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Author Topic: IC - pt 4 - Tangle in the Tunnel  (Read 18551 times)

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Offline Grinnen Baeritt

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #40 on: January 10, 2007, 10:47:42 AM »
Gustav the Rat

Frowns in concentration...and begins to get an itchy finger. He starts aiming at the nearest (enemy) creature... if it moves he'll shoot it.

Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #41 on: January 13, 2007, 06:19:26 AM »
Round 5
Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

Reegus     +11 + 11 Rolling 1d10+22:
(2)+22: Total = 24

Gribble     +10 + 12 Rolling 1d10+22:
(2)+22: Total = 24

Prescott    +12 + 2 Rolling 1d10+14:
(10)+14: Total = 24

Phill          +1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap) Rolling 1d10+11:
(2)+11: Total = 13

Toulan      +9 + 2 Rolling 1d10+11:
(8)+11: Total = 19

Dutch       + 10 -5 (2hnd weap) Rolling 1d10+6:
(6)+6: Total = 12

Gustav     -4 +13 Rolling 1d10+9:
(2)+9: Total = 11

Ark 1       +15-25 (hits taken) Rolling 1d10-10:
(5)-10: Total = -5

Ark 2       +15 Rolling 1d10+15:
(8)+15: Total = 23

Ark 3       +15 Rolling 1d10+15:
(10)+15: Total = 25

Ark 4       +15 Rolling 1d10+15:
(7)+15: Total = 22

Ark 5       +15 Rolling 1d10+15:
(3)+15: Total = 18

Ark 6       +15 Rolling 1d10+15:
(4)+15: Total = 19

Ark 7       +15 Rolling 1d10+15:
(9)+15: Total = 24

Ark 8       +15 Rolling 1d10+15:
(7)+15: Total = 22

Ark 9       +15 Rolling 1d10+15:
(10)+15: Total = 25

Ark 10      +15 Rolling 1d10+15:
(10)+15: Total = 25


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #42 on: January 13, 2007, 09:32:07 PM »
Ark 9 comes into sight and does a PSI Wounding – Tier 2 attack on Phil
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-20 from injuries
= 84 total modiers
  Rolling the bones!
Result #1 for 1d100,+84 = 91


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #43 on: January 13, 2007, 09:36:40 PM »
Looking up 91 on the RR column of the Maneuver Table gives a result of 90.
This is the target for Phill’s Resistance Roll (Will +27)
  Rolling the bones!
Result #1 for 1d100+27 = 114


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #44 on: January 13, 2007, 09:41:14 PM »
Oops, a 91 on the RR column of the Maneuver Table is actually 110, not 90, but either way, Phill successfully resists.

Ark 10 comes into sight and does a PSI Wounding – Tier 2 attack on the Baron
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
= 104 total modiers
  Rolling the bones!
Result #1 for 1d100,+104 = 79



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #45 on: January 13, 2007, 09:50:47 PM »
Bad roll for the Ark!, A 79 on the RR of the Maneuver Table gives a RR target of 95 for the Baron (Will 49)
  Rolling the bones!
Result #1 for 1d100+49 = 60


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #46 on: January 13, 2007, 09:54:28 PM »
Bad roll for the Baron as well, he fails his Resistance Roll
Baron takes a small Slash Critical (-10)
  Rolling the bones!
Result #1 for 1d100,-10 = 70


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #47 on: January 13, 2007, 10:25:57 PM »
The idiot used his arm to parry. Foe takes 18 Hits, is stunned 1 round, and is at -10.

Ark 3 remains under cover and does not act

The Doctor attacks Ark 2 using his Capoera Style.   
(Capoera is an agility based martial art that involves spinning and whole body movents.  Bladed weapon can also be employed to give additional slash critical.)
He has equal Ranks in Martial Arts Sweeps as in Martial Arts Styles – Capoera, so he uses his Styles bonus as his OB.  The Doctor has maneuvered into a position last round so that the cover bonus for the Ark no longer applies.

+79 Style OB
-55 Ark DB
= 24 OB
  Rolling the bones!
Result #1 for 1d100,+24 = 49



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #48 on: January 13, 2007, 10:34:52 PM »
-10 for Small Attack = 39
Sweeps Critical - Foe stumbles and takes 6 Hits.
Slash Critical - Mighty blow breaks a rib. 12 Hits.

Reegus fires at Ark 5
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-50 DB bonus for Half Hard Cover
-10 for small Weapon
= -68 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-68 = 29



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #49 on: January 13, 2007, 10:39:59 PM »
Foe suffers moderate surface burn across side. Better luck next time. Foe takes 12 Hits and is stunned 1 round

Prescott fires at Ark 9 since it is not under cover

+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-10 for small Weapon

= -44 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-44 = -98



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #50 on: January 13, 2007, 10:43:18 PM »
Prescott fumbles:
Rolling 1d100:
(32): Total = 32


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #51 on: January 13, 2007, 10:52:53 PM »
(32): Total = 32
You are not sure whether the safety is on or off and spend the round fiddling with your weapon.

Arks 7, 2, 8, and 4 remain under cover

The Baron is stunned, but moves closer to Dutch and Reegus to get into better range for attacking next round

Arks 6 and 5 remain under cover.

Since Ark 9 attacked him, and is standing there with no cover, Phill blasts at him.

+91 Skill
+10 Laser Sight
-55 Ark DB
-0 Range
= + 46 Total
  Rolling the bones!
Result #1 for 1d100,+46 = 151


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #52 on: January 13, 2007, 10:59:59 PM »
A result of 151 means Phill must have gotten an open ended high result, so no damage cap on the critical
Perfect shot takes foe in eye, blinding foe immediately, before bolt proceeds to fry brain. Foe dies instantly. Foe takes 65 Hits
Guess the bastards will die after all!


Seeing that Ark 10 is also without cover, Dutch fires at him:

+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
= +35 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,+35 = 38



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #53 on: January 13, 2007, 11:10:48 PM »
Dutch almost drops his laser rifle as he switches targets but recovers and still hits, but not well
Bolt penetrates through outer skin of foe’s arm, leaving a deep moderate burn. Foe is stunned 1 round, and takes 15 Hits

Or, that is what seems to happen but oddly, the wound appears briefly on the Ark then immediately disappears.

This intrigues and somewhat worries Gustav, and since Ark 10 is moving up the middle of the tunnel on the tracks right ahead of him, he decides to shoot

+51 skill
+10 Laser sight
-0 Range
-55 Ark DB
-10 Small weapon
= -4 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-4 = 85



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #54 on: January 13, 2007, 11:13:54 PM »
This time the Ark doesn’t seem to heal instantly
Ark 1 remains laying on the ground not moving

Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #55 on: January 13, 2007, 11:34:37 PM »
Round 5 Summary:
Two more Arks which were further back in the tunnel march into view, right up the center of the tunnel, the one on the left (Ark 9) points his finger at Phill. Phill feels a slightly tickle, but nothing else.

The Ark (10) on the right points at the Baron who feels a very sharp pain in his arm which causes him to lose concentration enough that he can't return the attack. He moves a little closer to Dutch and Reegus to get better range and closer to cover.

The Doctor, continuing his steady stream of profanities, lands a solid hit on Ark 2, breaking a couple of the Arks ribs and knocking him against the tunnel wall.

Reegus pumps another shot into Ark 5, grazing him but not doing alot of damage.

Prescott decides that the Ark standing there pointing at Phill is a much better target than the one he had been shooting at, but when he switches his aim over he somehow knocks the safety on his gun back on and has to flip it off again.

Phill has no such problem, this stupid Ark is standing in front of him pointing at him, and not under any cover at all, how could he miss?  He doesn't, one quick shot right through the eye and the Ark immediately drops.

Dutch figures hey, that other Ark is standing there pointing at the Baron, he's an easy shot too.  Too bad Dutch briefly bumps into the wall as he switches targets, he almost drops his rifle but still manages to hit the Ark.
Dutch and Gustav who are both watching Ark 10 are surprised when Dutches shot seems to leave a burn on the Arks arm for only a brief moment and then it disappears.

Gustav finds this intriguing and worrisome, and since that Ark is moving up the middle of the tunnel right towards him, he decides to shoot him.  He hits the Ark in the thigh, taking a large chunk out of it. This wound shows no sign of healing immediately.
All the other Arks stay put where they are.





Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #56 on: January 13, 2007, 11:44:00 PM »
Initiative Round 6

Reegus     +11 + 11 Rolling 1d10+22:
(8)+22: Total = 30

Gribble     +10 + 12 Rolling 1d10+22:
(8)+22: Total = 30

Prescott    +12 + 2 Rolling 1d10+14:
(5)+14: Total = 19

Phill          +1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap) Rolling 1d10+11:
(9)+11: Total = 20

Toulan      +9 + 2 Rolling 1d10+11:
(7)+11: Total = 18

Dutch       + 10 -5 (2hnd weap) Rolling 1d10+6:
(8)+6: Total = 14

Gustav     -4 +13 Rolling 1d10+9:
(10)+9: Total = 19

Ark 1       +15-25 (hits taken) Rolling 1d10-10:
(6)-10: Total = -4

Ark 2       +15 Rolling 1d10+15:
(4)+15: Total = 19

Ark 3       +15 Rolling 1d10+15:
(1)+15: Total = 16

Ark 4       +15 Rolling 1d10+15:
(7)+15: Total = 22

Ark 5       +15 -25 (hits taken) Rolling 1d10-10:
(9)-10: Total = -1

Ark 6       +15 Rolling 1d10+15:
(4)+15: Total = 19

Ark 7       +15 Rolling 1d10+15:
(6)+15: Total = 21

Ark 8       +15 Rolling 1d10+15:
(5)+15: Total = 20

Ark 10      +15 Rolling 1d10+15:
(4)+15: Total = 19


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #57 on: January 13, 2007, 11:48:00 PM »
Reegus fires at Ark 5
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-50 DB bonus for Half Hard Cover
-10 for small Weapon
= -68 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-68 = 80



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #58 on: January 13, 2007, 11:55:16 PM »
Foe takes bolt directly in lower arm. Foe is bleeding 2 per round, stunned for 4 rounds, and at –20. Foe also takes 26 Hits

The Doctor attacks Ark 2 using his Capoera Style.   

+79 Style OB
-55 Ark DB
= 24 OB
  Rolling the bones!
Result #1 for 1d100,+24 = 91



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #59 on: January 14, 2007, 12:00:34 AM »
-10 for Small Attack = 81  (Forgot it again!)
Sweeps Critical - Sweep sends foe to the ground hard. He fractures a few ribs in the fall. Foe takes 11 Hits, is stunned 4 rounds, and is at -10.
Slash Critical - Gashing slash destroys muscle. Foe takes 23 Hits, is stunned 2 rounds, and bleeds 1 per round.


Arks 4 and 7 stay put

Phill shoots at Ark 10
+91 Skill
+10 Laser Sight
-55 Ark DB
-0 Range
= + 46 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,+46 = 51



 

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