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The Archive => The Trophy Case => Stranded in Space (HARP: SciFi) => Topic started by: ob1knorrb on December 01, 2006, 03:56:43 AM

Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 01, 2006, 03:56:43 AM
Summary of previous chapter will go here as soon as I get it done
Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 01, 2006, 04:34:35 AM
Positions Everyone:

Toulan is on the far side of the tree
Zaras is unconscious inside the undamaged train car.

Prescott is in front of the undamaged train car, slightly past the damaged car, up on the roots of the tree talking with Toulan.

Gustav was a couple meters behind the undamaged train car, peering down the tunnel towards the lights, which are coming from the direction you originally came from.
Reegus was beside Gustav, also checking out the lights.
Dutch joined Reegus and has moved to the right hand side of the tunnel (when facing towards the light) to get some cover along the walls.
Dr Gribble and Phill have left the undamaged train car and they have moved to the left side of the tunnel.
Gustav, after shaking paws with Reegus, has backed up and is crouched down partially under the undamaged train car.

Ryan, hey!  What happened to Ryan?  Just realized nothing has been posted for him since we left the landing bay...  A PM is on it's way.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 01, 2006, 04:58:27 AM
Round 0 (Pre combat)

Gustav Perception  31 +  roll 92 = 123
Dutch Perception  34 + roll 77 = 101
Gribble Perception 31 + roll 41 = 72
Reegus Perception 49 + roll 22 = 71
Phill Perception 7 + roll 13 = 20


Looking down the tunnel, Gustav realizes that even though there are half a dozen lights, they look like they are likely being moved around by two individuals. (Still about 100 meters away) Peering side to side down the tunnel, he quickly spots eight creatures that have been sneaking down the sided of the tunnel, four on each side.  He states this quickly into the comm, Dutch then immediately locates them as well, Gribble and Reegus can see the ones on the sides opposite from where they are (better angle).  Phill goes “huh?”  The closest creatures are only a dozen meters away at this point.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: allenmaher on December 01, 2006, 07:32:19 AM
Phill thinks fondly about his flinkies and wonders what the commotion is about.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on December 01, 2006, 08:45:39 AM
Dutch

Seeing the creatures approach in a not so friendly way, Dutch said through the comm, "Sneaky little buggers aren't they." Dutch grab a grenade from his belt pulled the pin and said "Let's see if the like fireworks*." and with that he lobbed the grenade.**
Through the comm the voice of Dutch can be heard counting,"Five...four...three..."


*I'm assuming that the Doc knows what Dutch means by "fireworks" so that he can alert the others to take cover.

** Dutch is aiming for the middle of the tunnel and in line to about the second last creatures.

Yeeeaharrr!!!
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on December 01, 2006, 11:07:44 AM
Gustav the Rat

Sees Dutch launch something towards the approaching few... not quite realising exactly what it is..

It however soon occurs to him that it might be dangerous...after all Dutch is dangerous.

He looks up at (or over to Phil)...."Pssst! Get down....".

(OOC: He'll stay in cover and only open fire if he is spotted...)

(OOC2: Time to check what my psionics are... ;) )
Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 02, 2006, 10:33:49 PM
Quote from: QUOTE(Grinnen Baeritt @ Dec 1 2006, 04:07 AM) [snapback
41054[/snapback]]
Gustav the Rat
(OOC2: Time to check what my psionics are... ;) )

[OOC]Good point, I don't think I ever did finish that up.  I'll get that to you pretty quick here.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: lonejedi on December 08, 2006, 07:22:54 PM
Reegus - Pilot - Small enough to hide behind a talking rat?

With the sneaky ones spotted along the far side of the tunnel [OOC: the ones that he has the "better angle" on] Reegus readies his blaster as the grenade goes sailing down the tunnel.  As soon as the "fireworks show" begins, he takes aim at the lead creature (hoping to identify what species it is... but not entirely caring since it is sneaking up on him, after all) and opens up on it.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on December 08, 2006, 11:46:51 PM
The doc hears the countdown in his helmet and reckons he has time to fire at the nearest attacker before diving for cover.

"Sons of mothers..."

Title: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on December 09, 2006, 03:04:02 PM
Quote from: QUOTE(lonejedi @ Dec 8 2006, 08:22 PM) [snapback
41435[/snapback]]
Reegus - Pilot - Small enough to hide behind a talking rat?

Gustav the rat - not stupid enough to be that useful  :rolleyes:

Continues to hide... using all available cover...including pilots if the just happen to get in the way.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: allenmaher on December 09, 2006, 04:43:40 PM
Phill drops prone and reaches for his weapon...

Tries to assess the situation (ooc... good luck), first unusual thing to come into sight he blasts it.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 09, 2006, 06:43:07 PM
The first thing Phil sees (and what others already spotted) looks something like this, it probably qualifies as "unusual" to everyone except Gustav:

(http://www.icewebring.com/Stranded/ark.jpg)



Round 1 Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

30 - Reegus  11 + 11 + 8
26 - Gribble  10 + 12 + 4
25 - Ark 5   15 + 10
25 - Ark 1   15 + 10
24 - Ark 6   15 + 9
21 - Ark 8   15 + 6
20 - Ryan 11 +2 + 7
20 - Ark 7   15 + 5
19 - Prescott  12 + 2 + 5
17 - Phill  1 + 10 + 5 (Lightening Reflexes) + 1
17 - Ark 3   15 + 2
17 - Ark 2   15 + 2
16 - Toulan  9 + 2 + 5
16 - Ark 4   15 + 1
12 - Dutch   1 + 10 + 1
10 - Gustav   -4 +13 + 1
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on December 09, 2006, 08:29:20 PM
Gustav the Rat

Things to go rather faster than Gustav expected....

(OOC: Hiding don't fail me now..... funny this happens in all my games the first to notice yet always the last to act... :rolleyes: )
Title: IC - pt 4 - Tangle in the Tunnel
Post by: lonejedi on December 09, 2006, 08:33:38 PM
Reegus - Pilot - Feeling an unusual burst of initiative

"One creepy dog-thing, goin' down."

*Bang* *Bang*
{OOC: or whatever noise his pistol/blaster/pea-shooter makes as he attempts to drop the lead "Ark" (?)}
Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 09, 2006, 08:53:53 PM
Okay, just working out the results of round 1, but while I getting ready to post those, here is a very rough layout of everyone's postions.

(http://www.icewebring.com/Stranded/Positions.jpg)
Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 09, 2006, 09:07:57 PM
Round 1 Summary:
Reegus and Dr. Gribble fire off shots towards the walls opposite each other, their laser beams crossing paths in the middle of the tunnel, both of them finding their targets, Reegus hitting his square in the chest and the Doctor nailing his in the arm.

Dutch feels a sudden moment of discomfort as he is about to throw the grenade, causing him to pause just slightly, behind him he hears Reegus gasp as a sudden intense pain occurs in his arm.

Phill fires his rifle at the lights further down the tunnel, one of the lights drops to the ground and remains there, another one beside it lowers itself a little and stops moving around.

The Doctor then feels a sudden pain in his abdomen, but it’s not bad enough to distract him from the combat. The booze must be helping.  Phill then looks back at the Doctor as he feels a solid smack on his back.

Dutch then lobs the grenade, there is a resounding “Boom” as it echoes through the tunnel, the wind from the explosion extinguishes the few remaining flames on the tree, and the creatures stagger slightly away from the walls, now even Phill can spot them.

Gustav remains hidden under the car, but feels a slight tingle that he recognizes as a mental attack.  From the light of the explosion he also gets a good look at the opponents and can identify them as “Arks” or “Hound Folk”


Round 1 Detailed Combat Breakdown:

Reegus fires at Ark 1
+80 Roll
+47 skill
+10 Laser sight
-10 Range
-55 Ark DB
= 72 Total -10 for small Weapon = 62

Bolt sears across foe’s chest. Foe is stunned 3 rounds, bleeding 2 per round, at –15, and takes 23 Hits

Gribble fires at Ark 5
+45 Roll
+60 Skill
+10 Laser sight
-10 Range
-55 Ark DB
= 50 Total -10 for Small Weapon = 40


Bolt penetrates through outer skin of foe’s arm, leaving a deep moderate burn. Foe is stunned 1 round, and takes 15 Hits

Ark 5 – Now stunned so doesn’t attack
Ark 1 – Also stunned so doesn’t attack

Ark 6 – Does a “PSI Wounding – Tier 2 ” attack on Dutch

Spends 2 PEP’s to activate Tier 2 effect
+14  Roll
+74  Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 68 Total

Looking up 68 on the RR column of the Maneuver Table gives a result of 90
This is the target for Dutch’s Resistance Roll
+57 Roll
+41 Will
= 98 total, which beats the target of 90


Ark 8  – Does a “PSI Wounding – Tier 2 ” attack on Reegus

Spends 2 PEP’s to activate Tier 2 effect
+42  Roll
+74  Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 96 Total

Looking up 96 on the RR column of the Maneuver Table gives a result of 110
This is the target for Reegus’s Resistance Roll
+73 Roll
+26 Will
= 99 total, which fails to beat the target of 110

Reegus takes a Small Slash Critical (rolled separately)
+80 Roll
-10 Small
= 70 Total

The idiot used his arm to parry. Foe takes 18 Hits, is stunned 1 round, and is at -10

Ryan (if actually present) starts climbing on top of the undamaged train car and moves towards the front of the car

Ark 7 - Does a “PSI Wounding – Tier 2 ” attack on Gustav

Spends 2 PEP’s to activate Tier 2 effect
+41  Roll
+74  Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 95 Total

Looking up 95 on the RR column of the Maneuver Table gives a result of 110
This is the target for Gustav’s Resistance Roll
+66 Roll
+45 Will
= 111 total, which just beats the target of 110
[/size]

Prescott starts hoofing it back towards the combat

Phill, not having spotted the closer targets, fires at the lights further down the tunnel

+60 Roll
+91 Skill
+10 Laser Sight
-55 Ark DB
-30 Range
= 76 Total
[/size]
Foe takes bolt directly in lower arm. Foe is bleeding 2 per round, stunned for 4 rounds, and at –20. Foe also takes 26 Hits


Ark 3 - Does a “PSI Wounding – Tier 2 ” attack on Gribble

Spends 2 PEP’s to activate Tier 2 effect
+76  Roll
+74  Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 130 Total

Looking up 130 on the RR column of the Maneuver Table gives a result of 130
This is the target for Gribble’s Resistance Roll
+61 Roll
+37 Will
= 98 total, fails to beat the target of 130

Gribble takes a Small Slash Critical (rolled separately)
+ 65 roll
-10 Small
= 55 Total
[/size]
Slash to the abdomen. 16 Hits.

Ark 2 - Does a “PSI Wounding – Tier 2 ” attack on Phill

Spends 2 PEP’s to activate Tier 2 effect
+21  Roll
+74  Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 75 Total

Looking up 75 on the RR column of the Maneuver Table gives a result of 95
This is the target for Phill’s Resistance Roll
+48 Roll
+27 Will
= 75 total, fails to beat the target of 95
Phill takes a Small Slash Critical (rolled separately)
+ 36 roll
-10 Small
= 26 Total
[/size]
Solid blow to his back, but work on that follow through. 9 Hits

Toulan – starts crawling back up through the tree to get into the combat.

Ark 4 - Does a “PSI Wounding – Tier 2 ” attack on Phill

Spends 2 PEP’s to activate Tier 2 effect
+25  Roll
+74  Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical (roll d100 -10)
= 84 Total

Looking up 84 on the RR column of the Maneuver Table gives a result of 100
This is the target for Phill’s Resistance Roll
+98 Roll
+39 Second roll
+37 Will
= 174 total, beats the target of 100
[/size]


Dutch lobs the grenade, range to the middle of the tunnel and about the second last Arks is just under 12 meters ( they have moved forward a little by this point)
Range increment on Grenades is 3 meters, so range modifier is -30 (-10 per range increment after the first)

+90 Roll
+ 65 Thrown Grenade Skill (Tertiary Weapon)
-30 range
=125 Total.  This is greater than 101 so the grenade strikes the intended target

The grenade explodes and everyone remaining within the blast radius is at risk of suffering the effects. Characters may claim their normal DB against critical damage (such as Shrapnel damage), subtracting their DB from the result of the original attack roll. For grenades requiring RRs, resolve the RRs as normal.

Mark III Concussion Grenade – Blast radius of 9 meters, Medium Impact
All the Arks have taken their actions, so they cannot change their actions to “Escape Blast” actions (assuming they made successful Combat Perception rolls)
Width of the tunnel is about 6 meters, so without getting into a bunch of math, it seems likely that all the Arks will get hit.


Arks
+ 125 Original Attack Roll [/color](Nicholas, can you verifiy that the original roll is used here?)
- 55 DB
= 80

Chest blast staggers foe. Foe takes 19 Hits,
is stunned 5 rounds, and is at -25.


Gustav remains hidden under the train car, doesn’t think he had been spotted, but did notice the mental attack so now isn’t sure.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on December 09, 2006, 09:16:12 PM
"Woof!"
Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 10, 2006, 01:23:02 AM
Actions for Round 2?
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on December 10, 2006, 11:02:04 AM
Dutch


As soon as the blast had detonated, Dutch steped out from the wall and roared"BLAST 'EM!'. With that Dutch opened fired on the nearest/healthy Ark(5-8).
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on December 10, 2006, 12:02:48 PM
Gustav the Rat

"eek.." thinks Gustav... rather slow on the uptake.

(OOC: Since he didn't take an action as such can he activates Defense, as part of his "hiding"?, I think this is +40? Since he can't tell whether the attack was directed at him specifically he'll stay in cover and shoot at the nearest target that seems to be looking in his direction)
Title: IC - pt 4 - Tangle in the Tunnel
Post by: lonejedi on December 10, 2006, 04:41:05 PM
Reegus - Pilot- Why does my arm hurt?

Reegus, undaunted by the sudden, inexplicable pain shooting through his arm (OOC: if he's oblivious to the idea of psionics then he'll just assume he took a little shrapnel and keep going) conitnues to fire on any Arks that remain standing (OOC: starting with the nearest, then going through the prone/stunned targets once the standing are all down).
Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 10, 2006, 08:34:12 PM
Quote from: QUOTE(Grinnen Baeritt @ Dec 10 2006, 05:02 AM) [snapback
41524[/snapback]]
Gustav the Rat

"eek.." thinks Gustav... rather slow on the uptake.

(OOC: Since he didn't take an action as such can he activates Defense, as part of his "hiding"?, I think this is +40? Since he can't tell whether the attack was directed at him specifically he'll stay in cover and shoot at the nearest target that seems to be looking in his direction)
[OOC] Yes, that will be fine, especially considering I just let you know you had the ability after you had already posted your actions  :rolleyes:

Quote from: QUOTE(lonejedi @ Dec 10 2006, 09:41 AM) [snapback
41533[/snapback]]
Reegus - Pilot- Why does my arm hurt?

Reegus, undaunted by the sudden, inexplicable pain shooting through his arm (OOC: if he's oblivious to the idea of psionics then he'll just assume he took a little shrapnel and keep going) conitnues to fire on any Arks that remain standing (OOC: starting with the nearest, then going through the prone/stunned targets once the standing are all down).

He wouldn't be oblivious to the existance of psionics, especially with the Baron hanging around, I'm sure some stories were told during the long trip out.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on December 10, 2006, 08:51:04 PM
The doctor, enraged at being attacked mentally, fires at the stunned foes without mercy.

"Freakin' mutant scum!"

He screams.

ooc:  I thought the doc was using a las rifle at half ob but he must have slung it across his back when doctoring Zaras.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on December 11, 2006, 09:29:49 AM
Prescott Harland - Derelict Ship, Having taken a crash course on what's been happening since he spaced out[/font]

As he hears the sounds of battle (notably the grenade) he hurries off trying to keep balance between speed and cover muttering a "Damn!" to himself.

If he gets a clear line of sight on a bogey he will shoot.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Maelstrom on December 12, 2006, 04:59:12 AM
Baron Esper

HEaring combat ensue, the Baron will try to maintain cover between the tree and wall (hopefully being able to hide behind a big root.)  ASsuming he is aware that the hostiles are psychically endowed, he will launch psionic attacks.

ooc: will trust GM to determine most successful attack.  If need be I'll be able to update in a day or three.  I don't have access to my digital copy of Toulaan's stuff of psionics.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 13, 2006, 05:05:05 PM
Quote from: QUOTE(Gribble @ Dec 10 2006, 01:51 PM) [snapback
41540[/snapback]]
The doctor, enraged at being attacked mentally, fires at the stunned foes without mercy.

"Freakin' mutant scum!"

He screams.

ooc:  I thought the doc was using a las rifle at half ob but he must have slung it across his back when doctoring Zaras.

Probably my mistake, he can switch to it for round 2 if you want.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on December 13, 2006, 07:49:25 PM
ooc:  No we'll let it stand ... Now that the neemy are up close the pistol is better!!
Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 19, 2006, 05:29:59 AM
The Arks seem quite shaken by the grenade attack, they all try getting under cover of some sort, Ark 1 gets blasted by Gribble and Phill and drops to the ground, Reegus pops a shot into the Ark in front of him (Ark 5) who then drops to the ground and covers up under his sheild.  Prescott fires from near the back of the train car and manages to graze Ark 6. Toulan knows he is out of range for his Psychic attacks so starts moving closer while preparing himself mentally for combat. Dutch swings his rifle into the ready position.

Round 1.5 (Stun Resistance Rolls

Ark 1 – 3 stun = RR target 120
+11 Roll
+50 Stamina RR
= 61 – Fails


Ark 5 – 1 stun – RR target 100
+34 Roll
+50 Stamina RR
= 84 – Fails

Reegus – 1 Stun = RR target 100
+80 Roll
+20 Stamina RR
= 100 – Success

Ark 9 (way down the tunnel) 4 Stun = RR target 130
+74 Roll
+50 Stamina RR
= 124 – Fails

Grenade attack – 5 Stuns so RR target of 140, all Arks have Stamina RR of 50

Ark 1 - 50 + 16 = 66
Ark 2 - 50 + 34 = 84
Ark 3 - 50 + 17 = 67
Ark 4 - 50 + 48 = 98
Ark 5 - 50 + 21 = 71
Ark 6 - 50 + 44 = 94
Ark 7 - 50 + 83 = 133
Ark 8 - 50 + 06 = 56
All Fail

Round 2 Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

31 - Reegus  11 + 11 + 9
25 - Gribble  10 + 12 + 3
24 - Ark 2   15 + 9
23 - Ark 8   15 + 8
22 - Prescott  12 + 2 + 8
22 – Ark 9  15 + 7
22 - Ark 5   15 + 7
22 - Ark 3   15 + 7
22 – Ark 10  15 + 7
21 - Ark 7   15 + 6
21 - Ark 6   15 + 6
20 - Toulan  9 + 2 + 9
19 - Gustav   -4 +13 + 10
19 - Ark 4   15 + 4
18 - Phill  1 + 10 + 5 (Lightening Reflexes) + 2
16 - Ark 1   15 + 1
14 - Dutch   1 + 10 + 3



Round 2 Detailed Combat Breakdown:

Reegus fires at Ark 5
+26 Roll
+47 skill
+10 Laser sight
-0 Range (Ark 5 is closer than Ark 1)
-10 Wounds from round 1
-55 Ark DB
= 18 Total -10 for small Weapon = 8

Laser bolt grazes foe’s arm causing moderate surface burn. Foe takes 9 Hits


Gribble fires at Ark 1
+50 Roll
+60 Skill
+10 Laser sight
-0 Range
-55 Ark DB
= 70 Total -10 for Small Weapon = 60


Bolt strikes foe’s shoulder, causing a severe burn. Foe is stunned 2 rounds, bleeding 1 per round, at –10, and takes 21 Hits

Ark 2 attempts a Sudden Dive Combat Action to take cover behind a support column at the side of the tunnel
+20 dice roll
+ 10 (Agility bonus *2)
-50 Stunned penalty
+20 bonus for not having acted yet this round
-25 penalty for Grenade wounds
= -25
Looking up -25 on the Percentage column of the Maneuver Table gives a Fail, which represents a failure to reach the cover in time.

Ark 8 also attempts a Sudden Dive Combat Action
99 dice roll
79 second dice roll
+10 (Agility bonus *2)
-50 Stunned penalty
+20 bonus for not having acted yet this round
-25 penalty for Grenade wounds
= 133
Looking up 133 on the Percentage column of the Maneuver Table gives 120, so the Ark succeeds in getting full hard cover.

Prescott is still a little ways back from the combat but can now see the Arks, so fires at  Ark 6

+44 Roll
+26 Skill
+10 Laser sight
-10 Range
-55 Ark DB
= 15 Total -10 for Small Weapon = 5


Laser bolt grazes foe’s arm causing moderate surface burn. Foe takes 9 Hits

Ark 9 is too far away to make out what he does, likewise for Ark 10, but the lights further down the tunnel go out.

Ark 5 – performs a “Minimize Exposure” combat action,  to gain a +20 DB
Arks 3, 10, 7 and 6 perform a “Minimize Exposure” combat action, hunkering down to prone position behind their shields to gain a +20 DB bonus

Toulan begins the first of two rounds of Mental Focus as he moves closer to the combat.

Gustav remains hidden and continues to keep his mental Defense up.

Ark 4 performs a “Minimize Exposure” combat action.

Ark 1 is still standing, and right in Phill’s line of sight down the tunnel, so he blasts it:


+36 Roll
+91 Skill
+10 Laser Sight
-55 Ark DB
-0 Range
= 82 Total
[/size]
Bolt fries large chunk of foe’s thigh. Foe is bleeding 3 per round, stunned for 5 rounds, and at –20.
Foe takes 29 Hits


Ark 1 drops to the ground

Dutch draws and readies his Laser Rifle
Title: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 19, 2006, 06:11:46 AM
The Arks would seem to be sitting ducks, yet nobody manages to get a good solid shot at any of them, Phill manages the best hit, but even that isn't as good as hoped.  Even worse, the Doctor has got himself so worked up that he accidentally ejects his power pack from his Laser Pistol.  The good news is that the Arks still seem to be suffering from the Grenade attack and are unable to mount any sort of offense.

Round 3
Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

31 - Reegus  11 + 11 + 9
29 - Gribble  10 + 12 + 7
24 - Ark 2   15 + 9
22 - Phill  1 + 10 + 5 (Lightening Reflexes) + 7
22 - Ark 7   15 + 7
21 - Ark 4   15 + 6
21 - Ark 3   15 + 6
21 – Ark 10  15 + 6
20 - Prescott  12 + 2 + 6
20 - Dutch   1 + 10 + 9
17 - Ark 5   15 + 2
16 - Ark 8   15 + 1
16 - Ark 6   15 + 1
14 - Toulan  9 + 2 + 3
11 - Gustav   -4 +13 + 2
-9 - Ark 1   15 + 1 -25


Reegus fires at Ark 5
+12 Roll
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-20 DB bonus for Minimize Exposure
= -16 Total -10 for small Weapon = -26


Gribble fires at Ark 2
+02 Roll - Fumble

Fumble roll 47 – “In an attack of stupidity, you accidentally unload your weapon’s
ammunition or energy cell.”


Ark 2 – rolls forward to get partial soft cover by using Ark 1 as cover.

Phill decides to ignore Ark 2 and blast Ark 3

+13 Roll
+91 Skill
+10 Laser Sight
-55 Ark DB
-20 DB bonus for Minimize Exposure
-0 Range
= 39 Total
[/size]
Bolt penetrates through outer skin of foe’s arm, leaving a deep moderate burn. Foe is stunned 1
round, and takes 15 Hits


Arks 7,4,3, & 10 maintain their positions, shuffling a little closer back towards the walls to get better cover.

Prescott fires at Ark 6 again

+49 Roll
+26 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-20 DB bonus for Minimize Exposure
= 0 Total -10 for Small Weapon = -10


Close shot warms up foe. Foe takes 3 Hits

Dutch fires at Ark 5

+05 Roll
+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
-20 DB bonus for Minimize Exposure
= 20 Total


Bolt causes moderate surface burn on foe’s leg. Foe suffers 10 Hits.

Arks 5, 8 & 6 maintain their positions for Minimizing Exposure, shuffling slightly closer to the walls as well.

Toulan continues his prep
Gustav remains hidden and maintains Defense.
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on December 19, 2006, 10:02:48 AM
The doctor simply drops his pistol and closes with the nearest Arks to melee them.

"Try!  That!  Again!"

He yells to punctuate his blows.

ooc:  can he perform multiple attacks?
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Maelstrom on December 21, 2006, 10:09:16 PM
Baron Mindbender expends as much PSPs as necessary to get off his best attack on the "healthiest" Ark.  An ancient song going through his head in the idiom of his mental focusing excersizes "Don't mess with Dr. Dream...  He will bring you to your knees... "
Title: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on December 22, 2006, 09:47:55 AM
Gustav the Rat

He stays hidden, preparing to shoot one point blank if the opportunity presents itself....
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on December 27, 2006, 09:18:21 PM
Wow, some of the font sizes in the old posts translated over to be HUGE!  Just quickly checking into the new forums.  Will probably post the next round of combat near the end of the first week of Jan
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on December 27, 2006, 10:24:54 PM
 ;)
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 03, 2007, 06:45:35 AM
The Doctor dashes forward 10 meters and gets into position to engage the Arks in hand to hand combat, Reegus wings Ark 5, most of the Arks crawl into positions of better cover, still flat to the ground, mostly hiding behind either some support beams or some of the thicker roots along the side of the tunnel.  Prescott fires at Ark 6 and misses, a bolt of energy leaps from the Barons hands and fries Ark 6 quite nicely. Ark 3 doesn't quite get his leg under cover with the rest of his body and Phill blows a big chunk of the Ark's thigh away. Dutch hits Ark 5 again, in exactly the same spot as his last shot.

Round 4
Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

29 - Gribble  10 + 12 + 7
25 - Reegus  11 + 11 + 3
21 - Ark 6   15 + 6
20 - Ark 2   15 + 5
19 - Ark 8   15 + 4
19 - Ark 4   15 + 4
19 – Ark 10  15 + 4
18 - Ark 7   15 + 3
17 - Prescott  12 + 2 + 3
17 - Ark 3   15 + 2
16 - Toulan  9 + 2 + 5
16 - Ark 5   15 + 1
15 - Phill  1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap)  + 4
15 - Gustav   -4 +13 + 6
11 - Dutch   1 + 10 -5 (2hnd weap) + 5
-9 - Ark 1   15 + 1 -25 (hits taken)


Dr. Gribble dashes forward towards his opponent, closest Ark is 10 meters away, Gribbles BMR is 3.6, so moving at about 2.5 of BMR, he closes into attack range. NOTE you can go after Ark 1 which is on the ground and hasn't moved at all recently, or you can reach Ark 2 which is still moving around.

Reegus fires at Ark 5
+61 Roll
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-20 DB bonus for Minimize Exposure
= 33 Total -10 for small Weapon = 23


Foe suffers moderate surface burn across side. Better luck next time. Foe takes 12 Hits and is stunned 1 round
Ark 5 – 1 stun – RR target 100
+47 Roll
+50 Stamina RR
= 97 – Fails

Arks 6,2,8,4,10 and 7 all get to partial hard cover   (-50DB)

Prescott fires at Ark 6 again

+49 Roll
+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-50 DB bonus for Half Hard Cover
= -35 Total -10 for Small Weapon = -45

Ark 3 moves to Half Hard Cover

Toulaan, (actually from end of last round) Mental Focus roll 62 + skill 39 = 101, looking that up on the Bonus Column of the Manuever table gives +5
Does an Energy Bolt attack on Ark 6, Tier 2 for Range (-10), Tier 2 for Area of Effect (-10), Tier 2 for Small Critical (-10).  Spends 2 PEP to activate and 6 more PEPs to cancel out the penalties (6x +5 = +30).  He spends another 22 PEPs to gain a +110 bonus hoping to guarantee a good hit.

+37  Skill Roll
+5 Mental Focus Bonus
-30 penalties
+30 6 PEPS spent
+49 skill
+110 20 PEPS spent
-50 for half hard cover
-55 for Ark DB
= 96  -10 for small Critical = 86

“Foe’s arm nerves are damaged. Foe takes 29 Hits, is stunned 6 rounds, bleeds 1 per round, and is at -30.”


Ark 5 moves to Half Hard Cover


Phill blasts Ark 3 again

+89 Roll
+91 Skill
+10 Laser Sight
-55 Ark DB
-50 DB bonus for Half Hard Cover
-0 Range
= 85 Total
[/size]
Bolt fries large chunk of foe’s thigh. Foe is bleeding 3 per round, stunned for 5 rounds, and at –20. Foe takes 29 Hits



Gustav continues to wait, none of the Arks have moved closer than 10 meters yet

Dutch fires at Ark 5

+27 Roll
+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
-50 DB bonus for Minimize Exposure
= 12 Total


Bolt causes moderate surface burn on foe’s leg. Foe suffers 10 Hits.

Ark 1 continues to do nothing and is not moving
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 03, 2007, 07:41:39 AM
Here is a summary of the Combat so far, with Stuns (s), Bleeds(b), Hits(h) and penalties(-) taken each round

  CHARACTER  Round 1  Round 2  Round 3  Round 4
  Ark 1  3s 2b 23h -15
  5s 19h -25
  2s 1b 21h -10
  5s 3b 29h -20
  Ark 2  5s 19h -25
  Ark 3  5s 19h -25   1s 15h  5s 3b 29h -20
  Ark 4  5s 19h -25
  Ark 5  1s 15h
  5s 19h -25
  9h  10h  1s 12h
  10h
  Ark 6  5s 19h -25  9h  3h  6s 1b 29h -30
  Ark 7  5s 19h -25
  Ark 8  4s 1h -15
  Ark 9  4s 2b 26h -20
  Ark 10
  Reegus  18h -10
  Gribble  16h
  Toulaan
  Prescott
  Phill  9h
  Gustav
  Dutch
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on January 08, 2007, 10:21:02 PM
The doctor  lays into the upright creature.  Swearing like a convict the whole time.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: allenmaher on January 09, 2007, 05:46:11 PM
Phill -

"Die you bastards!... Why won't you just die!?"

Then shoots at the one with the least amount of cover.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Maelstrom on January 10, 2007, 06:00:26 AM
Toulaan launches another attack at ARk 10 (if he's in range.)  If that Ark is out of range he goes for the healthiest looking beast within his current range.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on January 10, 2007, 09:12:15 AM
Prescott Harland - Derelict Ship, OK Corral

Prescott continues to skilllessly fire at whatever target tries to sneak out.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on January 10, 2007, 10:47:42 AM
Gustav the Rat

Frowns in concentration...and begins to get an itchy finger. He starts aiming at the nearest (enemy) creature... if it moves he'll shoot it.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 06:19:26 AM
Round 5
Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

Reegus     +11 + 11 Rolling 1d10+22:
(2)+22: Total = 24

Gribble     +10 + 12 Rolling 1d10+22:
(2)+22: Total = 24

Prescott    +12 + 2 Rolling 1d10+14:
(10)+14: Total = 24

Phill          +1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap) Rolling 1d10+11:
(2)+11: Total = 13

Toulan      +9 + 2 Rolling 1d10+11:
(8)+11: Total = 19

Dutch       + 10 -5 (2hnd weap) Rolling 1d10+6:
(6)+6: Total = 12

Gustav     -4 +13 Rolling 1d10+9:
(2)+9: Total = 11

Ark 1       +15-25 (hits taken) Rolling 1d10-10:
(5)-10: Total = -5

Ark 2       +15 Rolling 1d10+15:
(8)+15: Total = 23

Ark 3       +15 Rolling 1d10+15:
(10)+15: Total = 25

Ark 4       +15 Rolling 1d10+15:
(7)+15: Total = 22

Ark 5       +15 Rolling 1d10+15:
(3)+15: Total = 18

Ark 6       +15 Rolling 1d10+15:
(4)+15: Total = 19

Ark 7       +15 Rolling 1d10+15:
(9)+15: Total = 24

Ark 8       +15 Rolling 1d10+15:
(7)+15: Total = 22

Ark 9       +15 Rolling 1d10+15:
(10)+15: Total = 25

Ark 10      +15 Rolling 1d10+15:
(10)+15: Total = 25

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 09:32:07 PM
Ark 9 comes into sight and does a PSI Wounding – Tier 2 attack on Phil
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-20 from injuries
= 84 total modiers
  Rolling the bones!
Result #1 for 1d100,+84 = 91

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 09:36:40 PM
Looking up 91 on the RR column of the Maneuver Table gives a result of 90.
This is the target for Phill’s Resistance Roll (Will +27)
  Rolling the bones!
Result #1 for 1d100+27 = 114

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 09:41:14 PM
Oops, a 91 on the RR column of the Maneuver Table is actually 110, not 90, but either way, Phill successfully resists.

Ark 10 comes into sight and does a PSI Wounding – Tier 2 attack on the Baron
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
= 104 total modiers
  Rolling the bones!
Result #1 for 1d100,+104 = 79


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 09:50:47 PM
Bad roll for the Ark!, A 79 on the RR of the Maneuver Table gives a RR target of 95 for the Baron (Will 49)
  Rolling the bones!
Result #1 for 1d100+49 = 60

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 09:54:28 PM
Bad roll for the Baron as well, he fails his Resistance Roll
Baron takes a small Slash Critical (-10)
  Rolling the bones!
Result #1 for 1d100,-10 = 70

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 10:25:57 PM
The idiot used his arm to parry. Foe takes 18 Hits, is stunned 1 round, and is at -10.

Ark 3 remains under cover and does not act

The Doctor attacks Ark 2 using his Capoera Style.   
(Capoera is an agility based martial art that involves spinning and whole body movents.  Bladed weapon can also be employed to give additional slash critical.)
He has equal Ranks in Martial Arts Sweeps as in Martial Arts Styles – Capoera, so he uses his Styles bonus as his OB.  The Doctor has maneuvered into a position last round so that the cover bonus for the Ark no longer applies.

+79 Style OB
-55 Ark DB
= 24 OB
  Rolling the bones!
Result #1 for 1d100,+24 = 49


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 10:34:52 PM
-10 for Small Attack = 39
Sweeps Critical - Foe stumbles and takes 6 Hits.
Slash Critical - Mighty blow breaks a rib. 12 Hits.

Reegus fires at Ark 5
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-50 DB bonus for Half Hard Cover
-10 for small Weapon
= -68 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-68 = 29


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 10:39:59 PM
Foe suffers moderate surface burn across side. Better luck next time. Foe takes 12 Hits and is stunned 1 round

Prescott fires at Ark 9 since it is not under cover

+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-10 for small Weapon

= -44 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-44 = -98


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 10:43:18 PM
Prescott fumbles:
Rolling 1d100:
(32): Total = 32

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 10:52:53 PM
(32): Total = 32
You are not sure whether the safety is on or off and spend the round fiddling with your weapon.

Arks 7, 2, 8, and 4 remain under cover

The Baron is stunned, but moves closer to Dutch and Reegus to get into better range for attacking next round

Arks 6 and 5 remain under cover.

Since Ark 9 attacked him, and is standing there with no cover, Phill blasts at him.

+91 Skill
+10 Laser Sight
-55 Ark DB
-0 Range
= + 46 Total
  Rolling the bones!
Result #1 for 1d100,+46 = 151

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 10:59:59 PM
A result of 151 means Phill must have gotten an open ended high result, so no damage cap on the critical
Perfect shot takes foe in eye, blinding foe immediately, before bolt proceeds to fry brain. Foe dies instantly. Foe takes 65 Hits
Guess the bastards will die after all!


Seeing that Ark 10 is also without cover, Dutch fires at him:

+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
= +35 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,+35 = 38


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 11:10:48 PM
Dutch almost drops his laser rifle as he switches targets but recovers and still hits, but not well
Bolt penetrates through outer skin of foe’s arm, leaving a deep moderate burn. Foe is stunned 1 round, and takes 15 Hits

Or, that is what seems to happen but oddly, the wound appears briefly on the Ark then immediately disappears.

This intrigues and somewhat worries Gustav, and since Ark 10 is moving up the middle of the tunnel on the tracks right ahead of him, he decides to shoot

+51 skill
+10 Laser sight
-0 Range
-55 Ark DB
-10 Small weapon
= -4 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-4 = 85


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 11:13:54 PM
This time the Ark doesn’t seem to heal instantly
Ark 1 remains laying on the ground not moving
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 11:34:37 PM
Round 5 Summary:
Two more Arks which were further back in the tunnel march into view, right up the center of the tunnel, the one on the left (Ark 9) points his finger at Phill. Phill feels a slightly tickle, but nothing else.

The Ark (10) on the right points at the Baron who feels a very sharp pain in his arm which causes him to lose concentration enough that he can't return the attack. He moves a little closer to Dutch and Reegus to get better range and closer to cover.

The Doctor, continuing his steady stream of profanities, lands a solid hit on Ark 2, breaking a couple of the Arks ribs and knocking him against the tunnel wall.

Reegus pumps another shot into Ark 5, grazing him but not doing alot of damage.

Prescott decides that the Ark standing there pointing at Phill is a much better target than the one he had been shooting at, but when he switches his aim over he somehow knocks the safety on his gun back on and has to flip it off again.

Phill has no such problem, this stupid Ark is standing in front of him pointing at him, and not under any cover at all, how could he miss?  He doesn't, one quick shot right through the eye and the Ark immediately drops.

Dutch figures hey, that other Ark is standing there pointing at the Baron, he's an easy shot too.  Too bad Dutch briefly bumps into the wall as he switches targets, he almost drops his rifle but still manages to hit the Ark.
Dutch and Gustav who are both watching Ark 10 are surprised when Dutches shot seems to leave a burn on the Arks arm for only a brief moment and then it disappears.

Gustav finds this intriguing and worrisome, and since that Ark is moving up the middle of the tunnel right towards him, he decides to shoot him.  He hits the Ark in the thigh, taking a large chunk out of it. This wound shows no sign of healing immediately.
All the other Arks stay put where they are.




Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 11:44:00 PM
Initiative Round 6

Reegus     +11 + 11 Rolling 1d10+22:
(8)+22: Total = 30

Gribble     +10 + 12 Rolling 1d10+22:
(8)+22: Total = 30

Prescott    +12 + 2 Rolling 1d10+14:
(5)+14: Total = 19

Phill          +1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap) Rolling 1d10+11:
(9)+11: Total = 20

Toulan      +9 + 2 Rolling 1d10+11:
(7)+11: Total = 18

Dutch       + 10 -5 (2hnd weap) Rolling 1d10+6:
(8)+6: Total = 14

Gustav     -4 +13 Rolling 1d10+9:
(10)+9: Total = 19

Ark 1       +15-25 (hits taken) Rolling 1d10-10:
(6)-10: Total = -4

Ark 2       +15 Rolling 1d10+15:
(4)+15: Total = 19

Ark 3       +15 Rolling 1d10+15:
(1)+15: Total = 16

Ark 4       +15 Rolling 1d10+15:
(7)+15: Total = 22

Ark 5       +15 -25 (hits taken) Rolling 1d10-10:
(9)-10: Total = -1

Ark 6       +15 Rolling 1d10+15:
(4)+15: Total = 19

Ark 7       +15 Rolling 1d10+15:
(6)+15: Total = 21

Ark 8       +15 Rolling 1d10+15:
(5)+15: Total = 20

Ark 10      +15 Rolling 1d10+15:
(4)+15: Total = 19

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 11:48:00 PM
Reegus fires at Ark 5
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-50 DB bonus for Half Hard Cover
-10 for small Weapon
= -68 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-68 = 80


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 13, 2007, 11:55:16 PM
Foe takes bolt directly in lower arm. Foe is bleeding 2 per round, stunned for 4 rounds, and at –20. Foe also takes 26 Hits

The Doctor attacks Ark 2 using his Capoera Style.   

+79 Style OB
-55 Ark DB
= 24 OB
  Rolling the bones!
Result #1 for 1d100,+24 = 91


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 12:00:34 AM
-10 for Small Attack = 81  (Forgot it again!)
Sweeps Critical - Sweep sends foe to the ground hard. He fractures a few ribs in the fall. Foe takes 11 Hits, is stunned 4 rounds, and is at -10.
Slash Critical - Gashing slash destroys muscle. Foe takes 23 Hits, is stunned 2 rounds, and bleeds 1 per round.


Arks 4 and 7 stay put

Phill shoots at Ark 10
+91 Skill
+10 Laser Sight
-55 Ark DB
-0 Range
= + 46 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,+46 = 51


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 12:07:22 AM
Bolt strikes foe’s shoulder, causing a severe burn. Foe is stunned 2 rounds, bleeding 1 per round, at –10, and takes 21 Hits

Ark 8 does a PSI Wounding – Tier 2 attack on Dutch
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-15 from injuries
= 89 total modiers
  Rolling the bones!
Result #1 for 1d100,+89 = 69


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 12:11:50 AM
A 69 on the RR of the Maneuver Table gives a RR target of 90 for Dutch (Will 41)
  Rolling the bones!
Result #1 for 1d100,+41 = 32


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 12:13:24 AM
Dutch fails his Resistance Roll and takes a small Slash Critical (-10)
  Rolling the bones!
Result #1 for 1d100,-10 = 27


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 12:15:52 AM
Solid blow to his back, but work on that follow through. 9 Hits.


Prescott fires at Ark 10 since it is not under cover

+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-10 for small Weapon

= -44 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-44 = 33


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 12:17:48 AM
Gustav also fires at Ark 10
+51 skill
+10 Laser sight
-0 Range
-55 Ark DB
-10 Small weapon
= -4 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-4 = 86


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 12:29:47 AM
Prescott's shot:
Bolt penetrates through outer skin of foe’s arm, leaving a deep moderate burn. Foe is stunned 1 round, and takes 15 Hits

Gustav's shot:
Attempt to perform appendectomy by laser bolt nearly succeeds. Foe is bleeding 3 per round, stunned for 6 rounds, at –25, and takes 35 Hits
Arks 6 and 2 stay under cover, Ark 10 staggers towards the left wall seeking cover.

Toulaan does an Energy Bolt attack on Ark 10, Tier 2 for Range (-10), Tier 2 for Area of Effect (-10), Tier 2 for Small Critical (-10).  Spends 2 PEP to activate and 6 more PEPs to cancel out the penalties (6x +5 = +30).  He spends another 10 PEPs to gain a +50 bonus. (Now almost out of PEPs)

-30 penalties
+30 6 PEPS spent
+49 skill
+50 10 PEPS spent
-55 for Ark DB
-10 for small Critical
=+34 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,+34 = 48

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 12:38:34 AM
Jolt to the heart. Foe takes 16 Hits and is stunned 2 rounds.

Ark 3 stays put.

Seeing that Ark 10 is still standing, Dutch fires at him:

+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
= +35 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,+35 = 194


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 12:42:04 AM
Perfect shot takes foe in eye, blinding foe immediately, before bolt proceeds to fry brain. Foe dies instantly. Foe takes 65 Hits

Arks 5 and 1 don’t move
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 01:05:47 AM
Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 81


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 01:26:57 AM

Resistance Roll target is 95
  Rolling the bones!
Result #1 for 1d100,+37 = 66



[OOC] I'm not convinced that the open ended dice roll function is working properly, seem to be an awful lot of low rolls, see the Dice Rolling test postings,but, will finish up using it for this round.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 01:28:47 AM
Fails his RR roll, The Doc takes a small Slash Critical (-10)
  Rolling the bones!
Result #1 for 1d100,-10 = 47


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 01:30:43 AM
You hack at foe’s shoulder like you’re chopping wood. Foe takes 14 Hits and is
at -5.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 14, 2007, 01:31:13 AM
Round 6 Summary

Reegus continues to fire at Ark 5, hitting him again

As Ark 2 bounces off the wall from the last hit the Doctor gave him, the Doc smokes him again on the rebound, breaking a few more ribs and knocking the Ark to the ground. (Apparently Arks are too dumb to try and parry, oops)

Phill shoots Ark 10, getting a reasonably good hit to the shoulder.

Ark 8 points at Dutch, who then feels a solid blow on his back, hurts a bit but doesn't affect him much.

Since Ark 10 is still standing in the middle of the tunnel with no cover, Prescott and Gustav both fire at him, Prescott hitting him in the arm and Gustav hitting him in the gut.  Amazingly enough, Ark 10 is still standing and starts staggering towards the left wall.  The Baron blasts him with an Energy Bolt, using up almost all his remaining PEPs.  The Ark jerks completely upright for a moment, grabbing his chest, and then takes a couple more steps towards the wall.  Dutch figures enough is enough and blasts the Ark, hitting square in the back of the head and dropping him on the spot.
Ark 4 points at the Doctor who then feels as if he has taken a blow to his shoulder, impeding his next attack.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 03:20:44 AM
Round 7 Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

Reegus     +11 + 11 Rolling 1d10+22:
(7)+22: Total = 29

Gribble     +10 + 12 Rolling 1d10+22:
(2)+22: Total = 24

Prescott    +12 + 2 Rolling 1d10+14:
(9)+14: Total = 23

Phill          +1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap) Rolling 1d10+11:
(7)+11: Total = 18

Toulan      +9 + 2 Rolling 1d10+11:
(4)+11: Total = 15

Dutch       + 10 -5 (2hnd weap) Rolling 1d10+6:
(8)+6: Total = 14

Gustav     -4 +13 Rolling 1d10+9:
(10)+9: Total = 19

Ark 1       +15-25 (hits taken) Rolling 1d10-10:
(6)-10: Total = -4

Ark 2       +15 Rolling 1d10+15:
(9)+15: Total = 24

Ark 3       +15 Rolling 1d10+15:
(7)+15: Total = 22

Ark 4       +15 Rolling 1d10+15:
(1)+15: Total = 16

Ark 5       +15-25(hits taken) Rolling 1d10-10:
(5)-10: Total = -5

Ark 6       +15 Rolling 1d10+15:
(8)+15: Total = 23

Ark 7       +15 Rolling 1d10+15:
(4)+15: Total = 19

Ark 8       +15 Rolling 1d10+15:
(2)+15: Total = 17

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 03:31:45 AM
Reegus fires at Ark 5
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-50 DB bonus for Half Hard Cover
-10 for small Weapon
+20 Foe Stunned (been missing this one)
= -48 Total Modifiers
  Rolling the bones!
Result #1 for 1d100-48 = -20


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 03:36:55 AM
The Doctor attacks Ark 2 using his Capoera Style.  Ark 2 does a Full Parry, but only gets half value because of being stunned.
Ark 2’s roll for Full Parry
  Rolling the bones!
Result #1 for 1d100 = 73


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 03:38:56 AM
No fumble and not Open Ended high,
Doctors attack:
+79 Style OB
-55 Ark DB
-39 OB Parry
+40 Foe is Downed
= 25 OB
  Rolling the bones!
Result #1 for 1d100+25 = 59


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 03:45:26 AM
Foe falls. Foe takes 8 Hits and is stunned 1 round.
Slash to the abdomen. 16 Hits.

Ark 2 simply attempts to defend himself.

Prescott goes back to firing at Ark 6 since it is not under cover

+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-50 Half Hard Cover
+20 Foe Stunned
-10 for small Weapon

= -74 Total Modifiers
  Rolling the bones!
Result #1 for 1d100-74 = -19


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 03:49:50 AM
Arks 6 and 3 remain under cover

Gustav decides to assist Reegus and fires at Ark 5
+51 skill
+10 Laser sight
-10 Range
-55 Ark DB
-50 Half Hard Cover
+20 Stunned
-10 Small weapon
= -4 Total Modifiers
  Rolling the bones!
Result #1 for 1d100-44 = -32


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 03:52:29 AM
Ark 7 does a PSI Wounding – Tier 2 attack on Reegus
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100+84 = 174


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 03:55:03 AM
Resistance Roll target for Reegus is 180
  Rolling the bones!
Result #1 for 1d100+26 = 79

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 03:56:53 AM
Fails, so takes a Small Slash Critical
  Rolling the bones!
Result #1 for 1d100-10 = 116


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 04:07:32 AM
Open ended roll, so no cap:
Slashing blow severs arteries. Foe takes 38 Hits, is stunned 5 rounds, and bleeds 4 per round. Foe dies in 5 agonizing rounds as his blood spurts like a fountain.

Spending a Fate Point to reduce the Critical by 25 replaces the Critical with:

Your slash opens a vein. Not a pretty sight. Foe takes 27 Hits, is stunned 3 rounds, and bleeds 2 per round.

Phill can’t really shoot at Arks 3 or 4 without risking hitting the Doctor, so fires at Ark 6 across the tunnel
+91 Skill
+10 Laser Sight
-55 Ark DB
-50 Half Hard Cover
-0 Range
+20 Stunned
= + 16 Total Modifiers
  Rolling the bones!
Result #1 for 1d100+16 = 44


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 04:11:54 AM
Shot catches foe in calf, scorching through skin to damage musc1es and tendons. Foe is stunned 1 round, bleeding 1 hit per round, at -10, and takes 18 Hits.

Ark 8 does a PSI Wounding – Tier 2 attack on Toulan
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-15 from injuries
= 94 total modifiers
  Rolling the bones!
Result #1 for 1d100+94 = 133


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 04:13:48 AM
Shot catches foe in calf, scorching through skin to damage musc1es and tendons. Foe is stunned 1 round, bleeding 1 hit per round, at -10, and takes 18 Hits.

Ark 8 does a PSI Wounding – Tier 2 attack on Toulan
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-15 from injuries
= 94 total modifiers
  Rolling the bones!
Result #1 for 1d100+94 = 116



Looking up 133 on the RR column of the Maneuver Table gives an RR target of 140
  Rolling the bones!
Result #1 for 1d100+49 = 117


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 04:14:46 AM
Fails, so takes a Small Slash Critical
  Rolling the bones!
Result #1 for 1d100-10 = 53


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 04:24:29 AM
Slash to the abdomen. 16 Hits.

Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100+84 = 128


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 04:26:16 AM
Looking up 128 on the RR column of the Maneuver Table gives an RR target of 130
  Rolling the bones!
Result #1 for 1d100+37 = 58


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 04:26:33 AM
Fails, so takes a Small Slash Critical
  Rolling the bones!
Result #1 for 1d100-10 = 1


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 04:32:43 AM
You nicked his arm. 5 Hits.

Toulann draws his Laser Pistol

Dutch seeing that Ark 7 was pointing his direction and hearing Reegus suddenly moaning behind him, decides to shoot at Ark 7:

+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
-50 Hard Cover
= -15 Total Modifiers
  Rolling the bones!
Result #1 for 1d100-15 = 41


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 04:35:22 AM
Shot catches foe in calf, scorching through skin to damage musc1es and tendons. Foe is stunned 1 round, bleeding 1 hit per round, at -10, and takes 18 Hits.

However, the Ark seems to shrug off the hit.  Dutch is starting to wonder if something is wrong with his rifle.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 04:50:32 AM
Round 5
Baron Stunned 1 target 100
  Rolling the bones!
Result #1 for 1d100+21 = 54


Ark 5 stunned 1 target 100
  Rolling the bones!
Result #1 for 1d100+50 = 155



Round 6
Ark 5 stunned 4 target 130
  Rolling the bones!
Result #1 for 1d100+50 = 59


Ark 2 stunned 6 target 150
  Rolling the bones!
Result #1 for 1d100+50 = 122



Round 7
Ark 2 stunned 1 target 100
  Rolling the bones!
Result #1 for 1d100+50 = 153


Reegus stunned 3 target 120
  Rolling the bones!
Result #1 for 1d100+20 = 80


Ark 6 stunned 1 target 100
  Rolling the bones!
Result #1 for 1d100+50 = 128


Ark 7 stunned 1 target 100
  Rolling the bones!
Result #1 for 1d100+50 = 124

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 05:06:43 AM
Round 7 Summary (The Arks Strike Back)
Suddenly luck seems to be favoring the Arks, Reegus misses with his shot, the Doctor continues to pummel Ark 2, but not as satisfyingly as the last couple hits. Prescott and Gustav both miss with their shots, Ark 7 points towards Dutch and Reegus and Reegus suddenly lets out a horrible moan, Dutch feels a brief spurt of something warm hit him in the arm and looks down to see blood, there was a quick spurt of it from Reegus which miraculously settled into a rather minor bleeding wound after a moment, but Reegus slumps against the wall. 

The Doctor is moving around too much in front of the Arks on the same side of the tunnel as Phill, so he fires across the tunnel at Ark 6, hitting it in the leg.

Ark 8 points in the Baron's direction and the Baron clutches his midriff as a bolt of pain hits him there.

Ark 4 continues to point at the Doctor, who feels a slight pain in his arm again, but it's barely an annoyance.

The Baron moves his hand from his midriff and draws his laser pistol.

Dutch decides to shoot the Ark that is pointing his direction, but again, he's sure he got a good hit, but the wound seems to vanish immediately.  Maybe his rifle has started shooting healing rays?
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: allenmaher on January 16, 2007, 06:05:53 PM
Phil,

Phill is pissed that the Ark that Dutch is shooting at won't die so jumps up sprints and attempts a diving tackle. so the damn thing will stop pointing.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 06:33:25 PM
[ooc]
Did I mention the Arks have spears? They haven't been using them, but they are carrying them.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on January 16, 2007, 08:05:14 PM
Gustav the Rat

Frowns when he see one of the crew down.... but keeps firing.

(OOC: My mind defense...can I maintain it whilst taking pot-shots?)
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 16, 2007, 09:14:19 PM
Gustav the Rat

Frowns when he see one of the crew down.... but keeps firing.

(OOC: My mind defense...can I maintain it whilst taking pot-shots?)


I'll have to check when I get home tonight.  If it was activated as a Tier 1 effect for duration, then you need to maintain concentration.  If it was activated as a Tier 2 for Duration then it lasts for 2 rounds per rank that you have in it and presumably you could then do other things once it was activated.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on January 16, 2007, 09:18:38 PM
Prescott Harland - Derelict Ship, OK Corral

Prescott feels uneasy, this fights is definetely not going well. These psykers are wreaking havoc, they will overcome us if they don't tire at it.

[ooc] is next round to be Return of the Alliance ? :)
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Maelstrom on January 18, 2007, 09:34:17 PM
The Baron abandons his psionic attempts, takes aim at the best target (i.e. closest with least amount of cover) and hopes his pea shooter does something to turn the tables.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 22, 2007, 06:05:16 AM
Round 7:
The Doctor turns away from the Ark he had been attacking and takes a swing at the Ark that has been pointing at him and trying to mentally attack him.  The Doctor lands a reasonably good hit and knocks Ark 4 over.  ark 4 manages to break his fall enough to avoid being stunned.
The Ark that Dutch had been shooting at sees Phill start to charge towards him, he briefly raises his spear, considering bracing for the charge, but then opts to attack Phill with a psionic attack instead, Phill feels a sharp blow to his elbow and starts bleeding, but manages to shake off the hit well enough to continue his charge.
Prescott fires at Ark 6 and misses
Ark 8 mentally attacks the Baron, the Baron shrugs off the attack, noting that it seemed weaker in strength than the previous attacks.
Gustav pops another shot off at Ark 5, grazing him in the arm
Ark 4 fires off another mental attack at the Doctor, who feels another sharp pain in his abdomen, but not enough to impair him.
Phill finishes crossing the width of the tunnel to slam into Ark 7, hitting him in the chest but not taking him down.
The Baron fires at Ark 5 and misses
Dutch, not wanting to hit Phill, switches fire to Ark 5.  Gustav's shot must have knocked the Ark away from his cover abit because Dutch nails him with a wave of laser fire from groin to navel.
Amazingly, the Ark is still moving, staggering back and forth a little, then Reegus, despite being on the verge of unconsciousness, manages to pop a shot into the Arks leg, at which point the Ark falls over and stops moving.


Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

30 - Gribble     +10 + 12
24 - Ark 7       +15
24 - Ark 3       +15
23 - Prescott    +12 + 2
20 - Ark 8       +15
18 - Gustav     -4 +13
18 - Ark 4       +15
17 - Phill          +1 + 10 + 5 (Lightening Reflexes)
15 - Toulan      +9 + 2
9 - Dutch       + 10 -5 (2hnd weap)
7 - Reegus     +11 + 11-25(hits taken)
-1 - Ark 1       +15-25 (hits taken)
-6 - Ark 6       +15-25 (hits taken) 
-5 - Ark 5       +15-25(hits taken)
-8 - Ark 2       +15-25 (hits taken) 



The Doctor moves to Ark 4 and attacks using his Capoera Style. 

Doctors attack:
+79 Style OB
-55 Ark DB
-5 Injury Penalty
= 19 OB

Result #1 for 1d100+19 = 53


Foe falls. Foe takes 8 Hits and is stunned 1 round.
Slash to the abdomen. 16 Hits.

Ark 4 Resistance Roll for Stun
Result #1 for 1d100+50 = 202


Ark 7 does a PSI Wounding – Tier 2 attack on Phill
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers


Result #1 for 1d100+84 = 133
Resistance Roll for Phill is 140


Result #1 for 1d100+27 = 70
Fails, so takes a Small Slash Critical



Blow to his elbow. Foe takes 20 Hits, is stunned 1 round, bleeds 1 per round, and
is at -15.

Phill’s Resistance Roll for the Stun, target 100


Result #1 for 1d100+72 = 120


Ark 3 is still trying to shake off the stun effects and just stays under cover.

Prescott continues firing at Ark 6

+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-50 Half Hard Cover
+20 Foe Stunned
-10 for small Weapon
= -74 Total Modifiers

Result #1 for 1d100-74 = -42


Ark 8 does a PSI Wounding – Tier 2 attack on Toulan

Spends  2 PEP’s to activate Tier 2 effect and spends 6 PEP’s to get a +30 bonus
+30 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-15 from injuries
= 69 total modifiers


Result #1 for 1d100+69 = 83
Looking up 83 on the RR column of the Maneuver Table gives an RR target of 100

Result #1 for 1d100+49 = 128
Succeeds


Gustav continues to fire at Ark 5
+51 skill
+10 Laser sight
-10 Range
-55 Ark DB
-50 Half Hard Cover
+20 Stunned
-10 Small weapon
= -44 Total Modifiers


Result #1 for 1d100-44 = 6


Laser bolt grazes foe’s arm causing moderate surface burn. Foe takes 9 Hits


Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 2 PEP’s to get a +10 bonus
+10 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 44 total modifiers


Result #1 for 1d100+44 = 50

Looking up 50 on the RR column of the Maneuver Table gives an RR target of 80


Result #1 for 1d100+37 = 71
Fails, so takes a Small Slash Critical


Result #1 for 1d100-10 = 53

Slash to the abdomen. 16 Hits.

Phill does a Charging Combat action against Ark 7, getting an 8 meter run at him, which gives Phill a +3 * 8 = 24 bonus to his OB and a -24 to his DB.
Normally because the Ark is aware of the charge and has a spear, he could make an attack against Phill before Phill gets his attack, but the Ark opted to try the Psionic Attack instead.
Phill’s attack:
+24 Charging bonus
+ 56 Martial Arts Strikes
-55 Ark DB
= +25


Result #1 for 1d100+25 = 36

Nice blow to the chest. Foe takes 8 Hits and is at-5.

Since Ark 5 is the closest, the Baron fires at him:

+10 Skill
+10 Laser sight
-0 Range
-55 Ark DB
-50 Hard Cover
= -85 Total Modifiers

Result #1 for 1d100-85 = -52


Dutch, not wanting to hit Phill,  switches fire to Ark 5:

+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
-50 Hard Cover
+20 Foe Stunned
= +5 Total Modifiers


Result #1 for 1d100-15 = 99


Wave of laser fire burns foe from groin to navel. Foe is bleeding 4 per round, stunned for 8 rounds,at –30, and suffers 42 Hits

Reegus fires at Ark 5
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-50 DB bonus for Half Hard Cover
-10 for small Weapon
+20 Foe Stunned
= -48 Total Modifiers


Result #1 for 1d100-48 = 13

Bolt causes moderate surface burn on foe’s leg. Foe suffers 10 Hits.

Drops him
The remaining Arks stay under cover
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on January 22, 2007, 09:08:33 AM
Prescott Harland - Derelict Ship, OK Corral

Realizing that his shots have been likely ineffecient so far, he'll hold his fire until he gets a better aim on a target.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on January 22, 2007, 06:58:16 PM
[ooc]
It is possible to negate the cover bonuses that the Arks have by moving away from the walls and forward into the tunnel, of course that will also negate the cover bonuses that your Characters currently have, not that being under cover has helped against the Psionic attacks.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on January 23, 2007, 02:54:21 PM
[ooc] :rolleyes: Nice try but you won't get me out of my cover so easily  :lol:
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Maelstrom on February 02, 2007, 03:26:49 AM
[ooc] :rolleyes: Nice try but you won't get me out of my cover so easily  :lol:

[ooc] Someone special who could it be...
Someone special like you and me...
But never fearoooooo!
This is a job for...  A Higglytown Hero!  :ph34r:


Sorry.  Couldn't resist.  :rolleyes: (yes I've got li'l kids in da home.)

Anyone willing to run down the tunnel and start beating these dogs liberally about the head and neck?
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on February 02, 2007, 10:48:04 PM
Dutch

Seeing that this fight is taking longer than he would like, he takes a moment to fix his bayonet to the end of his rifle....
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on February 03, 2007, 05:36:57 AM
Round 8

The Doctor continues his assault on Ark 4 with a wicked blow that snaps the Arks shield arm.

Ark 7, which is in front of Phil, suddenly turns and starts running down the tunnel, Phill takes a quick swing at him and gets a glancing blow, but it doesn't slow the Ark down at all as he sprints down the tunnel

Ark 8 joins Ark 7 a moment later

Ark 3 also moves out from behind cover and turns and starts to move down the tunnel, but at a much slower pace.  Conveniently he is still slightly ahead of where the Doctor is so Prescott takes a shot at him, hitting him in the lower arm.  The Baron also fires at him, since Phill is in the way for Arks 7 & 8, and grazes him in the leg.  Gustav decides to get in on the action and takes a shot as well, unfortunately the graze to the leg causes Ark 3 to stumble forward and to the side and just as Gustav pulls the trigger while tracking him, the Ark ends up ahead of the Doctor as the Doctor steps back to wind up for another attack on Ark 4 and Gustav's shot catches the Doctor in the arm, leaving a deep burn and shaking his concentration.

Dutch flips his rifle to Burst mode, keeps aiming at Ark 6, holds for a moment and sure enough Ark 6 pops out from under cover and turns to join the other Arks in retreat, a burst of fire from Dutch's weapon burns through the Arks lower back and out his stomach cavity, roasting several important organs in between. The Ark pitches forward face first onto the ground and doesn't move.

As Ark 3 staggers a little ways away from the Doctor, Reegus pops off another shot at him, performing a near appendectomy.  The Ark stumbles and falls to the ground.

Ark 4 struggles to his feet in front of the Doctor, Arks 1 and 2 start back down the corridor at a slow run.



Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

26 Gribble     +10 + 12
25 Ark 7       +15
21 Phill          +1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap)
20 Ark 3       +15
19 Ark 8       +15
16 Prescott    +12 + 2
16 Ark 4       +15
15 Toulan      +9 + 2
14 Gustav     -4 +13
14 Dutch       + 10 -5 (2hnd weap)
2 Reegus     +11 + 11-25(hits taken)
-1 Ark 6       +15-25 (hits taken) 
-2 Ark 2       +15-25 (hits taken) 
-9 Ark 1       +15-25 (hits taken)


The Doctor continues his attack on Ark 4
Doctors attack:
+79 Style OB
-55 Ark DB
-5 Injury Penalty
+40 Foe Downed
= 59 OB
Result #1 for 1d100+59 = 98


Dislocate and break weapon arm. Foe takes 19 Hits, is stunned 4 rounds, and is at -35.
Wicked slash to his shield arm. Foe takes 29 Hits, is stunned 3 rounds, bleeds 2 per round, and is at -25.

Ark 7 turns suddenly and runs back down the tunnel, away from the combat

Phill takes a swing at Ark 7 as bolts
Phill’s attack:
+20 Rear Attack
+ 56 Martial Arts Strikes
-55 Ark DB
= +21

Result #1 for 1d100+21 = 38

Nice blow to the chest. Foe takes 8 Hits and is at-5.

However, the Ark seems to shrug this off.

Ark 3 also moves off down the tunnel, moving at a slower pace ( Run .5 BMR)
Ark 8 bolts, moving at full speed

Since Ark 3 has conveniently moved out of cover and none of his teammates are in that particular line of fire, Prescott fires at Ark 3

+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
+20 Foe Stunned
+20 rear attack
-10 for small Weapon
= +1 Total Modifiers

Result #1 for 1d100+1 = 79

Foe takes bolt directly in lower arm. Foe is bleeding 2 per round, stunned for 4 rounds, and at –20. Foe also takes 26 Hits.

Ark 4 struggles back to his feet.

The Baron fires at Ark 3 as Phill is between him and Arks 7 & 8
+10 Skill
+10 Laser sight
-0 Range
-55 Ark DB
+20 Stunned
+20 Rear Attack
= -+5 Total Modifiers

Result #1 for 1d100+5 = 17

Bolt causes moderate surface burn on foe’s leg. Foe suffers 10 Hits.

Gustav also fires at Ark 3
+51 skill
+10 Laser sight
-10 Range
-55 Ark DB
+20 Stunned
+20 rear
-10 Small weapon
= +26 Total Modifiers

Result #1 for 1d100+26 = -25

Fumbles – 86
If there is an ally in the vicinity (SysOp’s choice if more than one), you have just
fired on him (make a new attack roll but ignore any fumble results) If not, shoot yourself
instead (roll d100 on the appropriate critical table for damage).

Unfortunately the Doctor steps back a little as Ark 3 wobbles towards the Doctors side of the tunnel after being hit twice and Gustav ends up shooting the Doctor instead of the Ark
+51 skill
+10 Laser sight
-10 Range
-64 Doctors DB
-10 Small weapon
= -23 Total Modifiers


Result #1 for 1d100-23 = 34

Bolt penetrates through outer skin of foe’s arm, leaving a deep moderate burn. Foe is stunned 1 round, and takes 15 Hits

Resistance Roll for Stun

Result #1 for 1d100+7 = 33
Fails



Dutch does an Aimed Burst at Ark 6.
Weapon attack size is increased by 1 step (Large) and the firer receives an OB bonus equal to the weapon’s Burst Bonus (+30) – the Recoil Penalty (if any) (0)
Knowing a mass retreat when he sees one, Dutch holds off for a few seconds and sure enough, Ark 6 moves out from behind cover and starts moving down the corridor

+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
+20 Foe Stunned
+30 Burst Fire
+20 Rear Attack
+10 Large weapon
= +35 Total Modifiers

Result #1 for 1d100+115 = 205
Large Weapon has a damage cap of 110

Well-aimed shot burns deep into foe’s stomach cavity, ruining multiple organs. Foe takes 50 Hits,is bleeding internally at 6 per round, stunned for 12 rounds, at –40, and collapses to ground. Foe dies one hour later.

Reegus fires at Ark 3, once the Doctor is out of the way
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-10 for small Weapon
+20 Foe Stunned
+20 Rear attack
= +22 Total Modifiers

Result #1 for 1d100+22 = 91
Small weapon has a damage cap of 90, so:

Attempt to perform appendectomy by laser bolt nearly succeeds. Foe is bleeding 3 per round, stunned for 6 rounds, at –25, and takes 35 Hits

Arks 1 and 2 join the retreat down the corridor.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on February 03, 2007, 05:44:54 AM
[OOC] Unless you choose to pursue the Arks down the corridor, that is basically it for combat.  Ark 4 will attempt to move around the Doctor and retreat down the corridor. Since the Doctor is stunned, he can likely do that quite easily, at which point he will be an easy target and promptly get mowed down by laser fire unless you choose to let him escape.  However, even though he is Stunned, the Doctor could easily keep pace with Ark 4 as Ark 4 is stunned as well, which would likely prevent the rest of the party from firing on the Ark.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on February 03, 2007, 08:47:10 PM
The Doctor:

The burn to the doctors arm brings him back to his senses.  Well, what passes for senses for him.

He lets the creatures run off and rounds on Dutch, fists clenched.

"If that was you shooting me, again, I am gonna surgically implant my foot in your butt!"
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on February 03, 2007, 11:38:52 PM
Prescott Harland - Derelict Ship, Aftermath

Sighing of relief now that the wulfen aliens fled, he gets out of his cover. He then Looks around to take in the state of his companions.
"Hold on Doc, rein down your horses you should tend to those wounds of yours and the others' too, before doing anything rash."
He then walks to one of the downed aliens, aiming his gun at it, tries to check for pulse of whatever life sign (being all the while nervous on the trigger).
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on February 04, 2007, 12:57:33 AM
At least one of the Arks is still alive, just barely unconscious.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on February 04, 2007, 04:30:42 AM
Dutch

The Doctor rounds on Dutch, fists clenched.

"If that was you shooting me, again, I am gonna surgically implant my foot in your butt!"

What! that wasn't me! Dutch said.
"Come on Doc, you can't still be pissed over that last incident are you?  "That last time I had to shoot you." Dutch said in defense. "You know you weren't yourself when I found you in that psychopath's lab." Dutch walked over to the nearest Ark and gave it a kick. "Besides, the wound healed ok didn't it? I thought I did a good job patchin' you up."  :rolleyes:
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on February 04, 2007, 05:23:49 PM
"The? Wound?"

The doctor's fury holds steady.

"You shot me once in each leg and put a third slug in my 'arse'!"

The doctor looks around for hs dropped las pistol.

"It took me over an hour squatting over a mirror to remove all the fragments.  I'm not certain to this day that I got them all out."

The doctor fixes the pistol then looks round at the others.

"Which one of you lousy shots did it then?"

He demands.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Maelstrom on February 04, 2007, 09:54:55 PM
"From what I saw, dear doc.  Nobody shot you.  You moved into the shot.  If you hadn't have moved the shot would have hit the doggie.  I'm afraid you'll have to blame this one on yourself."

Toulaan shouts over to the captain, "Should we interrogate any survivors?  We might be able to get some intelligence about the local vacinity."
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on February 04, 2007, 10:21:39 PM
"I moved into the shot?"

The doctor smiles, showing his neat, white teeth.

"Hokay El Baron ... Just for interest sake ... whose shot did I move into?"

He looks around, brushing dust off his gun. Taking deep, even breaths between each phrase.  His dark eyes glitter in the gloom.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Maelstrom on February 04, 2007, 10:56:31 PM
"Unfortunately, dear doctor."  Toulaan emphasizes sardonically before continuing, "I only saw you move into the shot.  Not all of us are perfect like you, I fear.  Perhaps you should be more concerned about the health of our group than who gave you such a minor injury."  As he wanders off to discuss interrogating survivors with the captain the Baron mutters, "Too bad that injury wasn't to his lower jaw."
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on February 04, 2007, 11:20:23 PM
"Perfect?  Easy for you to criticise everyone else Baron when you were hanging back to protect number one!"

He delves into his medpack and brings out a red injector.

"Line up boys ..."

ooc: dutch recognises this device and may want to intervene

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on February 05, 2007, 02:55:23 AM
Dutch

"Whoa there buddy!" Dutch moves over to the Doc and puts a firm hand on the Doc's forearm. "Let's not waste that juice on these guys hey?" Dutch, could sense his comrade was having one of those moments where things could get ugly. "Let's not worry about such a small wound." Dutch said in the soothing voice that he knew would help calm his friend. "Besides, you can put your mind off the pain a bit, now that we have some specimins you can diesect." He pionted to the one he blasted in half, "See, I've already spread that one intestines out for you." Dutch could feel the Doc's arm relax. "You know I think these guys have a regenerative quality about them." Dutch let go of the his arm confident that the worst had past. "Just think of the genetic playground you could have with a live one." Dutch patted his friend on the shoulder and said, "I think we both need a drink?" With that Dutch took a swig from a small flask attached to his utility belt and led the Doc over to the Ark he blasted, purposely away from  Toulaan. 
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on February 05, 2007, 01:00:34 PM
Gustav the Rat

Oopps..... :rolleyes:

When it seems safe he clambers out of the rubble...and scampers over to check for loot...
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on February 14, 2007, 09:14:29 AM
Prescott Harland - Derelict Ship, Aftermath

Prescott can't help but wonder how the boss could have hired these maniacal dumbsters.
"Get on with your bandaging and whatever wounds need Doc. You've still got Zaras to attend to."
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on February 14, 2007, 09:50:18 AM
The doctor is still harbouring a grudge against:
1. Whoever shot him
2. The Baron: who is heading for an 'accidental' shot up his 'arse'...
3.  Dutch: the reasons are numerous.
4.  The idiot pilot for fluffing his hyperspace flight; landing us on this deathtrap; and, by no means least, for the supercilious expression he is using right now.

Nevertheless, the doctor calms himself with a swig of Dutch's liquor and performs a quick triage on his new patients. :wacko: :wacko:
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on February 14, 2007, 09:51:31 AM
Woohoo Prescott is not on the list !  :lol:
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on February 14, 2007, 10:23:54 AM
Ahem:

4.  The idiot pilot for fluffing his hyperspace flight and landing us on this deathtrap.
5.  And, by no means least, Prescott: For getting us all into this mess and the supercilious expression he is using right now...

etc...
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on February 16, 2007, 08:14:38 PM
Gustav the Rat

Oopps..... :rolleyes:

When it seems safe he clambers out of the rubble...and scampers over to check for loot...

Well, you can collect several spears and sheilds, one of them has a necklace made out of electrical wiring that also has an access card similiar to the ones you had and another has an old beat up looking blaster pistol that appears to have been used as a clubbing weapon.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: allenmaher on February 16, 2007, 11:12:33 PM
Phill

Checks himself for damage...  and checks to see if he has any sandwiches or flinkies left then checks his weapons and ammunition situation.

(to himself)"A flinky would be good right around now.... "(to everyone)"Hey what the heck were those things?"
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on February 17, 2007, 01:18:34 AM
Gustav the Rat

Eager to please, he reports his findings...

"Whaddya know dis one had an access card...." looks at it more closely, comparing it to the ones we've aready got.

Looking at the Blaster Pistol, then at his own laser pistol...checks to see if the weapon still has a charge... by aiming it at a dead Ark and firing.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on February 19, 2007, 09:42:44 PM
Gustav the Rat

Eager to please, he reports his findings...

"Whaddya know dis one had an access card...." looks at it more closely, comparing it to the ones we've aready got.

Looking at the Blaster Pistol, then at his own laser pistol...checks to see if the weapon still has a charge... by aiming it at a dead Ark and firing.


"click, click"  No go for the Blaster.
The access card is a little different too, the ones you have are green, this one is blue. You know that the green cards are pretty limited in what doors they will open, you're not sure what the blue cards will do.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on February 19, 2007, 09:57:58 PM
Gustav the Rat

He pops the broken blaster into his sack...and ponders over the access-card.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on February 19, 2007, 10:33:02 PM


Nevertheless, the doctor calms himself with a swig of Dutch's liquor and performs a quick triage on his new patients. :wacko: :wacko:

Reegus is in the worst shape, having taken 47 hits and is still bleeding 2 per round, in fact he passes out just as you get to him.

As for the rest of the party,
The Doctor has taken 36 hits, but this doesn’t seem to have slowed him down at all and he seems to be functioning as well as he usually does

Phill’s taken 9 hits of damage

The Baron has taken 34 hits and is at -10

Everyone else is undamaged

As far as the Arks are concerned,

Arks 1, 2, 4, 7 and 8 have retreated

Arks 9 and 10 are dead, their bodies are a little ways down the tunnel, Gustav has checked them out and confirmed they are dead.

Ark 3 is actually still conscious, but stunned silly and bleeding, ( 6 per round). He could still be dangerous if left untended. Gustav has just arrived next to him and realizes that this one has been faking unconsciousness.

Ark 5 is unconscious and bleeding, but not dead yet. This is the one Prescott is next to.

Ark 6 is initially conscious, but passes out several seconds after the last shots are fired and is bleeding quite heavily (8 per round).  Internal injuries will kill him within an hour, but if the bleeding isn’t stopped that will kill him even sooner.


Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on February 19, 2007, 10:42:07 PM
Phill

Checks himself for damage...  and checks to see if he has any sandwiches or flinkies left then checks his weapons and ammunition situation.

(to himself)"A flinky would be good right around now.... "(to everyone)"Hey what the heck were those things?"

Nothing more than a scratch, still have some flinkies left, and one sandwich.  Weapons and ammunition seem to be okay.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on February 19, 2007, 11:11:09 PM
The doctor rushes over to Reegus.  Thankful for the protective effects of his 'special brew' on the potential damage that might have been caused through the psionic attacks.

"Hold still sonny."

He mutters as he slaps a dressing on the worst wound.  A quick dose from the blue syringe and  then he works tbrough the rest of the damage.

"The wonders of modern medicine never cease to amaze me."

He mutters as he watches fro a positive response.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on February 20, 2007, 09:45:58 AM
Gustav the Rat

Frowning he pulls out his laser and shoots the one feigning unconsiousness.

"mutter mutter...bloody blasters never work...have to resort to lasers..."
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: allenmaher on February 27, 2007, 06:02:35 PM
Phill

Turns to Dutch and sais "Maybe we should go hunting, no sense in letting the survivors get away and warn others."

Takes out a hand blaster walks over to Ark 6 and fires at his head point blank.

"Speed you on your way you ugly freak."
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on February 27, 2007, 08:36:13 PM
Dutch


Thinking that Phill might just have a point says, "At least we could make the surounding area free of these dogs." Dutch flicked a piece of the Arks splattered brain matter off his boot from Phills kindness, "Well, until the rest of these guys get themselves sorted out".
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on February 28, 2007, 05:18:13 PM
The doctor takes a long swig and moves onto his other patients ....
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on March 02, 2007, 03:34:49 PM
Prescott Harland - Derelict Ship, Aftermath

"Surrounding area ? We have no idea from where they came from, we don't know if it was only a hunting party, we don't know if there are more nearby, we have a serious injured man, the way beyond will be on foot, the way we came have a juggernaut waiting for us no small thanks to some. " catches his breath

"And you want to go out there explore, to free the zone of them ? Don't you f***ing realize the s*** we're neck deep in ?"
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on March 02, 2007, 05:35:53 PM
Gustav the Rat

"Well they ran off in the direction we've got to go..." he says looking in the direction of the retreating Arcs.

"....they have a point, and so do you." he states.

"At we know what to expect...that there are hostiles out there."
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on March 21, 2007, 03:27:09 AM
The Doctor slaps a Catalysis Bandage (coagulant) on Reegus which stops the bleeding from the nasty cut he took, but the bandage must remain on and undamaged for an hour or the bleeding will restart. He also gives him a shot of something that wakes him up almost immediately, and is feeling much better.
The Doc looks around and realizes that the only other person that is damaged is the Baron, who seems to have mostly surface wounds, no sign of bleeding or broken bones.

As for the Arks, following them would be quite easy at least initially, there is a very visible trail of blood that even someone with no tracking skills would be able to follow.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on March 22, 2007, 11:01:54 AM
Dutch

"Well, it looks like you have everything under control Phil." Dutch said. "Keep an eye out for a tick, I've gotta shake hands with every girls best friend." With that, Dutch walk to the nearest tree....
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on March 22, 2007, 08:19:04 PM
"Hey Baron.  I can fix you up good.  Make you pretty too.  There must be a spare head on oone of the bodies ..."

He looks around thoughtfully, swigging from a canteen as he does so.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Maelstrom on March 23, 2007, 01:00:49 AM
"I'll be fine doc.  My father did worse to me as a child.  I think I'll heal just as well on my own.  Perhaps you would like to study these creatures?"
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on March 23, 2007, 10:04:53 AM
Prescott Harland - Derelict Ship, Aftermath

"I don't think it's the time and place for this."

"We've got one crewmember we need to bring back to the ship, we can't possibly leave him here, nor take him with us further."
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on March 23, 2007, 01:53:35 PM
The doctor pauses in his sampling of the creature's DNA and turns back to Prescott with more than a small amount of disdain in his expression.

"Maybe Dutch should let you hold his 'boy's best friend' for a while so you know what its like to have one?"

He takes another drink before going on.

"We can't go back.  We'll have to man in out by going on.  Its my responsibility to keep the guy that you sent off alive.  You have the rest of us to get off this hunk of junk.  I think my balls are up to my task ... what about yours?"
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on March 23, 2007, 04:09:53 PM
Prescott Harland - Derelict Ship, Aftermath

"Keep your so-called balls in check and draw out your wits it will serve you better."

"I did not send anyone anywhere, i'm as much an employee as any of you, stuck in same sh** of a situation."

"And why can't we go back ? the way back may be long but we don't know how much farther medical help can be gained. The path ahead of us is unknown, but the path behind is a known quantity if the security robot someone made appear isn't there."

"So has anyone some constructive opinion ? We must decide on what to do next."
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on March 23, 2007, 11:03:57 PM
"You lips are flapping in fear, almost as much as your knees."

The doctor replies derisively.

"If you can't give opinions like a man then shut the f%&# up!"

He squares himself up to the critic, ready to kick or gut him if necessary.

(ooc: no offence mate ;) )
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on March 23, 2007, 11:32:39 PM
Prescott Harland - Derelict Ship, Aftermath


"Oh the fool feels like a real man, eh ? By all mean, get yourself and your worthless bravado stick somewhere the sun never shines, you'll be among your kind."

Spitting at his feet (want a roll for that ?  ::) )
"Pah ! Pitiful drunkard ! You're not even worth talking to ! Sober up and get a working brain before you ever talk again !"
( ooc : the same to you pal ;D )
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on March 24, 2007, 09:56:42 AM
The doctor shakes his head.  Starting to turn away ... then punches his new adversary in the mouth.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on March 24, 2007, 10:52:07 AM
Dutch

Just as Dutch finishes the last shake, he turns and sees the Doc try to plant Prescott in the kisser.
"Not agian." Dutch sighed, and stood to watch that neither got to excited and try and shoot each other. Of course Dutch had no problem with knives.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on March 24, 2007, 11:24:42 AM
Gustav the Rat

Slaps forehead...rolls eyes.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: crayok on March 24, 2007, 01:02:27 PM
Prescott Harland - Derelict Ship, Aftermath
The doctor shakes his head.  Starting to turn away ... then punches his new adversary in the mouth.
or tries to ... full defensive , no striking back

assuming he's not knocked out/dead
"So thiss is your answer to everything ?" scornful
wary for an another incosiderate attack full defensive again.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on March 24, 2007, 02:07:05 PM
Gustav the Rat

*Walking over to Dutch being careful not to get in the way of the spray...*

"Do you think they need a hand-bag?" he drawls...
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Maelstrom on March 24, 2007, 09:01:35 PM
Joining the growing crowd, "Suppose the doc needs to get his chops busted?" as he keeps watch on the passage so that no new surprises show up.

"Doc is right about one thing.  We need to keep moving.  Gustav, do you have any familiarity with the area of the ship we are currently in?"
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on March 25, 2007, 09:33:31 AM
Dutch & Gustav

*Gustav walked over to Dutch being careful not to get in the way of the spray...*

"Do you think they need a hand-bag?" he drawls...

Dutch laughed and slaped him on the shoulder and said "That's a good one Gus, I'm starting to like you even more." Dutch's voice then took on a more serious tone,"The Doc is right you know, we can't turn back."

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on March 25, 2007, 09:34:42 AM
Gustav the Rat

His nose twitches as he half looks in the direction of the brawl...

"Well, I've heard that the help that you need...will probably be found down that way.." he says pointing in the direction of the fleeing Arcs... "they worship all sorts of magic stuff down there...what you and I might call technology..could be they could help or at least be a source for bits.."

Looks back at the fight..such as it is...

"Of course to do so we will have to pass through the Arcs territory.."

(OOC: Best as I could remember from what I've been told..my PM's were lost in the move... ;))
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on March 27, 2007, 01:27:06 AM
Prescott Harland - Derelict Ship, Aftermath
The doctor shakes his head.  Starting to turn away ... then punches his new adversary in the mouth.
or tries to ... full defensive , no striking back

assuming he's not knocked out/dead
"So thiss is your answer to everything ?" scornful
wary for an another incosiderate attack full defensive again.


The Doctor hammers a couple solid shots on Prescott, one that will leave a bad bruise on his shoulder (10 hits, -15) then another shot to the chest (8 hits, -5).  It doesn't look like he's planning on letting up.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on March 27, 2007, 06:54:26 AM
The doctor will keep on hitting him until he goes down ...
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on March 27, 2007, 02:51:51 PM
Gustav the Rat

Taps his foot then looks at Dutch, then at Dutches wrist to see if he's got a wristwatch...(If he does he taps it, indicating he wants to see what the time is..) after looking he comments to Dutch...

"Guess this is going to continue till the Doc gets tired or Presscot passes out" he says sighing then looks in the direction that the Arcs fled.. he then turns back, sighs again and starts tapping his foot again...
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on March 27, 2007, 08:43:04 PM
Dutch

Dutch, knowing that Gus was getting impatient said, "Shouldn't be too long, once they get it out of thier system they should be right...I hope."
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on March 30, 2007, 04:30:09 AM
The Doctor hits Prescott in the leg (+10 hits, -15) then kicks him in the ribs (12 hits, stunned 1 rnd).  Then something strange happens and the Doctor somehow misses Prescott and manages to hurt himself (10 hits, stun 1, -20).  They both pause for a moment then the Doc lets loose with a quick flurry of punches and kicks and Prescott falls to the ground unconscious (out of hits, no major injuries)
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on March 30, 2007, 07:18:44 AM
Gustav the Rat

"Okay Doc...looks like you will be carrying two patients now..." he says with a smile.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on March 30, 2007, 01:22:53 PM
The doctor moves in to attack Prescott one more time but he manages to control his temper and stop before hitting him again.

"You better have something to back up your trash talk next time."

He spits at the unconcious form.

He looks around at the group with no remorse in his eyes but no satisfaction either.

"What are the rest of you cissies standing around for.  I'll clean up this mess.  I suggest you decide where we're going."

He sets about repairing the damage (to himself first).  He reaches for his hip flask a couple of times but makes the effort to stop himself.

As Prescott starts to come round (with a couple of light slaps) he whispers a few words in his ear before stalking over to the others to see hat they've planned.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on March 30, 2007, 11:06:44 PM
Gustav the Rat

Shrugs...

"Ok mate..." he says to the towering gun-bunny next to him (Dutch) "... lets see what's a little further up...before they have time to get some friends and ambush us again..."
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on April 01, 2007, 11:19:25 AM
Dutch

Seeing that the Doc has let off some steam and seemed to be under control he look to Gus, "That's sounds like a pretty good idea my furry arsed friend." Dutch replied. He checked the energy clip on his rifle and said," Well, I guess we should see if there are any more of those dogs skulking about in this shucking fit hole they call a home!" Dutch seemed to be somewhat frustrated at thier apparently slow progress. It would not be like this if it was a Merc mission he thought.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on April 05, 2007, 03:50:01 AM
Prescott revives somewhat after the Docs light slaps bring him around.  All things considered, he doesn't feel too beat up.

The trail of the Arks is still very obvious, just follow the blood drops.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on April 05, 2007, 08:13:04 AM
Gustav the Rat

Thinks briefly about saying "Hutt Hutt Hutt!" as he and Dutch move off...but wisely declines being shot by the wall of mercenary beside him..

His nose twitches...and his eyes flick nervously around as he follows the trail.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on April 16, 2007, 07:38:57 PM
It's a very easy trail to follow, at least for the first 700 meters, then you see a shape on the ground ahead of you, looks like one of the Arks, laying on the ground.  He isn't moving at all and seems to have been stripped of most of his equipment.
About the same time as you are approaching him, you hear what sounds like a door slamming, metal on metal, coming from further ahead.  You can't really judge how far ahead.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on April 19, 2007, 11:06:33 AM
Dutch

Hearing the sound of a door shutting, Dutch quickened his pace towards the sound keeping his rifle ready for action. Keeping close to the walls he motions to Gus (and anyone else) to keep quiet....


(ooc) Dutch won't stray to far from the main group, that's if anyone else follows as well :D
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on April 21, 2007, 07:35:45 AM
Gustav the Rat

Nodds silently and follows Dutch closely (using him as cover.. ;)).
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Maelstrom on April 29, 2007, 03:14:10 PM
Toulaan readies his weapon and follows Gustav.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: allenmaher on May 06, 2007, 03:07:30 AM
Phill Looks around trying to figure out where he is and what he should be doing.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on May 15, 2007, 10:38:17 PM
Phill Looks around trying to figure out where he is and what he should be doing.

Most people except the Doctor seem to be heading back down the tunnel.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on May 15, 2007, 10:40:19 PM
Dutch

Hearing the sound of a door shutting, Dutch quickened his pace towards the sound keeping his rifle ready for action. Keeping close to the walls he motions to Gus (and anyone else) to keep quiet....


(ooc) Dutch won't stray to far from the main group, that's if anyone else follows as well :D
Just a little further up the tunnel, you see a ladder that heads up to a hatch in the roof, the ladder is cleaner than most of the other parts of the tunnel you have seen, indicating that it probably has seen some regular use.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on May 16, 2007, 12:55:21 PM
The doc examines the medic once more while Prescott shakes off the damage.  When the others start moving on he cajoles him into helping with the stretcher.

"C'mon, you can make it up to me by carrying the other end of this!"

Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: allenmaher on May 23, 2007, 05:32:23 PM
Phill never one to let the crowd go without a good reason hustles along with the crew...

"Guys wait for me!"
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on May 23, 2007, 07:22:44 PM
The doc examines the medic once more while Prescott shakes off the damage.  When the others start moving on he cajoles him into helping with the stretcher.

"C'mon, you can make it up to me by carrying the other end of this!"



Actually, Zaras is doing better, he seems to have regained conciousness, but it wouldn't be a good idea for him to be moving around too much.  A slow walk might be alright.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on May 23, 2007, 07:34:43 PM
"Hey, hey, hey ... You get up when I say so soldier!"

He gently holds the patients shoulder as he rechecks vital signs and explains to him what has been happening.

He gets Prescott to pick up the other end and they toddle after the others.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on May 25, 2007, 11:11:34 AM
Dutch and the Wonder Gang

As Dutch approaches the ladder he listens for any noise of movement above. Hearing nothing, he passes his rifle to Gus, making sure that the saftey is ON. Drawing out his blaster he slowly and catiously climbs the ladder....


ooc: blaster is in burst mode.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on May 25, 2007, 09:36:38 PM
ooc:  don't fumble that blaster now ....
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on May 26, 2007, 08:26:15 PM
Gustav the Rat

*Beams with pride at being given a large bang stick... tries hard not to drop it*

(OOC: -30 is good with 2-H energy weapons is good...isn't it?  ;))
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on June 01, 2007, 02:59:34 PM
Dutch and the Wonder Gang

As Dutch approaches the ladder he listens for any noise of movement above. Hearing nothing, he passes his rifle to Gus, making sure that the saftey is ON. Drawing out his blaster he slowly and catiously climbs the ladder....


ooc: blaster is in burst mode.

For a moment Dutch thinks he's having a bad flashback as he pops the hatch and a wave of humid air washes over him.   The sound of insects, the sight and smell of large amounts of plant life and the near 100% humidity reminds him of that last jungle planet he was on.  Hopefully this one doesn't come with the same snakes.  A brief shudder runs down his spine as he carefully looks around.  There is a faint trail that leads from the hatch into the jungle.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on June 13, 2007, 09:42:41 AM
Dutch

Dutch climbs the rest of the way up and out of the hatch keeping alert for any signs of hostilities.
He waves the rest of the party up when he is assured that all is clear. He then adjust the temp control on his suit to a more comfortable setting.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on June 14, 2007, 05:08:36 PM
Dutch

Dutch climbs the rest of the way up and out of the hatch keeping alert for any signs of hostilities.
He waves the rest of the party up when he is assured that all is clear. He then adjust the temp control on his suit to a more comfortable setting.
Everything looks clear. Quite abit of noise from insects, birds and other wildlife, but nothing that stands out as potentially dangerous.  There is a bit of a haze in the air due to the high humidity and lots of interesting smells.
Once Gustav climbs up it does seem familiar, he hasn't been in this exact area before, but has done some trading elsewhere on this deck and knows that there should be some large inhabited buildings around.  You can't see very far from here because of the large trees growing in this area.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on June 14, 2007, 06:22:34 PM
Gustav the Rat

"I'm getting a sence of...ummm...nah, forget it." he says cautiously looking around  for things trying to killl him...
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on June 14, 2007, 08:34:36 PM
Dutch

Dutch reaches down and takes his rifle off Gus. "I just better take care of that now....thanks." Dutch replaced his pistol back in it's holster and then flicked the saftey off his rifle. "So,... I guess we should head that way?" He said pointing down the small track leading through the jungle. "Unless someones has a better idea?"
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on June 15, 2007, 02:45:33 PM
The doc assists the injured medic up the ladder then checks that he hasn't ripped anything open again...

ooc:  roll call?
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on June 15, 2007, 04:08:15 PM
The doc assists the injured medic up the ladder then checks that he hasn't ripped anything open again...

ooc:  roll call?
Actually Zaras is the navigator/gunner (I think).  He's an NPC for now.  The medic is still missing...
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Grinnen Baeritt on June 15, 2007, 11:32:29 PM
Gustav the Rat

He looks crest fallen as the big bang stick is taken away from him.

He hadn't even had a chance to put the power pack back in it yet... ;)

"You'll be needing this" he says smiling sheepishly.

"I didn't want it to go off accidental like..."
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on June 16, 2007, 02:07:05 AM
Dutch

"Thanks" Dutch said with a hint of annoyance, as he took the power pack off Gus and inserted it back into his rifle. Looking around he was suprised on how much light there was. "There must be a "bio solar generator" around somewhere to get this jungle growning this good." said Dutch. "I can see you now Doc in you appron tending to your herbs talking to them with love." ;)


The doc assists the injured medic up the ladder then checks that he hasn't ripped anything open again...

ooc:  roll call?
Actually Zaras is the navigator/gunner (I think).  He's an NPC for now.  The medic is still missing...
Didn't both of them have matching red shirts? ;)
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on June 16, 2007, 02:34:20 AM
"Growing bananas for my still you mean!"

Grins the doc whilst looking around for danger.

"As long as you don't start smoking your cigar by the vent lke on Aspiron 9"

He continues with a shake of his head.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Ironmaul on June 16, 2007, 03:08:28 AM
Dutch

"Yeah, yeah, you had to bring that up didn't you." Dutch said. "Well, it certainly showed them the importance of a fire drill," Dutch laughed at the memory, at the time it wasn't as funny as it appears now. "What the hell is taking everyone so long to get up here?" complained Dutch and walked over to the hatch and said, "C'mon you pussies, get up here! stop playin' silly fuggers and get your bucking arses up here!" With that, Dutch continued to watch out for any hostiles.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Gribble on June 16, 2007, 10:59:21 AM
"I'll drink to that!"

Smiles the doc as he takes a swig from his flask.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: Maelstrom on June 16, 2007, 04:00:19 PM
Baron silently ascends the ladder, mentally lost in another world as everyone else banters about.
Title: Re: IC - pt 4 - Tangle in the Tunnel
Post by: ob1knorrb on June 19, 2007, 05:13:41 AM
Continued in:
http://www.rpgrm.com/rmsmf/index.php?topic=1976.0