ship where it could wreck havoc unchecked."
He then aims for it and fires at it. ( +13 Skill )
[OOC] A couple notes, the Ship's Bay is no longer in a Vacuum, once the doors closed the atmosphere got restored.
To get to where you can shoot at S.Robot.A again you will need to move closer to the edge of the top of the ship, giving up your Hard Cover 50% bonus.  You can still remain prone, which gives you a decent bonus as well (don't have the book handy).  You'll basically end up hanging over the edge of the ship shooting back under it towards the bot.

Offline TJ

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IC - Pt 2 - Stranded in Space
« Reply #17 on: March 14, 2006, 06:55:54 PM »
ooc:
I just realized that there was posting text mixed in with the combat roll section. I had not realized that the first time around.


bic:
Ryan calls out, "Someone keep that door from closing!"
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Offline allenmaher

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IC - Pt 2 - Stranded in Space
« Reply #18 on: March 14, 2006, 08:37:13 PM »
Phill,

Pleased with his last shot begins humming the song short people...
takes another shot at the short robot above...

"hmmmm... short people... no reason... "
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Offline ob1knorrb

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IC - Pt 2 - Stranded in Space
« Reply #19 on: March 14, 2006, 08:38:22 PM »
Quote from: QUOTE(Tjones67 @ Mar 14 2006, 11:55 AM) [snapback
29928[/snapback]]
ooc:
I just realized that there was posting text mixed in with the combat roll section. I had not realized that the first time around.


bic:
Ryan calls out, "Someone keep that door from closing!"
Yes, there are a few notes mixed in there, I tried to cover most of them in the top blurb but it's probably worth reading them.

 

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