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Author Topic: IC - pt 4 - Tangle in the Tunnel  (Read 18449 times)

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Offline lonejedi

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IC - pt 4 - Tangle in the Tunnel
« Reply #20 on: December 10, 2006, 04:41:05 PM »
Reegus - Pilot- Why does my arm hurt?

Reegus, undaunted by the sudden, inexplicable pain shooting through his arm (OOC: if he's oblivious to the idea of psionics then he'll just assume he took a little shrapnel and keep going) conitnues to fire on any Arks that remain standing (OOC: starting with the nearest, then going through the prone/stunned targets once the standing are all down).
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Offline ob1knorrb

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IC - pt 4 - Tangle in the Tunnel
« Reply #21 on: December 10, 2006, 08:34:12 PM »
Quote from: QUOTE(Grinnen Baeritt @ Dec 10 2006, 05:02 AM) [snapback
41524[/snapback]]
Gustav the Rat

"eek.." thinks Gustav... rather slow on the uptake.

(OOC: Since he didn't take an action as such can he activates Defense, as part of his "hiding"?, I think this is +40? Since he can't tell whether the attack was directed at him specifically he'll stay in cover and shoot at the nearest target that seems to be looking in his direction)
[OOC] Yes, that will be fine, especially considering I just let you know you had the ability after you had already posted your actions  :rolleyes:

Quote from: QUOTE(lonejedi @ Dec 10 2006, 09:41 AM) [snapback
41533[/snapback]]
Reegus - Pilot- Why does my arm hurt?

Reegus, undaunted by the sudden, inexplicable pain shooting through his arm (OOC: if he's oblivious to the idea of psionics then he'll just assume he took a little shrapnel and keep going) conitnues to fire on any Arks that remain standing (OOC: starting with the nearest, then going through the prone/stunned targets once the standing are all down).

He wouldn't be oblivious to the existance of psionics, especially with the Baron hanging around, I'm sure some stories were told during the long trip out.

Offline Gribble

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IC - pt 4 - Tangle in the Tunnel
« Reply #22 on: December 10, 2006, 08:51:04 PM »
The doctor, enraged at being attacked mentally, fires at the stunned foes without mercy.

"Freakin' mutant scum!"

He screams.

ooc:  I thought the doc was using a las rifle at half ob but he must have slung it across his back when doctoring Zaras.
Life may not be the party we hoped for, but while we're here we should dance...

Offline crayok

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IC - pt 4 - Tangle in the Tunnel
« Reply #23 on: December 11, 2006, 09:29:49 AM »
Prescott Harland - Derelict Ship, Having taken a crash course on what's been happening since he spaced out[/font]

As he hears the sounds of battle (notably the grenade) he hurries off trying to keep balance between speed and cover muttering a "Damn!" to himself.

If he gets a clear line of sight on a bogey he will shoot.
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Offline Maelstrom

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IC - pt 4 - Tangle in the Tunnel
« Reply #24 on: December 12, 2006, 04:59:12 AM »
Baron Esper

HEaring combat ensue, the Baron will try to maintain cover between the tree and wall (hopefully being able to hide behind a big root.)  ASsuming he is aware that the hostiles are psychically endowed, he will launch psionic attacks.

ooc: will trust GM to determine most successful attack.  If need be I'll be able to update in a day or three.  I don't have access to my digital copy of Toulaan's stuff of psionics.
I have been crucified with Christ.  It is no longer I who live but Christ who lives in me.  The life I live in this body I live by faith in Jesus Christ who loves me and gave himself up for me.

Offline ob1knorrb

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IC - pt 4 - Tangle in the Tunnel
« Reply #25 on: December 13, 2006, 05:05:05 PM »
Quote from: QUOTE(Gribble @ Dec 10 2006, 01:51 PM) [snapback
41540[/snapback]]
The doctor, enraged at being attacked mentally, fires at the stunned foes without mercy.

"Freakin' mutant scum!"

He screams.

ooc:  I thought the doc was using a las rifle at half ob but he must have slung it across his back when doctoring Zaras.

Probably my mistake, he can switch to it for round 2 if you want.

Offline Gribble

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IC - pt 4 - Tangle in the Tunnel
« Reply #26 on: December 13, 2006, 07:49:25 PM »
ooc:  No we'll let it stand ... Now that the neemy are up close the pistol is better!!
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Offline ob1knorrb

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IC - pt 4 - Tangle in the Tunnel
« Reply #27 on: December 19, 2006, 05:29:59 AM »
The Arks seem quite shaken by the grenade attack, they all try getting under cover of some sort, Ark 1 gets blasted by Gribble and Phill and drops to the ground, Reegus pops a shot into the Ark in front of him (Ark 5) who then drops to the ground and covers up under his sheild.  Prescott fires from near the back of the train car and manages to graze Ark 6. Toulan knows he is out of range for his Psychic attacks so starts moving closer while preparing himself mentally for combat. Dutch swings his rifle into the ready position.

Round 1.5 (Stun Resistance Rolls

Ark 1 – 3 stun = RR target 120
+11 Roll
+50 Stamina RR
= 61 – Fails


Ark 5 – 1 stun – RR target 100
+34 Roll
+50 Stamina RR
= 84 – Fails

Reegus – 1 Stun = RR target 100
+80 Roll
+20 Stamina RR
= 100 – Success

Ark 9 (way down the tunnel) 4 Stun = RR target 130
+74 Roll
+50 Stamina RR
= 124 – Fails

Grenade attack – 5 Stuns so RR target of 140, all Arks have Stamina RR of 50

Ark 1 - 50 + 16 = 66
Ark 2 - 50 + 34 = 84
Ark 3 - 50 + 17 = 67
Ark 4 - 50 + 48 = 98
Ark 5 - 50 + 21 = 71
Ark 6 - 50 + 44 = 94
Ark 7 - 50 + 83 = 133
Ark 8 - 50 + 06 = 56
All Fail

Round 2 Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

31 - Reegus  11 + 11 + 9
25 - Gribble  10 + 12 + 3
24 - Ark 2   15 + 9
23 - Ark 8   15 + 8
22 - Prescott  12 + 2 + 8
22 – Ark 9  15 + 7
22 - Ark 5   15 + 7
22 - Ark 3   15 + 7
22 – Ark 10  15 + 7
21 - Ark 7   15 + 6
21 - Ark 6   15 + 6
20 - Toulan  9 + 2 + 9
19 - Gustav   -4 +13 + 10
19 - Ark 4   15 + 4
18 - Phill  1 + 10 + 5 (Lightening Reflexes) + 2
16 - Ark 1   15 + 1
14 - Dutch   1 + 10 + 3



Round 2 Detailed Combat Breakdown:

Reegus fires at Ark 5
+26 Roll
+47 skill
+10 Laser sight
-0 Range (Ark 5 is closer than Ark 1)
-10 Wounds from round 1
-55 Ark DB
= 18 Total -10 for small Weapon = 8

Laser bolt grazes foe’s arm causing moderate surface burn. Foe takes 9 Hits


Gribble fires at Ark 1
+50 Roll
+60 Skill
+10 Laser sight
-0 Range
-55 Ark DB
= 70 Total -10 for Small Weapon = 60


Bolt strikes foe’s shoulder, causing a severe burn. Foe is stunned 2 rounds, bleeding 1 per round, at –10, and takes 21 Hits

Ark 2 attempts a Sudden Dive Combat Action to take cover behind a support column at the side of the tunnel
+20 dice roll
+ 10 (Agility bonus *2)
-50 Stunned penalty
+20 bonus for not having acted yet this round
-25 penalty for Grenade wounds
= -25
Looking up -25 on the Percentage column of the Maneuver Table gives a Fail, which represents a failure to reach the cover in time.

Ark 8 also attempts a Sudden Dive Combat Action
99 dice roll
79 second dice roll
+10 (Agility bonus *2)
-50 Stunned penalty
+20 bonus for not having acted yet this round
-25 penalty for Grenade wounds
= 133
Looking up 133 on the Percentage column of the Maneuver Table gives 120, so the Ark succeeds in getting full hard cover.

Prescott is still a little ways back from the combat but can now see the Arks, so fires at  Ark 6

+44 Roll
+26 Skill
+10 Laser sight
-10 Range
-55 Ark DB
= 15 Total -10 for Small Weapon = 5


Laser bolt grazes foe’s arm causing moderate surface burn. Foe takes 9 Hits

Ark 9 is too far away to make out what he does, likewise for Ark 10, but the lights further down the tunnel go out.

Ark 5 – performs a “Minimize Exposure” combat action,  to gain a +20 DB
Arks 3, 10, 7 and 6 perform a “Minimize Exposure” combat action, hunkering down to prone position behind their shields to gain a +20 DB bonus

Toulan begins the first of two rounds of Mental Focus as he moves closer to the combat.

Gustav remains hidden and continues to keep his mental Defense up.

Ark 4 performs a “Minimize Exposure” combat action.

Ark 1 is still standing, and right in Phill’s line of sight down the tunnel, so he blasts it:


+36 Roll
+91 Skill
+10 Laser Sight
-55 Ark DB
-0 Range
= 82 Total
[/size]
Bolt fries large chunk of foe’s thigh. Foe is bleeding 3 per round, stunned for 5 rounds, and at –20.
Foe takes 29 Hits


Ark 1 drops to the ground

Dutch draws and readies his Laser Rifle
« Last Edit: January 03, 2007, 03:38:39 AM by ob1knorrb »

Offline ob1knorrb

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IC - pt 4 - Tangle in the Tunnel
« Reply #28 on: December 19, 2006, 06:11:46 AM »
The Arks would seem to be sitting ducks, yet nobody manages to get a good solid shot at any of them, Phill manages the best hit, but even that isn't as good as hoped.  Even worse, the Doctor has got himself so worked up that he accidentally ejects his power pack from his Laser Pistol.  The good news is that the Arks still seem to be suffering from the Grenade attack and are unable to mount any sort of offense.

Round 3
Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

31 - Reegus  11 + 11 + 9
29 - Gribble  10 + 12 + 7
24 - Ark 2   15 + 9
22 - Phill  1 + 10 + 5 (Lightening Reflexes) + 7
22 - Ark 7   15 + 7
21 - Ark 4   15 + 6
21 - Ark 3   15 + 6
21 – Ark 10  15 + 6
20 - Prescott  12 + 2 + 6
20 - Dutch   1 + 10 + 9
17 - Ark 5   15 + 2
16 - Ark 8   15 + 1
16 - Ark 6   15 + 1
14 - Toulan  9 + 2 + 3
11 - Gustav   -4 +13 + 2
-9 - Ark 1   15 + 1 -25


Reegus fires at Ark 5
+12 Roll
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-20 DB bonus for Minimize Exposure
= -16 Total -10 for small Weapon = -26


Gribble fires at Ark 2
+02 Roll - Fumble

Fumble roll 47 – “In an attack of stupidity, you accidentally unload your weapon’s
ammunition or energy cell.”


Ark 2 – rolls forward to get partial soft cover by using Ark 1 as cover.

Phill decides to ignore Ark 2 and blast Ark 3

+13 Roll
+91 Skill
+10 Laser Sight
-55 Ark DB
-20 DB bonus for Minimize Exposure
-0 Range
= 39 Total
[/size]
Bolt penetrates through outer skin of foe’s arm, leaving a deep moderate burn. Foe is stunned 1
round, and takes 15 Hits


Arks 7,4,3, & 10 maintain their positions, shuffling a little closer back towards the walls to get better cover.

Prescott fires at Ark 6 again

+49 Roll
+26 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-20 DB bonus for Minimize Exposure
= 0 Total -10 for Small Weapon = -10


Close shot warms up foe. Foe takes 3 Hits

Dutch fires at Ark 5

+05 Roll
+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
-20 DB bonus for Minimize Exposure
= 20 Total


Bolt causes moderate surface burn on foe’s leg. Foe suffers 10 Hits.

Arks 5, 8 & 6 maintain their positions for Minimizing Exposure, shuffling slightly closer to the walls as well.

Toulan continues his prep
Gustav remains hidden and maintains Defense.
« Last Edit: January 03, 2007, 03:39:48 AM by ob1knorrb »

Offline Gribble

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IC - pt 4 - Tangle in the Tunnel
« Reply #29 on: December 19, 2006, 10:02:48 AM »
The doctor simply drops his pistol and closes with the nearest Arks to melee them.

"Try!  That!  Again!"

He yells to punctuate his blows.

ooc:  can he perform multiple attacks?
Life may not be the party we hoped for, but while we're here we should dance...

Offline Maelstrom

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IC - pt 4 - Tangle in the Tunnel
« Reply #30 on: December 21, 2006, 10:09:16 PM »
Baron Mindbender expends as much PSPs as necessary to get off his best attack on the "healthiest" Ark.  An ancient song going through his head in the idiom of his mental focusing excersizes "Don't mess with Dr. Dream...  He will bring you to your knees... "
I have been crucified with Christ.  It is no longer I who live but Christ who lives in me.  The life I live in this body I live by faith in Jesus Christ who loves me and gave himself up for me.

Offline Grinnen Baeritt

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IC - pt 4 - Tangle in the Tunnel
« Reply #31 on: December 22, 2006, 09:47:55 AM »
Gustav the Rat

He stays hidden, preparing to shoot one point blank if the opportunity presents itself....

Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #32 on: December 27, 2006, 09:18:21 PM »
Wow, some of the font sizes in the old posts translated over to be HUGE!  Just quickly checking into the new forums.  Will probably post the next round of combat near the end of the first week of Jan

Offline Gribble

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #33 on: December 27, 2006, 10:24:54 PM »
 ;)
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Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #34 on: January 03, 2007, 06:45:35 AM »
The Doctor dashes forward 10 meters and gets into position to engage the Arks in hand to hand combat, Reegus wings Ark 5, most of the Arks crawl into positions of better cover, still flat to the ground, mostly hiding behind either some support beams or some of the thicker roots along the side of the tunnel.  Prescott fires at Ark 6 and misses, a bolt of energy leaps from the Barons hands and fries Ark 6 quite nicely. Ark 3 doesn't quite get his leg under cover with the rest of his body and Phill blows a big chunk of the Ark's thigh away. Dutch hits Ark 5 again, in exactly the same spot as his last shot.

Round 4
Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

29 - Gribble  10 + 12 + 7
25 - Reegus  11 + 11 + 3
21 - Ark 6   15 + 6
20 - Ark 2   15 + 5
19 - Ark 8   15 + 4
19 - Ark 4   15 + 4
19 – Ark 10  15 + 4
18 - Ark 7   15 + 3
17 - Prescott  12 + 2 + 3
17 - Ark 3   15 + 2
16 - Toulan  9 + 2 + 5
16 - Ark 5   15 + 1
15 - Phill  1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap)  + 4
15 - Gustav   -4 +13 + 6
11 - Dutch   1 + 10 -5 (2hnd weap) + 5
-9 - Ark 1   15 + 1 -25 (hits taken)


Dr. Gribble dashes forward towards his opponent, closest Ark is 10 meters away, Gribbles BMR is 3.6, so moving at about 2.5 of BMR, he closes into attack range. NOTE you can go after Ark 1 which is on the ground and hasn't moved at all recently, or you can reach Ark 2 which is still moving around.

Reegus fires at Ark 5
+61 Roll
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-20 DB bonus for Minimize Exposure
= 33 Total -10 for small Weapon = 23


Foe suffers moderate surface burn across side. Better luck next time. Foe takes 12 Hits and is stunned 1 round
Ark 5 – 1 stun – RR target 100
+47 Roll
+50 Stamina RR
= 97 – Fails

Arks 6,2,8,4,10 and 7 all get to partial hard cover   (-50DB)

Prescott fires at Ark 6 again

+49 Roll
+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-50 DB bonus for Half Hard Cover
= -35 Total -10 for Small Weapon = -45

Ark 3 moves to Half Hard Cover

Toulaan, (actually from end of last round) Mental Focus roll 62 + skill 39 = 101, looking that up on the Bonus Column of the Manuever table gives +5
Does an Energy Bolt attack on Ark 6, Tier 2 for Range (-10), Tier 2 for Area of Effect (-10), Tier 2 for Small Critical (-10).  Spends 2 PEP to activate and 6 more PEPs to cancel out the penalties (6x +5 = +30).  He spends another 22 PEPs to gain a +110 bonus hoping to guarantee a good hit.

+37  Skill Roll
+5 Mental Focus Bonus
-30 penalties
+30 6 PEPS spent
+49 skill
+110 20 PEPS spent
-50 for half hard cover
-55 for Ark DB
= 96  -10 for small Critical = 86

“Foe’s arm nerves are damaged. Foe takes 29 Hits, is stunned 6 rounds, bleeds 1 per round, and is at -30.”


Ark 5 moves to Half Hard Cover


Phill blasts Ark 3 again

+89 Roll
+91 Skill
+10 Laser Sight
-55 Ark DB
-50 DB bonus for Half Hard Cover
-0 Range
= 85 Total
[/size]
Bolt fries large chunk of foe’s thigh. Foe is bleeding 3 per round, stunned for 5 rounds, and at –20. Foe takes 29 Hits



Gustav continues to wait, none of the Arks have moved closer than 10 meters yet

Dutch fires at Ark 5

+27 Roll
+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
-50 DB bonus for Minimize Exposure
= 12 Total


Bolt causes moderate surface burn on foe’s leg. Foe suffers 10 Hits.

Ark 1 continues to do nothing and is not moving
« Last Edit: January 03, 2007, 07:02:33 AM by ob1knorrb »

Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #35 on: January 03, 2007, 07:41:39 AM »
Here is a summary of the Combat so far, with Stuns (s), Bleeds(b), Hits(h) and penalties(-) taken each round

  CHARACTER  Round 1  Round 2  Round 3  Round 4
  Ark 1  3s 2b 23h -15
  5s 19h -25
  2s 1b 21h -10
  5s 3b 29h -20
  Ark 2  5s 19h -25
  Ark 3  5s 19h -25   1s 15h  5s 3b 29h -20
  Ark 4  5s 19h -25
  Ark 5  1s 15h
  5s 19h -25
  9h  10h  1s 12h
  10h
  Ark 6  5s 19h -25  9h  3h  6s 1b 29h -30
  Ark 7  5s 19h -25
  Ark 8  4s 1h -15
  Ark 9  4s 2b 26h -20
  Ark 10
  Reegus  18h -10
  Gribble  16h
  Toulaan
  Prescott
  Phill  9h
  Gustav
  Dutch

Offline Gribble

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #36 on: January 08, 2007, 10:21:02 PM »
The doctor  lays into the upright creature.  Swearing like a convict the whole time.
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Offline allenmaher

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #37 on: January 09, 2007, 05:46:11 PM »
Phill -

"Die you bastards!... Why won't you just die!?"

Then shoots at the one with the least amount of cover.
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Offline Maelstrom

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #38 on: January 10, 2007, 06:00:26 AM »
Toulaan launches another attack at ARk 10 (if he's in range.)  If that Ark is out of range he goes for the healthiest looking beast within his current range.
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Offline crayok

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #39 on: January 10, 2007, 09:12:15 AM »
Prescott Harland - Derelict Ship, OK Corral

Prescott continues to skilllessly fire at whatever target tries to sneak out.
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