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Dice Roller

Type of Dice Number of Dice

2

4

6

8

10

12

20

100

1

2

3

4

5

6

8

10

Author Topic: Rolling the Dice  (Read 9587 times)

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Offline ob1knorrb

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Rolling the Dice
« on: January 13, 2007, 05:40:07 AM »
Reegus  :dice 1d10+11+11:
Gribble  :dice 1d10+10+12:
Ryan :dice 1d10+11+2:
Prescott :dice 1d10+12+2:
Initiative Test:

Phill  :dice 1d10+1+10+5-5:
Toulan  :dice 1d10+9+2:
Dutch   :dice 1d10+1+10-5:
Gustav :dice 1d10-4+13:
Ark 1   :dice 1d10+15-25:
Ark 2   <img src="http://www.rpgrm.com/rmsmf/Themes/rmbrown/images/dice.gif" alt="" />Rolling 1d10+15: <div style="background-color: #919191;">(10)+15: Total = 25</div>
Ark 3   <img src="http://www.rpgrm.com/rmsmf/Themes/rmbrown/images/dice.gif" alt="" />Rolling 1d10+15: <div style="background-color: #919191;">(4)+15: Total = 19</div>
Ark 4   <img src="http://www.rpgrm.com/rmsmf/Themes/rmbrown/images/dice.gif" alt="" />Rolling 1d10+15: <div style="background-color: #919191;">(7)+15: Total = 22</div>
Ark 5   <img src="http://www.rpgrm.com/rmsmf/Themes/rmbrown/images/dice.gif" alt="" />Rolling 1d10+15: <div style="background-color: #919191;">(7)+15: Total = 22</div>
Ark 6   <img src="http://www.rpgrm.com/rmsmf/Themes/rmbrown/images/dice.gif" alt="" />Rolling 1d10+15: <div style="background-color: #919191;">(9)+15: Total = 24</div>
Ark 7   <img src="http://www.rpgrm.com/rmsmf/Themes/rmbrown/images/dice.gif" alt="" />Rolling 1d10+15: <div style="background-color: #919191;">(1)+15: Total = 16</div>
Ark 8   <img src="http://www.rpgrm.com/rmsmf/Themes/rmbrown/images/dice.gif" alt="" />Rolling 1d10+15: <div style="background-color: #919191;">(8)+15: Total = 23</div>
« Last Edit: January 21, 2007, 09:44:14 PM by ob1knorrb »

Offline ob1knorrb

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Re: Testing dice roller
« Reply #1 on: January 13, 2007, 05:54:44 AM »
Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

Reegus     +11 + 11 Rolling 1d10+22:
(5)+22: Total = 27

Gribble     +10 + 12 Rolling 1d10+22:
(10)+22: Total = 32

Prescott    +12 + 2 Rolling 1d10+14:
(2)+14: Total = 16

Phill          +1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap) Rolling 1d10+11:
(1)+11: Total = 12

Toulan      +9 + 2 Rolling 1d10+11:
(3)+11: Total = 14

Dutch       + 10 -5 (2hnd weap) Rolling 1d10+6:
(9)+6: Total = 15

Gustav     -4 +13 Rolling 1d10+9:
(5)+9: Total = 14

Ark 1       +15-25 (hits taken) Rolling 1d10-10:
(6)-10: Total = -4

Ark 2       +15 Rolling 1d10+15:
(5)+15: Total = 20

Ark 3       +15 Rolling 1d10+15:
(9)+15: Total = 24

Ark 4       +15 Rolling 1d10+15:
(3)+15: Total = 18

Ark 5       +15 Rolling 1d10+15:
(8)+15: Total = 23

Ark 6       +15 Rolling 1d10+15:
(3)+15: Total = 18

Ark 7       +15 Rolling 1d10+15:
(5)+15: Total = 20

Ark 8       +15 Rolling 1d10+15:
(10)+15: Total = 25


Offline ob1knorrb

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Re: Testing dice roller
« Reply #2 on: January 13, 2007, 05:58:34 AM »
  Rolling the bones!
Result #1 for 1d100 = 62
Result #2 for 1d100 = 78
Result #3 for 1d100 = 64

     
  Rolling the bones!
Result #1 for 1d100,+25 = 93
Result #2 for 1d100,+25 = 63
Result #3 for 1d100,+25 = 12

     
  Rolling the bones!
Result #1 for 1d100,-60 = 179
Result #2 for 1d100,-60 = 43
Result #3 for 1d100,-60 = 49


Offline ob1knorrb

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Re: Testing dice roller
« Reply #3 on: January 13, 2007, 05:59:13 AM »
:oeRoll 3,+0:     :oeRoll 3,+25:      :oeRoll 3,-60:

Offline ob1knorrb

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Re: Testing dice roller
« Reply #4 on: January 14, 2007, 01:07:50 AM »
Seem to be getting an awful lot of low ended rolls.  Testing a few rolls here, roll is this without the space after the colon
: oeDice 1,+84:

Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 67




Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 94




Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 16




Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 86




Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 68



Offline ob1knorrb

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Re: Testing dice roller
« Reply #5 on: January 14, 2007, 01:09:01 AM »
Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 15



Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 15



Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 73



Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 15



Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 32



Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = -76



Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 25



Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = -48



Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 91



Offline Grinnen Baeritt

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Re: Testing dice roller
« Reply #6 on: January 14, 2007, 09:27:55 AM »
Looks like the modifier isn't being added in....

if it is...gulp...I ain't gonna be using Gustav's powers much. :rolleyes:

Offline ictus

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Re: Testing dice roller
« Reply #7 on: January 14, 2007, 09:49:04 AM »
  Rolling the bones!
Result #1 for 1d100+84 = 130

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Offline ictus

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Re: Testing dice roller
« Reply #8 on: January 14, 2007, 09:49:57 AM »
  Rolling the bones!
Result #1 for 1d100+84 = 152



  Rolling the bones!
Result #1 for 1d100+84 = 163



  Rolling the bones!
Result #1 for 1d100+84 = 111



  Rolling the bones!
Result #1 for 1d100+84 = 159



  Rolling the bones!
Result #1 for 1d100+84 = 112



  Rolling the bones!
Result #1 for 1d100+84 = 136

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Offline ictus

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Re: Testing dice roller
« Reply #9 on: January 14, 2007, 09:50:34 AM »
;)
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Offline Grinnen Baeritt

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Re: Testing dice roller
« Reply #10 on: January 14, 2007, 11:21:37 AM »
Yep. (Tims instructions included the ,  )...

Are we gonna get the "oeRoll" version?

Offline ictus

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Re: Testing dice roller
« Reply #11 on: January 14, 2007, 11:32:50 AM »
I didn't include the ,

and yes the oe will be added...eventually  <sigh>
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Offline Grinnen Baeritt

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Re: Testing dice roller
« Reply #12 on: January 14, 2007, 11:41:27 AM »
No pressure... ^_^

we'll just have to make do with my normal dice rolling... :rolleyes:

Offline ictus

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Re: Testing dice roller
« Reply #13 on: January 14, 2007, 11:58:10 AM »
ahh.. the evil dice of the pit...
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Offline Grinnen Baeritt

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Re: Testing dice roller
« Reply #14 on: January 14, 2007, 01:01:57 PM »
Yep. They only roll sixes..  :wacko:

Offline ob1knorrb

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Re: Testing dice roller
« Reply #15 on: January 14, 2007, 08:29:29 PM »
  Rolling the bones!
Result #1 for 1d100+84 = 157


Offline ob1knorrb

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Re: Testing dice roller
« Reply #16 on: January 14, 2007, 08:33:19 PM »
Okay, so no comma.  It's strange, some of the rolls seemed to work fine with it, some didn't. 

Offline ob1knorrb

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Re: Testing dice roller
« Reply #17 on: January 14, 2007, 08:33:52 PM »
  Rolling the bones!
Result #1 for 1d100-84 = -54


Offline ob1knorrb

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Re: Rolling the Dice
« Reply #18 on: January 21, 2007, 10:42:31 PM »
ROUND 7:
Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

Reegus     +11 + 11-25(hits taken) Rolling 1d10-3:
(10)-3: Total = 7

Gribble     +10 + 12 Rolling 1d10+22:
(8)+22: Total = 30

Prescott    +12 + 2 Rolling 1d10+14:
(9)+14: Total = 23

Phill          +1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap) Rolling 1d10+11:
(1)+11: Total = 12

Toulan      +9 + 2 Rolling 1d10+11:
(4)+11: Total = 15

Dutch       + 10 -5 (2hnd weap) Rolling 1d10+6:
(3)+6: Total = 9

Gustav     -4 +13 Rolling 1d10+9:
(9)+9: Total = 18

Ark 1       +15-25 (hits taken) Rolling 1d10-10:
(9)-10: Total = -1

Ark 2       +15-25 (hits taken)  Rolling 1d10-10:
(2)-10: Total = -8

Ark 3       +15 Rolling 1d10+15:
(9)+15: Total = 24

Ark 4       +15 Rolling 1d10+15:
(3)+15: Total = 18

Ark 5       +15-25(hits taken) Rolling 1d10-10:
(5)-10: Total = -5

Ark 6       +15-25 (hits taken)  Rolling 1d10-10:
(4)-10: Total = -6

Ark 7       +15 Rolling 1d10+15:
(9)+15: Total = 24

Ark 8       +15 Rolling 1d10+15:
(5)+15: Total = 20


Offline ob1knorrb

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Re: Rolling the Dice
« Reply #19 on: January 21, 2007, 10:50:10 PM »
Ark 2’s roll for Full Parry
  Rolling the bones!
Result #1 for 1d100 = 19



 

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