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The Archive => The Trophy Case => Stranded in Space (HARP: SciFi) => Topic started by: ob1knorrb on September 07, 2005, 02:04:19 PM

Title: OOC - Stranded in Space
Post by: ob1knorrb on September 07, 2005, 02:04:19 PM
This is where the character descriptions and other notes can be placed.

Characters will be created at third level to accomadate the interesting backgrounds being created as well as increase survivability.


Game mechanic notes will appear after regular postings like this:

You manage to manuever the ship past the doors and land, but one part of the landing gear ends up on a large crate, causing the ship to be tilted at a 20 degree angle.
[size=8]Piloting Skill +40 Hard Manuver -20 extra time taken +30 Roll +50 finally result = 80 = Partially successful [/size]
Title: OOC - Stranded in Space
Post by: Maelstrom on September 07, 2005, 02:23:14 PM
Baron Toulaan Karza
Toulaan is an accomplished psionic, using his abilities when strength and science fail. He doesn't fall easily into any category of profession since he's seemingly done it all, spy, healer, assault force. Of all the jobs he's done espionage is perhaps his favorite but seems to be more talented in supporting troop actions and working as part of a small elite military team.

Toulaan was born to a ruthless duke. His mother died in childbirth and upon discovery of Toulaan's psionic abilities he was trundled off to the School of Assassins (sometimes called PsiCorps by those trained at the school.) Therein (the School of Assassins) he learned how to master his abilities in ESP, Telepathy and even began unlocking the secrets of manipulation of energy or matter (his trainers and he did not have time to explore those possibilities fully), when his father expedited his graduation from the dread school. After graduation he became his father's Master of Assassins.

Enraged at his father's ruthless manipulations to maintain his authority, Toulaan faked his own death and found his way into the galaxy at large, making his way however he could; usually by hook and by crook (or some combination thereof.)

Only God knows what Toulaan would have ended up like had he been raised by loving parents but the harsh conditions of his home and then the School of Assassins has warped Toulaan, possibly beyond repair. Some that have encountered him declare him to be the very devil himself while others are convinced he's a saint of the highest order. Who knows what will happen next in his life.

Mindbender, Esper, Teep; Toulaan has heard all the epithets for psionicists. Sometimes he's even earned them.
Title: OOC - Stranded in Space
Post by: Gribble on September 08, 2005, 03:44:42 PM
Doctor Octavius Gribble

Just how the former senior researcher of foetal implant R&D at the sector's most exclusive private hospital lost his job was known to only a few of the senior staff and they had agreed never to speak of the matter.

Dr. Gribble's subsequent back street career as an illegal genetic enhancer for the mob did make it into the newsfeeds, along with his five year sentence to the asteroid belt's mining/penal colony.

He is onboard the cruise liner working his passage as a physician.  He has had two warnings for being drunk and disorderly whilst (thankfully) off-duty and seems to spend a lot of his spare time drinking ot nursinga  hangover.
Title: OOC - Stranded in Space
Post by: allenmaher on September 09, 2005, 02:07:15 AM
Phill Macklehenny

Phill is a space grunt... he prides himself on his ability to blow stuff up and shoot things. The best years of his life were in the military. He gave everything to them and it was the only place he ever felt like home. Dishonourable discharge... He gave everything to them! How could they? His commander told him to fire at anything that moved and he followed orders, damn it!

Well someone somewhere needs his help. He sure can't hack the civilian life, he'll take any job without questions to get out of that mess. All he wants to know is where they are and when to shoot. He doesn't like to ask questions. "Questions need answers and buddy you came to the wrong person for that." Life was better in the military.

The product of a low education and poor up-brining.  Phill was excited by the sense belonging and adventure of the military.  His Sargent kept calling him Harvey, he never did get that, but the nickname stuck.  Phill liked to belong and follow the crowd.

Not much for computers and complex machines, his hacking skills are limited to a hatchet and some firewood.  He hacked down a fence post once for fun,  his father accused him of being jealous of the post's intelligence.  (He wasn't far off the mark)

Drinking and loud music fill his off hours. Drinking and thinking about the good old days when everyone called him Harvey.  If he was half-ways pretty he might have found some romantic interests in his off hours... but such is not the case, and for that he is thankful,  his ideal of social accomplishment is being one of the guys. "come on guys, I wanna go to, where are we going anyway?"

<<Is that a little less one dimensional...  hopefully less puking this time...  I haven't played a low brow character in years I thought it might be fun.>>
Title: OOC - Stranded in Space
Post by: lonejedi on September 09, 2005, 03:47:42 AM
Character - Reegus Rallter
Player - Jason Buchanan
Role - Pilot

Reegus did his stint in the Corps for his mandatory service... but it was just never for him. At least the military angle. What kept him from going AWOL and trying to find his own way in life was his early-career promotion to pilot status. Nothing was more natural to him that running the space lanes hauling cargo, troops, or anything else that could be strapped down and shut up back in the cargo hold. He wasn't big on the social aspects of troop transport, but thinking of them as the sheep they were he could get through it.

As soon as he was cleared to muster out, though, he jumped at the opportunity. With a clean military record he had no problem taking on contract jobs all over the 'verse. He never considered himself a mercenary... though he did work for the highest bidder. Combat was never part of the deal when he took a job, which isn't to say that it never came up. It just wasn't as satisfying as the flying.

His ultimate goal is to save enough credits to buy his own ship... but he's taking it one step at a time.
Title: OOC - Stranded in Space
Post by: ob1knorrb on September 09, 2005, 04:43:06 AM
Another question for consideration (just for fun)
If a movie was going to be made of this adventure, which movie star would best be suited to play your character?  No limits on whether they are living or dead, pick whatever age would be suitable (i.e Elvis in his mid twenties would be a fine answer)
Title: OOC - Stranded in Space
Post by: Gribble on September 09, 2005, 07:58:56 AM
Al Pacino
Title: OOC - Stranded in Space
Post by: allenmaher on September 09, 2005, 08:19:23 AM
Jimmy Stewart (in his younger years)

Think Mr. Deeds goes to Washington, and that other one about a rabit.
Title: OOC - Stranded in Space
Post by: Maelstrom on September 09, 2005, 01:21:56 PM
Walter Koenig reviving the role he played in Babylon 5.  Bester was probably one of the best played villians I've seen in a very long time.  That character was just so evil!  (not that Toulaan will be as coldly evil as Bester.)
Title: OOC - Stranded in Space
Post by: lonejedi on September 10, 2005, 03:54:29 AM
It wasn't my original intent... but Harrison Ford in that little space movie from the late 70's might fit the bill ;)
Title: OOC - Stranded in Space
Post by: TJ on September 10, 2005, 04:21:29 AM
Character:  Ryan DeWitt
Player: Thom Jones
Role: Academic - Economist / Explorer / Logistician
Actor: George Clooney

Ryan DeWitt spent his early years at the university. His studies were focused on economics and business with a focus on logistics.  Throughout his studies he always knew there was something more out there for him.  He continued his studies, but he always knew there would be something more for him.  When the opportunity came for him to begin his interplanetary missions he leaped at it.  The next few years were rather uneventful, and most of his energy went into learning how to work the deal and spot the opportunity.  He picked up some basic skills in self-defense, but his expertise remains to this day in his ability to develop business deals with incredible diplomacy.

With others he is often well-liked and considered to be a good friend. He does tend to keep his own life and interests private, but is always willing to listen to others. Should anyone need to vent or blow off steam or pour out their heart - Ryan is usually there.
Title: OOC - Stranded in Space
Post by: ob1knorrb on September 12, 2005, 05:11:12 PM
I like the descriptions so far, makes it much easier to generate the characters.  Unfortunately I ended up catching a nasty cold on Friday which pretty much wiped out my weekend and I didn't get anything done on character generation.  Hopefully I can get them rolled up during the week.  Now that I decided to make everyone third level, it will take a little longer to do up the characters, but I think it will make for a better game.
Title: OOC - Stranded in Space
Post by: Maelstrom on September 12, 2005, 05:18:25 PM
No worries.  Just looking forward to a good game.

ABout the ship combat...
You don't really need to work up all that stuff for a prearranged result.  Just let us players have some fun using our skills.  :P   So long as we get to do some damage to their ship too.  Might make any adventures on their ship a little more exciting if we have to deal with consequences from the damage we caused them.  :blink:
Title: OOC - Stranded in Space
Post by: ob1knorrb on September 12, 2005, 07:29:23 PM
Turns out that there are some ships in the book, I just missed them the first time around.  I'm not going to run the whole combat, just the last few shots to determine some of the details on how the adventure will begin (and to demonstrate some of the skills in use  :D )

Is there anyone who signed up that wouldn't be able to open up an Excel spreadsheet?  I've got one that I'm using to do up the characters
Title: OOC - Stranded in Space
Post by: ob1knorrb on September 13, 2005, 05:06:19 AM
OKay, I got a couple of the characters done and sent out to people. Hopefully I can get a couple more done over the next few days.  If anyone can't work with an Excel sheet, please let me know.

I've also added an In Character thread for anyone that wants to participate in some "pre-game" character interactions.  The scene is set in the lounge of a space station that is a jump off point for many destinations on the frontier.  Your characters have either already been hired as crew for the ship going to the frontier, or you are planning on being passangers on the ship, checking out some job opportunities away from the central planets of the Federation
Title: OOC - Stranded in Space
Post by: crayok on September 15, 2005, 08:55:11 AM
Character : Prescott Harland
Age : Early thirties
Player : Crayok
Role : Engineer , Mechanic and Alcohoolic drinks dealer ( a perfect star trek's Scotty ;) )
Actor : Kyle MacLachlan

Prescott was born on a rural backwater planet. As soon as he could he left for the planet only metropol to live for himself. There he attended high school to become an engineer and journey off into space , paying for the studies with a part time job as a mechanic.
It was hard on him and could not afford much , so he attended dutifully student parties. It was there that he developped a taste ... and a knack , for alcoholic drinks. He limited excesses to a minimum, as he could not afford to lose his job , nor lower his grades. He nonetheless developped a small collection , which is ever growing at present day.

When he graduated from university , it was not with outstanding performance , as it could have been if he had not to have fend off for himself all the while. But it was enough to soon get enlisted aboard a merchant freighter.

From then on he drifted from ship to ship , never staying more than 2 years aboard the same ship. From a line cruiser once to a century old cargo freighter old enough for scrapping , journeying on all kind of ships has broadened his knowledge of ships systems , tinkering and jury rigging.

He has had dealings with opposite sex once in a while but he never got it past the occasional stage. He generally had good relationship with crew members ( techs and non techs alike ) and made himself a good reputation , which eased his job hopping.

Recently he has been hired by some DeWitt guy. Not quite remembering what it exactly it was about , the proposal went at a good time, and he relished the change.

Note : He never stopped somewhere without inquiring about and try to acquire local alcoholic beverage(s).
Title: OOC - Stranded in Space
Post by: lonejedi on September 16, 2005, 06:10:33 PM
I have to go out of town this evening for the weekend... so hopefully we'll all have character sheets and be ready to go by the time I get back.  But if things need to kick off this weekend I'm sure that Reegus can find the flight stick without me for a day or two ;).
Title: OOC - Stranded in Space
Post by: ob1knorrb on September 16, 2005, 07:33:33 PM
I'm also out of town this weekend, without computer access, but I will be back Sunday night and I have Monday off work, so I should hopefully have the characters done by Monday night.  This week was a zoo at work and I got alot less done on this game than I had hoped.  But I am bringing my books with me this weekend and will be making notes on the characters to make things go quick when I get back  :D
Title: OOC - Stranded in Space
Post by: Maelstrom on September 16, 2005, 08:35:55 PM
No worries.  With the near legendary Ob1 on the job I know this will be a great game!  B)

While we're at it...
I post from work and rarely post from home, so don't expect many posts from me during the weekends.  I'm good about posting during the week though.  :D
Title: OOC - Stranded in Space
Post by: crayok on September 16, 2005, 09:31:57 PM
I too post many more from work than home.
Adding to that THIS week end i'll be particularly out of my home ;)
Title: OOC - Stranded in Space
Post by: ob1knorrb on September 19, 2005, 10:46:43 PM
Quote from: QUOTE(Maelstrom @ Sep 16 2005, 08:35 PM)
No worries.  With the near legendary Ob1 on the job I know this will be a great game!  B)

 
Yikes! No pressure there!  :blink:
When exactly did I become near legendary?  I must have blinked and missed that :P
Title: OOC - Stranded in Space
Post by: ob1knorrb on September 20, 2005, 12:34:30 AM
Okay, I've got character sheets sent off to everyone who has posted a description in this thread
The players that haven't posted here yet and that I haven't done sheets up for yet are:

Player: Theros
Character: Zaras  
( there is a good description in the original recruitment thread that I will work from)

Player: Melkor
Character : ?  (ex-soldier)

Player: Munchy
Character: ? (medic)

If Melkor and Munchy could post some expanded descriptions that would be helpful.
There's some fun stuff going on already in the IC Thread, be sure to pop in. :D
Title: OOC - Stranded in Space
Post by: ob1knorrb on September 21, 2005, 04:46:40 AM
I have realized that one thing I didn't do when creating the Characters was to take advantage of Training Packages. I'll be retrofitting these into the characters, so most of you will likely gain a couple extra ranks in some skills and maybe have a few DP's left for some skills you'd like to have that I may not have included (i.e extra ranks in things like Alcohol Appreciation  :P
Also, as I've done each character, I've made more fixes and adjustments to the Character sheet, so this will give me a chance to make sure everyone's sheet has all the corrections.
Before I go back to the characters that I've already done up, I'm going to do the ones I haven't started yet, so that will give everyone a few days to get any requests for adjustments in to me.
In case anyone doesn't have it, my email address is brent@ob1knorrb.com if you prefer to send a message directly to me rather than using the PM function in the forums
Title: OOC - Stranded in Space
Post by: ob1knorrb on September 25, 2005, 12:27:55 AM
Quote from: QUOTE(ob1knorrb @ Sep 20 2005, 12:34 AM)
Okay, I've got character sheets sent off to everyone who has posted a description in this thread
The players that haven't posted here yet and that I haven't done sheets up for yet are:

Player: Theros
Character: Zaras  
( there is a good description in the original recruitment thread that I will work from)

Player: Melkor
Character : ?  (ex-soldier)

Player: Munchy
Character: ? (medic)

If Melkor and Munchy could post some expanded descriptions that would be helpful.
There's some fun stuff going on already in the IC Thread, be sure to pop in. :D
Okay, I'v now got Theros/Zaras done,  Melkor/?  is next, Munchy/?  is working on his own.

I've made tons of changes to the spreadsheet as I've been going along, so once I finish up Melkor, I'm going to go back and copy everyone's characters over to updated sheets, work in some of the changes people have asked for , and work in Training Packages for those characters that haven't taken advantage of them yet.
Title: OOC - Stranded in Space
Post by: ob1knorrb on September 28, 2005, 04:44:43 AM
Okay, the more or less daily update, got Reegus copied over to the new character sheet and sent out.
That leaves Gribble, Ryan and Prescott's sheets left to do.

I've gotten emails from Theros and Munchy within the last week, so it looks like they are still in, I'll assume they've joined the crew on the ship at this point.

I haven't heard anything Melkor yet so I'm not sure if he's still planning on playing or not.  I emailed him a copy of his character (I think), so for now I'll assume he is on board the ship as well.  If he decides not to play, well, I can always use an NPC to test out horrible things on  ;)  So, Melkor, drop us a post if you are still around!
Title: OOC - Stranded in Space
Post by: Gribble on September 28, 2005, 06:38:49 AM
Quote from: QUOTE(ob1knorrb @ Sep 28 2005, 04:44 AM)
If he decides not to play, well, I can always use an NPC to test out horrible things on  ;)
he he he he he
Title: OOC - Stranded in Space
Post by: crayok on September 28, 2005, 07:29:09 AM
Quote from: QUOTE(Gribble @ Sep 28 2005, 07:38 AM)
Quote from: QUOTE(ob1knorrb @ Sep 28 2005, 04:44 AM)
If he decides not to play, well, I can always use an NPC to test out horrible things on  ;)
he he he he he
Just hope these 'horrible things' will not expand outside his body at our expense  :(
Title: OOC - Stranded in Space
Post by: Maelstrom on September 28, 2005, 01:12:51 PM
Quote from: QUOTE(crayok @ Sep 28 2005, 01:29 AM)
Quote from: QUOTE(Gribble @ Sep 28 2005, 07:38 AM)
Quote from: QUOTE(ob1knorrb @ Sep 28 2005, 04:44 AM)
If he decides not to play, well, I can always use an NPC to test out horrible things onĀ  ;)
he he he he he
Just hope these 'horrible things' will not expand outside his body at our expense  :(
he he he he he  :blink:
Title: OOC - Stranded in Space
Post by: ob1knorrb on September 30, 2005, 04:29:18 AM
Ooohhh, that's nasty, hee hee.
Got Ryan and Gribble redone and on new sheets and sent out. That just leaves Prescott to do, then post some stats on the Ship and the equipment that people have, then down to some serious gaming  :D
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 01, 2005, 05:23:27 PM
I tested out the online Dice Roller when I did the rolls for Reegus, it's pretty cool once you figure out that it is doing a straight Ascii descending sort on date, which sometimes makes finding your roll a little challenging, but I think it will work well, and will let everyone see what it is I'm rolling.  I'm just doing the straight die rolls without putting in the modifiers, makes it easier to see if it was an unmodified 66 or 96 or higher.

Finished transferring the last character, Prescott, to the new spreadsheet and incorporating Training Packages.

A note about the sheets, I left the default Weapons as Laser Rifle for the Weapon with the most ranks, followed by Hunting Knife, then just listed as Tertiary Weapon and Quaternary Weapon for those few characters that have them.  These can be changed if you like, in fact I probably should have used Laser Pistol instead of Laser Rifle.

Laser Rifle is part of the Two Handed Energy class - Lasers group.  Other groups in that class are Flamers and Stunners.

Laser Pistol is part of the the One Handed Energy class - Laser group, it also has Flamers and Stunners as other groups in that class

There are also 1 and 2 handed Projectile groups which cover various types of guns and needlers,  a Thrown class which includes Grenades, and all the other classes and groups from regular HARP

Let me know if you wish to change your Weapons around, or if you have any other questions about weapons.
Everyone can assume they have one personal weapon with one energy pack (if required).  Energy Packs are generally good for 100 shots and recharge after an hour. There will be additional Laser Pistols and Rifles and Energy Packs in the crate that was delivered to the ship.  There may be some other weapons and ammunition as well if required. (Someone mentioned they were going to be proficient in submachine gun I think, I'll have to track that post down)
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 04, 2005, 01:53:41 AM
Scoutship: Jenny Allen
Mass: 6000 metric tons
Passengers: 12  (including pilot and crew)
Cargo: 1500 cubic meters
Hits: 150
Armor: 30
Shield Rating: 30
Electronic Warfare Rating: 20
Point Defense Rating: 20
Maneuverability Rating: 30
Weaponry: +10 Small Laser  +10 Medium Autocannon
Speed/Accel: 0.07c/ 600g
Energy: 8F

Starting from rest, using slightly reduced acceleration (583.3 g), it would take almost exactly 1 hour to reach maximum speed.  You would travel .25 AU in that time.  At top cruising speed you cover .5 AU in an hour
[size=8](What does it all mean?  You'll have to wait and see  B) )[/size]
Title: OOC - Stranded in Space
Post by: Maelstrom on October 04, 2005, 01:11:37 PM
Woohoo![/color]  

We can go 46,872,000 miles an hour!  :lol:
Title: OOC - Stranded in Space
Post by: crayok on October 04, 2005, 01:38:59 PM
I hope there's a warp/hyperdrive/FTL engine on this ship or we'll be dead before we reach our destination ;)
Not that we were intended to arrive at our destination given the title of the adventure :P
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 04, 2005, 02:08:37 PM
Yes there is.  I'll post a little bit about how hyperspace and jump drives work tonight (unless Nicholas wants to jump in before then)
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 04, 2005, 03:50:34 PM
Assuming Brent is using the Tintamar setting, then basic FTL travel works as follows:

A starship travels to the major L5 point of a solar system (for Sol, that's Jupiter's Trailing Trojan point), switches on the magneto-gravitic drive in Lagrange mode with their intended destination, and then travels at a speed of 1 light-year per day before exiting (hopefully) at the major L4 point of the destination solar system (for Sol, that's Jupiter's Leading Trojans).

Using the Lagrange mode at other minor Lagrange points of a solar system is unsafe and is an easy way of destroying your ship.

There are alien artifacts, known as the portals, situated in various star systems, that permit much faster-than-light travel. However, most of these have a limited range and if there isn't a portal at the other end, you could be a long time coming home by normal FTL drive.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 04, 2005, 04:30:44 PM
Thanks Nicholas, and yes, I am using the Tintamar setting, at least to lead into the adventure I have planned.
Title: OOC - Stranded in Space
Post by: jaysek on October 04, 2005, 05:59:28 PM
Any chance of joining? I did'nt see the thread before now and ictus won't let me play with him, and and.. Adel's game disappeared and, and, and i'd really love to and, and, and.........
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 04, 2005, 07:53:47 PM
Quote from: QUOTE(jaysek @ Oct 4 2005, 05:59 PM)
Any chance of joining? I did'nt see the thread before now and ictus won't let me play with him, and and.. Adel's game disappeared and, and, and i'd really love to and, and, and.........
Well...  I do have one player, Melkor, who seems to have vanished.  Posted once in the recruitment thread and I haven't heard from him since.  I've even got his character generated and on a spreadsheet already, your basic soldier type if you are interested.  I've sent you a link to it in an email so you can check it out.
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 05, 2005, 04:10:15 AM
Just a couple of notes, I think I will be making most major postings on the story on Thursday nights, at that point I will assume that anyone who hasn't posted over the course of the week is taking an action that would seem logical for their character.  I'll cover minor plot advances and skill resolutions over the course of the week (although probably not Wednesday nights as I work late).
Does that sound reasonable to everyone?
Title: OOC - Stranded in Space
Post by: jaysek on October 05, 2005, 09:30:24 AM
OK, I'm ready!

Name: Hieronymus van der Klumpf (a.k.a. "The flying dutchman")
Age: 32
Profession: Hired muscle.
Movie star: don't know, maybe a young Clint Eastwood... Or perhaps an equally young Mel Gibson (as in Mad Max)

Melkor probably grew up in a tough neighbourhood, but does'nt talk about that too much, indeed, little is known about him before he showed up in the army, where he got thrown out after a year or so for fighting with the officers, he also did a little time on this occation...

He first learned to take orders when he later started working for a pirate captain in the frontier zone....

Since then he has been working as: smuggler, explorer, mercenary, security guy, and finally more piracy sending him to the mines for some years. He might have met dr. Gribble here but thats up to the GM and Gribble himself...
Title: OOC - Stranded in Space
Post by: jaysek on October 05, 2005, 11:18:18 AM
Oh, and the character sheet looks allright except for one thing; I can't see what he needs brawling for when he's so good at martial arts, so, could you move some of those ranks over to stalk/hide, piloting skills, perception or resistance rolls? That would be very nice...
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 06, 2005, 02:27:33 PM
Quote from: QUOTE(jaysek @ Oct 5 2005, 11:18 AM)
Oh, and the character sheet looks allright except for one thing; I can't see what he needs brawling for when he's so good at martial arts, so, could you move some of those ranks over to stalk/hide, piloting skills, perception or resistance rolls? That would be very nice...
Sure, I'll do some tweaking on him tonight.
Title: OOC - Stranded in Space
Post by: jaysek on October 06, 2005, 05:03:32 PM
Wonderful!
Title: OOC - Stranded in Space
Post by: munchy on October 06, 2005, 09:36:15 PM
Hi, sorry for being late.
Brent, you will receive my character sheet this weekend, I promise.

@all, had some problems sorting out the posting clearances and getting work out of the way.

@Brent: is there a sickbay on this ship - this could explain why my character has not been on the bridge yet. Would start there then.
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 06, 2005, 10:41:37 PM
Well, it's probably more of a closet than a bay, but being a scout ship I would think there is a least some medical facilities.
Title: OOC - Stranded in Space
Post by: munchy on October 06, 2005, 10:46:55 PM
Excellent, definitely something to work with. As the medic I've had worse working environments.
Posted in the gaming thread.
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 07, 2005, 05:14:07 AM
A few more notes about your ship and general environment.

The Planet that the Space station is orbiting is 1 AU from it's Sun, which is approximately 150,000,000 km and is equal to the distance from the Sun to Earth in our Solar System.

It takes approximately 1 hour for your ship to accelerate to it's maximum velocity of 0.07 C, and it will cover .25 AU in that time.  0.07C is approximately 0.5 AU per hour.

The Sun, the Planet and the L4 point form an equilateral triangle, which means each point is an equal distance from each other point.  
The same is true for the Sun, the Planet and the L5 point.

Another thing I wanted to know for my adventure was,
what is the distance from the L4 point to the L5 point

Looking at one of several handy diagrams
(http://content.answers.com/main/content/wp/en/thumb/c/c8/350px-Lagrangepoint1.png)

Basically, if the distance of the biggest planet from it's sun is R, that becomes the hypotenuse of one right angle triangle where the angles are always going to be 60 and 30 degrees, (Draw a line between L4 and L5 on the diagram shown to get the triangles) and that will give me half of the length I want.  Using the sin of 60 degrees as approx .866, the handy formula for calculating the distance becomes:

2*(.866*R).

So, for our particular Sun and Planet, the distance between the L4 point and the L5 point works out to be 1.772 AU

One thing at least some of your characters would know is that your ships maximum speed is that of military vessels, likewise for it's acceleration, so it is unlikely that another ship could out race you.  Missiles on the other hand...

So, since the distance from the space station to the L5 point is 1 AU, it will take you one hour to get up to speed, in which time you cover 0.25 AU.  Then you move at maximum velocity for another hour, that covers 0.5 AU.  Then you need to decide, do you want to decelerate to basically a rest before you hit the L5 point and make a safer jump, which would take another hour, or do you continue at full speed, covering the final .25 AU in 30 minutes, but adding considerable to the danger of making the jump (plus having to dodge the asteroids at high speed)?

Just so you know what some of the modifiers are, it's a Space Pilot roll with these potiential modifiers:
Asteroid Field -60 (This is a thinner than usual one , so I'd probably make it -30)
Hyperspace insertion via Lagrange Point -20
Vehicle Acceleration (Nicholas, sould this be Velocity?)
0-25% of maximum +0
26 -50% of maximum -10
51 -75% of maximum -20
76 - 100% of maximum -40

Of course, you have two hours until you need to make that decision, assuming you are even heading for the L5 point, and who knows what else might happen in that time?  :P
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 07, 2005, 10:25:33 AM
Penalties are applied for high velocity and acceleration. Acceleration is not just straight-line speed increases/decreases. It is also a fudge factor for all the rapid directional changes that spacefighters perform in dogfights.

Note to players: vehicle combat in HARP SF tries to involve as many players as possible. Pilots can fly offensively or defensively. Gunners operate the weapons system. Engineers with Engineering(Magneto-gravitics) should be fine-tuning the shields (this can increase or decrease ship DB). Comms officers should be using their Signaling skill to actively operate the electronic warfare (again the DB can go down as well as up). A second gunner can be manning point defense for last line of defense against missiles.

(Yes, this means that vehicle combat is more complex than personal combat, but I believe that the increased player participation is worth it.)

If you have any of these skills, pipe up and get to your station.

Brent, you have my authorisation to make the Vehicle Combat rules available to players involved in fighting the ship. That way they can make intelligent (or not) decisions.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: crayok on October 07, 2005, 12:11:53 PM
Ooooh !

That must mean we are about to be attacked i presume ? :D
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 07, 2005, 01:02:27 PM
Quote from: QUOTE(crayok @ Oct 7 2005, 12:11 PM)
Ooooh !

That must mean we are about to be attacked i presume ? :D
That's no secret.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: crayok on October 07, 2005, 01:17:06 PM
But we could yet have hope in distancing our foes until we jumped out of the system :P

Now our poor pilot will feel depressed at being unable to evade the fight ;)
Title: OOC - Stranded in Space
Post by: Maelstrom on October 07, 2005, 01:38:34 PM
From the beginning Brent said we wouldn't make the jump.  Our ship gets ambushed/attacked and disabled and we've got to go to the other ship.  I doubt our characters will be to happy with their predestined future.
Title: OOC - Stranded in Space
Post by: munchy on October 07, 2005, 01:48:52 PM
Hey that's what we are heroes for. The bad thing is that I am always reminded of those horro scifi movies... "No problem", said the captain "I've already sent down some men. Everything will be fine."

and the all-time favourite phrase:
"We should seperate to cover more ground."
Title: OOC - Stranded in Space
Post by: Maelstrom on October 07, 2005, 02:09:00 PM
Quote from: QUOTE(munchy @ Oct 7 2005, 07:48 AM)
Hey that's what we are heroes for. The bad thing is that I am always reminded of those horro scifi movies... "No problem", said the captain "I've already sent down some men. Everything will be fine."

and the all-time favourite phrase:
"We should seperate to cover more ground."
True.  Nobody seems to remember, "There's safety in numbers."  :(
Title: OOC - Stranded in Space
Post by: crayok on October 07, 2005, 02:57:52 PM
Quote from: QUOTE(munchy @ Oct 7 2005, 02:48 PM)
Hey that's what we are heroes for.
Would-be Heroes have a tendency towards very very short lifespan , so i'll pass on that ;)
If i had to pick one category i'd choose Survivor :P
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 07, 2005, 03:17:32 PM
Quote from: QUOTE(crayok @ Oct 7 2005, 01:17 PM)
But we could yet have hope in distancing our foes until we jumped out of the system :P

Now our poor pilot will feel depressed at being unable to evade the fight ;)
Actually, you will make the jump one way or another. It's not entirely obvious from the blurb in the original Recruitment posting, but it does say you find yourself in an unknown solar system.  The solar system you are currently in is known to you.  Best way to land somewhere unknown is a misjump.

Now, I hadn't orignally planned on actually running the events leading up to that jump, but it seemed like too good of an opportunity to try out some of the rules and have some fun to pass up.

I figure it's pretty easy for a misjump to occur because you are pushing yourself and making the jump while going faster than normal, and manuevering around asteroids at the same time, or, a misjump can occur because of damage sustained in a battle.  Or, some sort of combination of the two.

So, despite a somewhat predetermined outcome, you still have alot of choices and decisions to make.

I'll get the Vehicle Combat rules out to those that need them tonight, thanks Nicholas!
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 07, 2005, 03:26:10 PM
Handheld scanners are (Medium) Machine Operation (Scanners) except for the medical scanners  which are Hard First Aid or Medium Medical Practice All-or-Nothing skill maneuvers to use.

Shipboard systems require the Signaling skill.

Back to statting up nine example robots simultaneously.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: crayok on October 08, 2005, 08:00:24 AM
Quote from: QUOTE(ob1knorrb @ Oct 8 2005, 04:47 AM)
[OOC] Sadly, I think I missed the fact that Sensors are handled with the signaling skill, so most of you probably don't have it, although I'm sure someone got it as part of a training package...  I need to do up a summary sheet for myself with everyone's skills on it.

I hope for us that the pilot , if it is him that knows how to operate ship sensors will not have to use it in combat situation ... it could impede on his piloting at that time :/
And i hope it is not the gunner either :P for same reasons

If need be divert one piloting skill rank to signaling for me :P
Title: OOC - Stranded in Space
Post by: lonejedi on October 08, 2005, 12:08:34 PM
Quote from: QUOTE(crayok @ Oct 8 2005, 08:00 AM)
I hope for us that the pilot , if it is him that knows how to operate ship sensors.
Nope, not a single point toward sensor controls on the pilot :)

"Hey, what's this shiny panel next to the control yoke?  There are all sorts of dots moving around on it... most of them look red.  Pretty!"  ;)
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 08, 2005, 02:28:46 PM
Quote from: QUOTE(lonejedi @ Oct 8 2005, 12:08 PM)
Quote from: QUOTE(crayok @ Oct 8 2005, 08:00 AM)
I hope for us that the pilot , if it is him that knows how to operate ship sensors.
Nope, not a single point toward sensor controls on the pilot :)

"Hey, what's this shiny panel next to the control yoke?  There are all sorts of dots moving around on it... most of them look red.  Pretty!"  ;)
Actually, I think already you have 2 ranks, for a skill of 26.  It's in the General Category, Signaling skill, just above Vocation.
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 09, 2005, 01:16:54 PM
Brent has sent me summaries of your characters. So here's my advice on which characters need to be in position before combat begins.

Ryan has some Space Pilot.  He should be on the bridge so that he can deploy decoys if missiles come in. (OK, the pilot would do a much better job but he can't fly *and* mess around with decoys.)

Prescott has tons of Engineering (Magneto-gravitic) so he's should be doing the shields

Phill Macklehenny has Gunnery skill. The ship has two weapons systems. One gunner per weapons system.

Reegus is Piloting, period.

The Flying Dutchman has Gunnery and a bit of Space Pilot. Get to the other weapons system.

OK, you don't have anyone else with Gunnery who isn't busy, so either the gunners will have to hotswap into Point Defense or you'll just have to hope that the passive bonus is enough.

Now would be a good time for one of the other characters to divert one or more skill ranks from Machine Operation (scanners) into Signaling. Ask Brent nicely. You need someone dedicated on the Electronic Warfare systems .

Everyone else should get into spacesuits just in case. Actually you all should suit up.

You don't have to follow this advice, but hey I did write the book ...

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 09, 2005, 03:03:58 PM
Note the following is what would normally happen in the event of a Silth incursion into a lightly defended Federation system. What actually happens in your game depends on Brent.

As soon as the Federation officer responsible for station security realises that an incursion force has jumped in through L4, he'll message the courier drones lurking in L5. The first wave of drones will immediately jump out-system. Depending on where (in cosmographic terms) the system is in relation to a Federation portal system or a Federation fleet base, the drones will spread out appropriately alerting nearby inhabited systems and getting the message either to the local sector fleet or to a portal system. As soon as a drone reaches a portal system, it will transit direct to the Sol portal and raise the alarm. A Federation battle squadron will be despatched and will arrive in no more than a couple of hours *once the first drone reaches Sol*. It may take days or even weeks for the drone to reach Sol. Once it does, help will come and will come in spades.

Meanwhile back at the ranch, Federation fighters will be engaging the invaders. Civilian ships have the following choices:
1) If armed, join the firefight at L4.
2) If armed, assume combat formation around the space station and add to its defences
3) If armed, head direct to the jump-out point at L5, either to jump out immediately (preferably with warning messages for destination system if nearby) or to hold the area while civilian craft jump out then depart.
4) If unarmed, head direct to the jump-out point at L5 with messages to deliver to your destination star system (in case the drones don't make it)
5) If unarmed, stay in dock and hope the space station isn't blown to atoms.

Any armed craft that follows option 3 and aids civilians in escaping will have the gratitude of the Federation. (Note this gratitude is for the *crew* of the craft - not their employers or ship owners.)

If the Federation gets things under control or things go really badly wrong, a second wave of drones will get the news out.

That's the protocol in brief.

Turning to the specifics of your situation. Option 1 is very heroic but likely to get you all killed - your characters aren't expert enough in the full set of skills required to get involved in a battle royal.

Option 2 is a possibility but it means you and the Feds have to win if you are to leave this system. Option 3 is a possibility but you can't hang around if you want to do that.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: Gribble on October 09, 2005, 07:30:37 PM
I vote we skeeedadddle!
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 09, 2005, 09:41:21 PM
Quote from: QUOTE(NicholasHMCaldwell @ Oct 9 2005, 01:16 PM)

Now would be a good time for one of the other characters to divert one or more skill ranks from Machine Operation (scanners) into Signaling. Ask Brent nicely. You need someone dedicated on the Electronic Warfare systems .

Everyone else should get into spacesuits just in case. Actually you all should suit up.
 
Thanks Nicholas!, Yes, anyone that wants to move a couple ranks in Machine Opertation (scanners) to Signalling, just let me know.  Or you could pull ranks from some other skill, I'll just need to double check to make sure you aren't pulling them from skills you got as part of a Training Package.

And Munchy is still working on Medic....

Theros hasn't posted anything for his character Zaras yet, but I've received a couple emails, but I'm not sure if my responses are getting through. Also seemed like he might of sent a couple that didn't get through to me.
So, Theros, if you are around, please post something...

The Federation is pretty much following the standard procedures.  The drones have been launched, but this system is near the frontier and somewhat isolated.  Best guess is that it would be at least a day before any reinforcements arrive.  Barring any additional Silth arrivals, the Federation forces here should, with a little luck, be able to deal with this situation.
Title: OOC - Stranded in Space
Post by: Maelstrom on October 10, 2005, 05:58:07 PM
I think helping any other unarmed vessels make a hasty retreat would be best but Toulaan would advise insuring our own survival above anything else at this time.

Put him down as a "get the h*** out of dodge" retreat.
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 13, 2005, 04:50:45 PM
If anyone isn't following Nicholas's advice and hasn't posted recently, please do so sometime today as I will be doing the "Plot Advancement" posting tonight.  Currently I'm assuming that you will be heading to the L5 departure point.
Title: OOC - Stranded in Space
Post by: lonejedi on October 13, 2005, 05:05:13 PM
The L5 Jump Point is where Reegus has this boat pointed.  It didn't sound like there was anyone else along the way that could use help (besides us, of course), so I'm expecting us to arrive there (probably with guns blazing) and jump ASAP.
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 13, 2005, 05:42:19 PM
Quote from: QUOTE(lonejedi @ Oct 13 2005, 05:05 PM)
The L5 Jump Point is where Reegus has this boat pointed.  It didn't sound like there was anyone else along the way that could use help (besides us, of course), so I'm expecting us to arrive there (probably with guns blazing) and jump ASAP.
Well, nobody's pointed the sensors towards the L5 point yet to see what might be between here and there....
Title: OOC - Stranded in Space
Post by: crayok on October 14, 2005, 08:45:57 PM
Well , since it worked so well last time i tried to use the sensors ... :P
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 19, 2005, 03:27:27 AM
All right, it's off to reread all the sections on Starship Combat.  Got a little delayed with other issues but I'm back into again.  heh heh heh   B)
Title: OOC - Stranded in Space
Post by: munchy on October 19, 2005, 05:45:11 PM
Darn, sorry. Had not really time but am still reading. Have two weeks off work now and hope that I will be able to post more regularly now - and keep it that way after work starts again.
Again, sorry to all.
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 20, 2005, 05:22:45 PM
A couple of questions.  How many of you would prefer to make your own dice rolls (using the online dice roller) and how many prefer me to do the rolling?  obviously if a roll needs to be made and it isn't done in a reasonable amount of time for whatever reason, then I would still go ahead and do it at some point rather than hold up the game.

And, specifically for this weeks upcoming battle, seeing as this was really just going to be a lead in for the actual adventure, do you want me to basically work through the whole thing tonight, making appropriate rolls and assuming logical actions for your characters, or would you prefer to do it in smaller pieces, with opportunities to respond.

I'm tending towards the second option as it will give more of a chance to demonstrate in more detail what choices are available and what actions characters can take during a space combat.  It might leave a couple people with very little to do for a little while though.  Of course another reason for taking it slower is that I haven't done as much prep work as usual for my weekly Thursday plot advancement, being somewhat tied up with issues both at work and with my Website. ( Referring to the Shout box, I'd actually score it ob1knorrb 1 - Tolkien Enterprise 1 - merp.com 0)

Also, being a playtest situation, I've been tending to post more game mechanic type info in the In Character thread than in the OOC thread, would you prefer to see that here instead, particular postings where I list what the possible options are?
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 20, 2005, 05:51:15 PM
The folk who don't have responsibilities in the battle could always roll dice for the Silth!

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: crayok on October 20, 2005, 06:44:02 PM
I am more inclined towards the
"make a huge load of rolls for the gm and let him sort the whole thing out" :P

For the second it's definetely the 'do it in smaller pieces'

Separating the Narrative and Technical stff would make it teious at best to follow the whole thing. Unless the narrative gets repeated in the OOC technical post , but then you'd be double posting ...
So let both appear in IC thread as you've done until now i say !
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 20, 2005, 07:09:43 PM
Quote from: QUOTE(munchy @ Oct 19 2005, 05:45 PM)
Darn, sorry. Had not really time but am still reading. Have two weeks off work now and hope that I will be able to post more regularly now - and keep it that way after work starts again.
Again, sorry to all.
Ahh, but have you got a character sheet for me?
Title: OOC - Stranded in Space
Post by: lonejedi on October 20, 2005, 07:57:07 PM
Especially for this "introductory" battle, I'd be happy to see the GM do a whole mess of rolling and actions on my behalf so that I can get a feel for some of the sci-fi mechanics that may be unique from the regular HARP rules... especially since the outcome is largely pre-destined ;)
Title: OOC - Stranded in Space
Post by: TJ on October 21, 2005, 01:58:09 AM
I am in complete agreement with Jason.
GM rolls the dice (as I have always experienced in online games) and for this first battle run the characters with logical moves - but if a big decision comes up pause the combat and bring us up to date and then post the options.

Without the rules I had no idea that my character could deploy decoys - but thanks to Nicholas I went with that.  Also so that we can best understand the feel of the game - post the game mechanics in with the post to ensure we read both together.
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 21, 2005, 05:06:35 AM
Ok, a little pre-combat math.  The Silth fighter fires missiles at the Jenny Allen from 500,000 km away
So, how long until the missiles get to you?
Formula is:
T = (-U + square-root ( (U x U) + (2 x A x D) ) ) / A
where T is time, U is initial velocity, A is acceleration and D is distance.

Stealing numbers right out of the book, missiles are rated for 1200g acceleration, so A is 12 km/s

Both the Jenny Allen and the Silth fighter are basically moving in the same direction at 1/2 speed, so although there should be a value for U, because the initial velocity relative to each other is basically 0, that is what I'm going to use.
That reduces the formula to
T = (square-root (2 x A x D) ) / A
T = (square-root (2 x 12 x 500,000) ) / 12
T = (square-root(12,000,000) ) / 12
T = 3464 / 12
T = 288.6 seconds

Combat can be done in either 1 minute turns or in 2 second rounds, so that gives us 4 turns and 24 rounds

I'm fudging things a bit with the math for purposes of the combat since your two ships are actually flying at angles to each other and not parallel to each other. However, for purposes of not giving myself a headache, I'm going to assume that you don't get within ship to ship combat range of each other until after the missiles have been dealt with.  
I actually ended up coming home, having dinner and falling asleep for several hours, so I've just finished marking the pages I need to refer to for the combat, but I won't get the actual skill rolling portions done until tomorrow or Saturday.  I've decided that at least for the initial missile combat I'll do all the skill rolls and actions, but describing the choices in enough detail that you should be able to make some judgement calls for the ship to ship portion of the combat (assuming there is one).  

Now, a question for Nicholas, how many missiles does a Silth fighter generally carry?
In the example combat in the book, I believe the fighters are two person fighters and at one point it mentions that "the other starfighter decides to fire all his missiles in a single salvo"  then later [starfighter is moving] "at maximum acceleration with six missiles racing ahead"
So, I guess that two person fighters carry 6 missiles.  How about one person fighters?
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 21, 2005, 09:27:03 AM
A one-person fighter will also carry six missiles.

Of course, unless that fighter has an onboard AI to handle the gunnery, the pilot is going to have to choose between concentrating on flying or fighting once the combat goes into round-based mode.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: Maelstrom on October 21, 2005, 01:33:54 PM
It's rather fun to roll for your own skills but will be satisfied with whatever the GM wants to do.  In the Monoliths game we usually roll for 10 to 15 skills we think our character uses in that post and the GM determines which skills we actually use.  It's kind of fun to do it that way and it makes the anticipation of the GMs reply much higher.  :P

I, too, think it would be best to get bits of technical stuff in the IC thread.  Otherwise, there'd be too much referring back and forth between the OOC and IC threads.  :(
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 21, 2005, 10:51:34 PM
Quote from: QUOTE(NicholasHMCaldwell @ Oct 21 2005, 09:27 AM)
A one-person fighter will also carry six missiles.

Of course, unless that fighter has an onboard AI to handle the gunnery, the pilot is going to have to choose between concentrating on flying or fighting once the combat goes into round-based mode.

Best wishes,
Nicholas
The fighter in this combat is a two person model, have to give him a bit of a chance  :D
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 23, 2005, 12:31:00 AM
Alright, the results of the missile battle are in!  I decided to doing the rolling and everything myself for this one, and it seems like most people wanted to see the game mechanics in the posts, which is what I prefer as well.

I think I did fudge things a little by reducing the penalties for number of missiles within a turn for a characters based on the success of a previous characters actions within the same turn.
I guess that could almost make sense for the turn (1 minute) based combat, although I should probably done initiative rolls for everyone to determine what order they did their actions in instead of always going in the same order.
Wouldn't make sense for a 2 second round where everything is happening basically at the same time.
What do you think Nicholas (and anyone else)?
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 23, 2005, 12:05:25 PM
Quote from: QUOTE(ob1knorrb @ Oct 23 2005, 12:31 AM)
Alright, the results of the missile battle are in!  I decided to doing the rolling and everything myself for this one, and it seems like most people wanted to see the game mechanics in the posts, which is what I prefer as well.

I think I did fudge things a little by reducing the penalties for number of missiles within a turn for a characters based on the success of a previous characters actions within the same turn.
I guess that could almost make sense for the turn (1 minute) based combat, although I should probably done initiative rolls for everyone to determine what order they did their actions in instead of always going in the same order.
Wouldn't make sense for a 2 second round where everything is happening basically at the same time.
What do you think Nicholas (and anyone else)?
That was a pretty good run through of a significant portion of the vehicle combat rules. Perfectly fine to allow successes of other personnel to affect the penalties for those who act later in the same turn.

There's one potential mistake (and it is undoubtedly a lack of clarity in the manuscript). The Silth launched the missiles as two salvos. Consequently, the PCs should have had to defend against two groups of missiles, e.g. dodge one batch of 3 missiles or dodge the other batch. The advantage is that each batch is easier to defend against because the penalties are lower. The disadvantage is that really good rolls would only remove one batch.

I say potential mistake in that it is much simpler to treat all incoming missiles as one batch once they've locked and HARP's key features are simplicity and flexibility.

Any thoughts?

Anyway, good work everyone and I look forward to the round-based dogfight.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 23, 2005, 03:39:47 PM
I thought perhaps I should be doing the missiles as two seperate batchs, it would make it easier for the players to deal with.  As you said, the downside is if you have two batches coming in and you get a really good roll, then it might get wasted.  i.e. in the combat I did, if you were dodging the first batch of three and you rolled well enough to dodge four missiles, then you'd loose out on the last one.  Of course, if you take into account the penalty for the extra three missiles in the other batch, then you wouldn't have rolled high enough to dodge that many anyway. Overall, I think dodging seperately would increase the odds of survival

The other thing is, what about missiles fired from seperate enemy's?  If there are two ships firing missiles at you at the same time, do you treat those seperately as well?
Some sort of Sys Op's option to handle missiles in alternate ways might be nice.

Another question that I thought of, is what actions can you take against missiles fired at another ship?  I originally thought that I would have the Silth fighter fire one salvo at the Passenger Liner, then have the Jenny Allen try and intercept them.  I figure that fancy flying wouldn't help at all, but EW probably would.
Decoys would be questionable.  I would think that your decoys would be set up to mimic your own ship, so unless you had some specifically set up to mimic a passenger liner, they probably wouldn't work.

It also wasn't entirely clear in the "Destroying Missiles by Point Defense" section, but from the example a little further on I figured that Point Defense can only be used just before the missiles hit.  i.e. basically only once per missile/salvo.  Is that correct?

It was fun to work through the combat and fairly easy once you get the hang of it.  The first turn took me quite awhile to figure out, but the following ones were quick.

The last question is, how many decoys would the various ships likely carry?  I figured a dozen for a scout ship would be reasonable.  It might be in the manuscript somewhere but I didn't spot it.
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 23, 2005, 06:23:47 PM
Quote from: QUOTE(ob1knorrb @ Oct 23 2005, 03:39 PM)
I thought perhaps I should be doing the missiles as two seperate batchs, it would make it easier for the players to deal with.  As you said, the downside is if you have two batches coming in and you get a really good roll, then it might get wasted.  i.e. in the combat I did, if you were dodging the first batch of three and you rolled well enough to dodge four missiles, then you'd loose out on the last one.  Of course, if you take into account the penalty for the extra three missiles in the other batch, then you wouldn't have rolled high enough to dodge that many anyway. Overall, I think dodging seperately would increase the odds of survival

The other thing is, what about missiles fired from seperate enemy's?  If there are two ships firing missiles at you at the same time, do you treat those seperately as well?
Some sort of Sys Op's option to handle missiles in alternate ways might be nice.

Another question that I thought of, is what actions can you take against missiles fired at another ship?  I originally thought that I would have the Silth fighter fire one salvo at the Passenger Liner, then have the Jenny Allen try and intercept them.  I figure that fancy flying wouldn't help at all, but EW probably would.
Decoys would be questionable.  I would think that your decoys would be set up to mimic your own ship, so unless you had some specifically set up to mimic a passenger liner, they probably wouldn't work.

It also wasn't entirely clear in the "Destroying Missiles by Point Defense" section, but from the example a little further on I figured that Point Defense can only be used just before the missiles hit.  i.e. basically only once per missile/salvo.  Is that correct?

It was fun to work through the combat and fairly easy once you get the hang of it.  The first turn took me quite awhile to figure out, but the following ones were quick.

The last question is, how many decoys would the various ships likely carry?  I figured a dozen for a scout ship would be reasonable.  It might be in the manuscript somewhere but I didn't spot it.
I've added an explicit SysOp's Choice on the topic of multiple salvos. Regarding EW, I've added a note that it can be used to protect other vessels.  Point Defense is indeed only for the last round/turn (due to the short range of the microlasers and miniautocannon) and this has been emphasised more strongly.

Regarding decoys, the manuscript now says:
"Note that ships will have a finite number of decoys. Shuttles usually carry up to six, freighters and scoutships perhaps a dozen, while a naval corvette would be equipped with twenty. (Starfighters are too small to have decoys.) Each decoy is about the same size and price as a maintenance pod. Use them wisely."

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 23, 2005, 08:48:17 PM
All players in this game are Required and Requested With All Despatch to send me an email which gives their real name and character name.  (Feeling a bit Nelsonian there)

Assuming of course, that you want to be listed as a playtester for HARP SF.

The HARP SF manuscript isn't quite finished yet, but it soon will be.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 24, 2005, 07:10:52 PM
Quote from: QUOTE(NicholasHMCaldwell @ Oct 23 2005, 08:48 PM)
All players in this game are Required and Requested With All Despatch to send me an email which gives their real name and character name.  (Feeling a bit Nelsonian there)

Assuming of course, that you want to be listed as a playtester for HARP SF.

The HARP SF manuscript isn't quite finished yet, but it soon will be.

Best wishes,
Nicholas
I think you've got all my info already, but if anything is missing, let me know and I'll send an email your way
Title: OOC - Stranded in Space
Post by: lonejedi on October 24, 2005, 07:21:35 PM
I sent my info last night via the board's e-mail system.  If it didn't make it, please let me know :)
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 24, 2005, 07:39:38 PM
Quote from: QUOTE(ob1knorrb @ Oct 24 2005, 07:10 PM)
Quote from: QUOTE(NicholasHMCaldwell @ Oct 23 2005, 08:48 PM)
All players in this game are Required and Requested With All Despatch to send me an email which gives their real name and character name.  (Feeling a bit Nelsonian there)

Assuming of course, that you want to be listed as a playtester for HARP SF.

The HARP SF manuscript isn't quite finished yet, but it soon will be.

Best wishes,
Nicholas
I think you've got all my info already, but if anything is missing, let me know and I'll send an email your way
I do.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 24, 2005, 07:43:32 PM
Quote from: QUOTE(lonejedi @ Oct 24 2005, 07:21 PM)
I sent my info last night via the board's e-mail system.  If it didn't make it, please let me know :)
Got it. Acks sent to all who have sent in their details.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 26, 2005, 11:27:57 AM
I'm expecting Brent to commence the dogfight on Thursday. As this should be the Jenny Allen vs 1 fighter, the tactical choices are fairly simple and the tasks of the engineer and EW officer are to maximise DB and the two gunners to blow the fighter to atoms. The two tactical choices are: should the pilot fly defensively (improve DB maybe) or offensively (improve gunners OB maybe)?

The second choice is, in any round where Reegus (your pilot) wins initiative, Reegus decides the attack range of both the Jenny Allen and the fighter. Do you want to engage closely, hoping the gunners can use the lesser penalties to take out the fighter but risking retaliation? Or keep a distance and hope for lucky shots by your gunners and no open-ending by the Silth fighter?

Note that unless Brent has given the Silth an AI, they can't boost their DB by finetuning shields or EW.

You've got a few minutes in game time to discuss tactics (and a day and a bit in real time), so I'd use it.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: crayok on October 26, 2005, 12:23:14 PM
The distance to choose would be where we can both have lasers and autocannons maul the enemy ...
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 26, 2005, 09:07:31 PM
Quote from: QUOTE(crayok @ Oct 26 2005, 12:23 PM)
The distance to choose would be where we can both have lasers and autocannons maul the enemy ...
Mark II Lasers have a 200km Range Increment in space
Mark III Autocannon have a 150km Range Increment in space

However if you can maul the Silth, they can maul you.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 27, 2005, 04:09:24 PM
Yes, the Dogfight begins (and hopefully finishes) tonight.
If specific actions are not posted (particularly for Reegus) my assumption will be that he is flying defensively and will move in just close enough for the Autocannons to be in range.  I'll have to double check the posts, I don't think we specified which weapons our two Gunners are at.  If it doesn't say otherwise somewhere, I think I'll have Phil on the Auto Cannons, big and noisy, more his style!
Title: OOC - Stranded in Space
Post by: TJ on October 29, 2005, 02:05:32 AM
Quick comment on the recent battle....
Master Ob1knorrb - you did an excellent job with the battle.  The descriptions were complete and high quality. The number crunching behind the scene was generally understandable - though a few things either confused me or lost my interest (distance calculations, etc.)

I thought Ryan was supposed to be the guy controlling the decoys since Prescott was doing the shields - but then again his space pilot skills were higher than mine so we were better off.

All around nice job!
So far... I am about 99.9% sure I will be picking up these rules (though I may need to have other people GM it since I don't think I could handle all of those calculations).

Thom
Title: OOC - Stranded in Space
Post by: lonejedi on October 29, 2005, 03:06:04 AM
A lot of the math going by is stuff I all recognized... but without the context from the book I found myself kind of lost by it all.  And not knowing what my game-mechanics options are as a pilot is a little rough.  I found the detailed descriptions (both in terms of the mechanics and the story) to be extremely helpful in figuring out what was going on, though :)

Once the v5.8.1 release of PCGen is out we (CMP) are going to be cranking HARP data set production back up again, so I know that I'll be standing in line for a copy ;)  (We might even be selling them from our GenCon booth again ;)).
Title: OOC - Stranded in Space
Post by: crayok on October 29, 2005, 07:17:05 AM
One remark though ... operating the shields on a round basis is near useless unless you're very very high skilled
even without our SM lousy rolls he made for me i would have ended with giving more negative DB than positive DB
we would have fared better without my tampering the shields :(
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on October 29, 2005, 10:52:17 AM
In terms of the math, all of the formulae are in the book with examples and the numbers have been rigged to simplify the results. A SysOp who wanted things to move at the speed of plot could get away with it as long s/he disallowed missiles. Get rid of missiles and then all space battles are speed of plot to see if they happen and then weapon duels to resolve.

I'm sure someone will come up utilities to do all the number-crunching as well.  I might even write some myself.

In terms of round-based combat, two seconds is a very short time. (Admittedly it's great when you have to write firearms rules as everything is either single shot or burst. There's no hassles about double-taps etc.) So hence the Very Hard difficulty degree. Even with the diabolical dice roller, Very Hard is perhaps too harsh., however.

I will consult with the other playtest groups to see how they would feel about turn-based combat going to Light (+20) and round-based combat going to Hard (-20).

You've probably earned your keep as playtesters already, but please do carry on.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: ob1knorrb on October 29, 2005, 04:02:54 PM
I'll be the first to admit that I did way more math for this than I would for a normal game session.  I would usually just make up a few numbers and fudge whatever I needed.  However, for purposes of understanding and testing the game, and generating a couple handy formulas for use in later games, I figured it was worth the effort to go through the exercise of doing the math.
Have to run, but I'll add a few more comments later in the weekend.
Title: OOC - Stranded in Space
Post by: Maelstrom on November 01, 2005, 02:25:11 PM
Apologies to all for my sudden disappearing act.  I check this site from work and my boss thinks it's a chat room and gave strict orders not to patronize this store from work.  I'll check in during the weekends.
Title: OOC - Stranded in Space
Post by: ob1knorrb on November 01, 2005, 03:15:47 PM
No problem, I usually do the major posting on Thursday so people have Friday and the weekend to respond.  I will be doing a followup to everyone's postings tonight as well but not a major plot advancement yet.
I sneek the occasional peek and short post in from work, but the majority of my online gaming is done from home.
Title: OOC - Stranded in Space
Post by: ob1knorrb on November 03, 2005, 03:36:01 PM
Quote from: QUOTE(NicholasHMCaldwell @ Oct 29 2005, 04:52 AM)

In terms of round-based combat, two seconds is a very short time. (Admittedly it's great when you have to write firearms rules as everything is either single shot or burst. There's no hassles about double-taps etc.) So hence the Very Hard difficulty degree. Even with the diabolical dice roller, Very Hard is perhaps too harsh., however.

I will consult with the other playtest groups to see how they would feel about turn-based combat going to Light (+20) and round-based combat going to Hard (-20).

 
An alternative to this could be something similiar to a house rule one gaming group I was in had for a Starship Combat game we used to play.  We called it the "Familiar Fighter" Bonus.
It was something like for each combat you survived in the same ship, you would gain a +1 ( or maybe 2) bonus for future combats, up to a max of 20 (I think).
For HARP I think you would need to pick a specific skill, whatever station you normally work, and only those skills such as Signalling where you are going for a bonus based on the manuever table.
I think it would be particularly suitable for the round based combat where you are working mostly on instinct.
It was meant to reflect the fact that even if you have two vehicles that are exactly the same model, each one will have certain quirks unique to that vehicle.  Anyone who's ever owned a car can attest to this.
If the Sys Op is feeling particularly generous, they could allow half the bonus to apply to another vehicle that was the same model.
So, using a Star Wars example.  If Luke is flying the same X-Wing fighter that he's flown in numerous previous dogfights, he'd get a +20 bonus on piloting because he knows exactly how to twitch the controls to do an exact 180 degree turn.
If he ends up flying Wedge's X-Wing for some reason, he might get a +10 bonus if the Sys Op is feeling generous.  If he ends up in an A-Wing that he has never flown before, no bonus.

It was a fun rule, we were using a variation of the old FASA Battlestar Galactica boardgame and I think a variation of the FASA Star Trek rules for the Roleplaying rules.  It was interesting to see how upset players could get if they survived a dogfight but their Viper ended up being destroyed and they'd have to start earning the bonus over again from scratch in a new ship
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on November 03, 2005, 03:42:11 PM
Quote from: QUOTE(ob1knorrb @ Nov 3 2005, 03:36 PM)

An alternative to this could be a house rule one gaming group I was in had for a Starship Combat game we used to play.  We called it the "Familiar Fighter" Bonus.
It was something like for each combat you survived in the same ship, you would gain a +1 bonus for future combats, up to a max of 20 (I think).
 
Although the Familiar Fighter is a nice idea, the bookkeeping could easily get out of control for a multi-skilled character.

The discussion with the other playtest groups has recommended keeping turn-based at Medium and adjusting round-based to Light. The manuscript has been modified to reflect this.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: crayok on November 03, 2005, 03:50:25 PM
Quote from: QUOTE(NicholasHMCaldwell @ Nov 3 2005, 04:42 PM)
The discussion with the other playtest groups has recommended keeping turn-based at Medium and adjusting round-based to Light. The manuscript has been modified to reflect this.
Are you saying that it is easiest now to do it round-based than turn-based ?
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on November 03, 2005, 03:54:35 PM
Quote from: QUOTE(crayok @ Nov 3 2005, 03:50 PM)
Quote from: QUOTE(NicholasHMCaldwell @ Nov 3 2005, 04:42 PM)
The discussion with the other playtest groups has recommended keeping turn-based at Medium and adjusting round-based to Light. The manuscript has been modified to reflect this.
Are you saying that it is easiest now to do it round-based than turn-based ?
No! Miskeyed. Round-based is now merely Hard (-20), turn-based is still Medium.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: ob1knorrb on November 03, 2005, 05:29:12 PM
Quote from: QUOTE(NicholasHMCaldwell @ Nov 3 2005, 09:42 AM)

Although the Familiar Fighter is a nice idea, the bookkeeping could easily get out of control for a multi-skilled character.

The discussion with the other playtest groups has recommended keeping turn-based at Medium and adjusting round-based to Light. The manuscript has been modified to reflect this.

Best wishes,
Nicholas
Do you mean "Hard" for Round Based? "Light" would make it easier than Turn Based

EDIT: I seem I'm too slow, missed two postings while putting this in. Miskeyed.
Title: OOC - Stranded in Space
Post by: ob1knorrb on November 03, 2005, 06:30:54 PM
Quote from: QUOTE(NicholasHMCaldwell @ Nov 3 2005, 09:54 AM)
Quote from: QUOTE(crayok @ Nov 3 2005, 03:50 PM)
Quote from: QUOTE(NicholasHMCaldwell @ Nov 3 2005, 04:42 PM)
The discussion with the other playtest groups has recommended keeping turn-based at Medium and adjusting round-based to Light. The manuscript has been modified to reflect this.
Are you saying that it is easiest now to do it round-based than turn-based ?
No! Miskeyed. Round-based is now merely Hard (-20), turn-based is still Medium.

Best wishes,
Nicholas
Okay, can seem to delete my last post (or type properly) so I'll just quote the post with the answer so things make sense looking at them later  :D
Title: OOC - Stranded in Space
Post by: ob1knorrb on November 04, 2005, 04:12:31 AM
Sorry, but my next major posting will be delayed abit.  Just picked up a new computer and will be fighting it into submission over the next couple of nights.
Title: OOC - Stranded in Space
Post by: crayok on November 04, 2005, 07:55:54 AM
Don't let it get the upper hand !! :D
Title: OOC - Stranded in Space
Post by: ob1knorrb on November 09, 2005, 08:09:54 PM
Well, it's been an insanely busy week for me, and I haven't posted nearly as much as I had wanted, but I should be okay for doing a major posting tomorrow.  So, any last minute actions before the door to the Engine room gets cracked open?  I'll try and do a short post in the In Character section tonight with a few more details to lead into tomorrow nights posting.
Title: OOC - Stranded in Space
Post by: crayok on November 10, 2005, 09:23:34 AM
Once the door is opened
1 ) Note where fires are still on
2 ) Ponder the risks of explosion
3 ) Direct the other guys with me to the fires still burning that seems critical.
4 ) Check out the extent of damage.
5 ) Lend a hand if they can't put out the fires.

This should be enough 'till i come back on monday :P
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on November 10, 2005, 05:09:01 PM
In the IC thread, lonejedi wrote:
"It'll really depend on how bad the damage was to the ship's computers, I suppose. I'm trying to find us a vector to take as soon as the fire is under control... but whether she'll take it or not is another matter."

In the Tintamar setting, the destination is set on entry into hyperspace. The buffeting received by the Jenny Allen has undoubtedly altered the actual destination. What a pilot cannot do is alter the destination once in hyperspace. You'll exit hyperspace somewhere.

Also, normal hyperspace travel in Tintamar is 1 day per light-year. Either Brent will need to gloss over some days or weeks of travel OR he'll need to rule that the buffeting somehow pushed the Jenny Allen into a higher hyperspace quantum so will emerge sooner. Of course since this was completely accidental, this probably means that the ship is in for a battering when it emerges as the hyperspace field is probably very unstable.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: lonejedi on November 10, 2005, 05:15:06 PM
Quote from: QUOTE(NicholasHMCaldwell @ Nov 10 2005, 05:09 PM)
In the Tintamar setting, the destination is set on entry into hyperspace. The buffeting received by the Jenny Allen has undoubtedly altered the actual destination. What a pilot cannot do is alter the destination once in hyperspace. You'll exit hyperspace somewhere.
Yeah... I had to guess.  Or maybe Reegus was just bluffing his boss a little ;)
Title: OOC - Stranded in Space
Post by: ob1knorrb on November 11, 2005, 06:14:11 AM
My job continues to interfere with my gaming time (I need to win the lottery!). Once again, I didn't get posted as much as I wanted to.  I'll get more added over the weekend.
Title: OOC - Stranded in Space
Post by: ob1knorrb on November 14, 2005, 05:55:21 PM
Okay, got a little more added over the weekend.  The characters have a few days in game time before you will drop out of hyperspace, so fill the next few days with whatever roleplaying posts you like.  A good portion of that time can be spent cleaning up the mess in the Engine Room.
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on November 16, 2005, 02:17:29 PM
Playtester Names: I have Brent and the real people who masquerade as Prescott Harland, Ryan DeWitt, Reegus Raalter, Phill, and The Frying Dutchman.  Can the rest of you please send in your real name and character pairings ASAP?

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: crayok on November 16, 2005, 02:49:23 PM
Masquerading ?!?  :blink:
Outrageous ! blasphemous !!!  :angry:

I AM PRESCOTT HARLAND !!!  :)  ;)  :D  :lol:
Title: OOC - Stranded in Space
Post by: ob1knorrb on November 18, 2005, 03:45:16 AM
It's Thursday night, but I'm going to delay the next major posting until Monday or Tuesday.  This will give everyone a chance to do a few posts to cover the several day gap between putting out the fire and the exit from hyperspace.  Also, I'm leaving town for the weekend and taking my HARP Sci Fi manuscript with me, I want to give another good read and check into some of the questions raised in the postings and become a little more familiar with the sections relevant to the next part of the adventure.  A bit of a preview though, the next big posting is basically going to be the original introduction I did up for this campaign:
Quote from: QUOTE
Description: This game will serve to Play test the upcoming HARP Sci Fi game system. The ship the players are on has been attacked by Slith (a nasty reptilian race) raiders and has found itself stranded in an unknown solar system. The good news is that there is a habitable planet in the system, the bad news is that the ship is too badly damaged to land, the good news is that there is another (very large!) ship in orbit around the planet. The bad news is it isn't answering hails. The good news is that it appears that at least part of the ship is still functional...

So, think of what you might want to do from there...

Now, I'm going to take a bit of time and figure out what all those explosions are over on the ICE forums.  I hate it when I'm so busy at work that I don't even have time to peek at the forums  :o  :D  <_<
Title: OOC - Stranded in Space
Post by: Maelstrom on November 19, 2005, 08:50:13 PM
Quote from: QUOTE(ob1knorrb @ Nov 17 2005, 09:45 PM)
I hate it when I'm so busy at work that I don't even have time to peek at the forums  :o  :D  <_<
At least you can do that.  My boss made it perfectly clear that chat rooms aren't kosher at work and he thinks message forums are chat rooms.   :angry:
Title: OOC - Stranded in Space
Post by: crayok on November 21, 2005, 09:36:37 AM
At MY job we've got someone in the network ...hmmm  department ? .... that as gotten the nickname "Deny" , guess why ? :P

Here chat rooms out of question ... you can't even access them.
Heaven thanks forums cannot be blocked without blocking internet access ;)
Title: OOC - Stranded in Space
Post by: Maelstrom on November 21, 2005, 11:54:08 PM
And just today my manager put in his 2 weeks notice and was allowed to leave post haste.  Mortgage sales reps and managers tend to be shown the door the day they give their 2 week notice.  Can't have that sabotage thing going on.

Guess I can now post from work again.  :lol:
Title: OOC - Stranded in Space
Post by: ob1knorrb on November 25, 2005, 06:59:58 PM
Soon!  I'll be mosting more soon, I promise!  Missed Thursday night posting again...   :blink:
Title: OOC - Stranded in Space
Post by: crayok on December 01, 2005, 07:55:58 AM
*cry in despair*
Where are my repairing rolls ?
*cry of anguish and despair*

Damn those pilots ! :P
Title: OOC - Stranded in Space
Post by: ob1knorrb on December 01, 2005, 04:40:56 PM
Quote from: QUOTE(crayok @ Dec 1 2005, 01:55 AM)
*cry in despair*
Where are my repairing rolls ?
*cry of anguish and despair*

Damn those pilots ! :P
Oh, don't worry, the stuff you could get to from the inside was minor, and you had a week to fix it.  Wait until you get access to the outside of the ship, then you'll need to make rolls just to identify the parts that are wrecked, much less fix them  ;)
Title: OOC - Stranded in Space
Post by: ob1knorrb on December 02, 2005, 05:30:10 AM
Quote from: QUOTE
OOC: would it be possible for Toulaan to use his psionic abilities to meld with the computer during a battle and add some bonus to the operator of that system. Kind of smooth the internal working of that system for greater efficiency?

After flipping through some of the Psionic abilities again, I would think that you could probably use Electrical Control, or possibly Electrical Melding to do something like this.  Probably making a roll with similar modifiers to the other Combat rolls.  Nicholas, what do you think?  The description for the Electrical Control skill is geared towards keeping malfunctioning equipment working, or causing malfunctions, or interfering with a devices functioning, so what about using it to boost the performance of an already functioning device?  I'm not sure how you would break down how this would work for the various tiers, I'd say perhaps the standard sort of +5 per tier bonus.
Title: OOC - Stranded in Space
Post by: crayok on December 02, 2005, 07:57:14 AM
The problem i see with "boosting" equipment is that it stresses out the equipment who probably was not designed to wield that much stress. You should maybe include a breakdown chance after end of use , minimal for low boost to 99.99% for really big ones.
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on December 02, 2005, 03:46:04 PM
It is a possible application of Electrical Control. If pushed, I would allow it starting at Tier 2 (bonus of +5) rising to Tier 5 (bonus of +20). However, I would require the activator to make Engineering maneuvers at the difficulty levels given for "Tinkering with Equipment". Failure or fumbling is an opportunity for a malfunction roll, with a d100-20 roll on the Malfunction Table if a malfunction occurs.

But to be honest, I'd have to be pushed to allow it.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: crayok on December 02, 2005, 04:45:25 PM
You'd have to limit the size of the equipment that can be boosted ...
but that's more the role of Psion scaling :P
Title: OOC - Stranded in Space
Post by: lonejedi on December 06, 2005, 02:37:59 AM
Ack!  The forum spontanteously stopped sending me e-mail notifications again so I almost let this adventure slip my mind.  At least it looks like it hasn't gone far ;)  I'm back paying attention again now, though :D
Title: OOC - Stranded in Space
Post by: ob1knorrb on December 06, 2005, 03:20:32 AM
It's done that to me a couple of times too.  I figure nobody has posted anything, then finally check after a few days and there's three or four items.
Title: OOC - Stranded in Space
Post by: munchy on December 08, 2005, 09:14:23 PM
Hi,
I just wanted to say that I'm really sorry for posting so sparsely. My work keeps me extremely busy at the moment and I don't see an end to that until Christmas and then it's probably only for the holiday.
So, although it has been fun reading and posting, I will have to reduce my appearances here to reading. I'm sorry if I caused any inconvenience but it is just not manageable with the load of work at the moment.

Enjoy gaming.
Best Wishes
munchy
Title: OOC - Stranded in Space
Post by: ob1knorrb on December 08, 2005, 09:42:48 PM
That's perfectly understandable, I'll figure out how to phase the Medic (and Zaras) out once you get onto the big ship.  Feel free to post in this OOC area any time the urge hits.
Title: OOC - Stranded in Space
Post by: Gribble on December 08, 2005, 10:42:53 PM
The doc would be happy to fall out with him.  It would be a good opprtunity to see how a vibroknife works in a kata style ...
Title: OOC - Stranded in Space
Post by: crayok on December 09, 2005, 07:50:31 AM
it works ... just don't try it on yourself :P
Title: OOC - Stranded in Space
Post by: TJ on December 13, 2005, 02:21:52 AM
Just to clarify my reasoning on the selection of the away team...
Dutch and Phill are the main combat oriented guys which gives them a chance to do some fighting.  Prescott's the engineer type and he's going to examine the ship.  Zaras and the medic are going so our GM can kill them off.   :P

Reegus needs to monitor the area from our ship.
Toulaan is keeping a feel out for possible things of concern.
The Doctor gets to stay behind and get drunk....  :D
Title: OOC - Stranded in Space
Post by: Maelstrom on December 15, 2005, 04:05:27 AM
Quote from: QUOTE(Tjones67 @ Dec 12 2005, 08:21 PM)
Toulaan is keeping a feel out for possible things of concern.
 
Precisely what I had in mind.


My apologies for my posting rate declining so dramatically.  The company (Lehman Brothers) that bought my company is hyper senstive about security and this site is blocked as well as all my web-based email.  I am now stuck posting from home with gives me about 1 chance a week to post.  I'll try and keep posting as I can each week.  If I can't keep up that schedule I'll make arrangements with Brent.

For now I'm still in and will keep Toulaan helping the group as much as possible.
Title: OOC - Stranded in Space
Post by: ob1knorrb on December 15, 2005, 06:07:08 PM
My posting for the next few weeks will be pretty sporadic as well, I've got all sorts of Festive events to go to, in fact, I probably won't get my Thursday posting done tonight, although I'll try and at least get you landed.
Title: OOC - Stranded in Space
Post by: ob1knorrb on January 03, 2006, 01:34:05 AM
Okay, I'm back from vacation and should be able to put together an I.C. posting tomorrow night once I've had a chance to catch up on emails and other fun things.
Title: OOC - Stranded in Space
Post by: TJ on January 03, 2006, 01:38:11 AM
Welcome back.... Looking forward to finding out what is on that ship of yours out there.  :D
Title: OOC - Stranded in Space
Post by: lonejedi on January 03, 2006, 03:31:25 AM
Welcome back, indeed!  Reegus is tanned, ready and rested to resume this doomed... uh, "exciting" flight! :)
Title: OOC - Stranded in Space
Post by: ob1knorrb on January 12, 2006, 06:59:58 PM
I'll be moving things on a little more tonight, you've got about 8 hours to post any more actions you want to take...
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on January 12, 2006, 08:24:55 PM
Personally I'd suggest that players start looking to see how they can get their DB up to max. Not that a firefight is imminent or anything (whistle nonchalantly), but now would be a good time to see if your spacesuit is actually an armored spacesuit and ask Brent nicely for the Player's Tip: Staying Alive in a Firefight and Combat Actions sections of the manuscript.

Brent: you are hereby authorised to distribute these sections as you deem appropriate for the running of the game.

Players: You are only allowed to use such portions for this game and must not distribute them to third parties.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: TJ on January 12, 2006, 09:57:40 PM
Quote from: QUOTE(NicholasHMCaldwell @ Jan 12 2006, 04:24 PM)
Personally I'd suggest that players start looking to see how they can get their DB up to max. Not that a firefight is imminent or anything (whistle nonchalantly), but now would be a good time to see if your spacesuit is actually an armored spacesuit
By the way.... I specifically requisitioned the super-armored spacesuits for everyone, and for firearms we have state of the art Military grade stuff....
Yes... I really did, but unfortunately I forgot to requisition sandwiches, so you'll have to make your own.   :P
Title: OOC - Stranded in Space
Post by: lonejedi on January 12, 2006, 11:32:55 PM
What!?!?  No sandiwches?!?!  Then I guess I'll have to quit this lousy game!

j/k ;)
Title: OOC - Stranded in Space
Post by: ob1knorrb on January 12, 2006, 11:37:52 PM
Quote from: QUOTE(NicholasHMCaldwell @ Jan 12 2006, 02:24 PM)
Personally I'd suggest that players start looking to see how they can get their DB up to max. Not that a firefight is imminent or anything (whistle nonchalantly), but now would be a good time to see if your spacesuit is actually an armored spacesuit and ask Brent nicely for the Player's Tip: Staying Alive in a Firefight and Combat Actions sections of the manuscript.

Brent: you are hereby authorised to distribute these sections as you deem appropriate for the running of the game.

Players: You are only allowed to use such portions for this game and must not distribute them to third parties.

Best wishes,
Nicholas
Nah, they won't need that info at all  :P Hee Hee
I'll put them together and send them out tonight.
Title: OOC - Stranded in Space
Post by: ob1knorrb on January 12, 2006, 11:45:00 PM
Well, it's not a sandwich, but:

(http://www.icewebring.com/images/bunny.jpg)
Title: OOC - Stranded in Space
Post by: ob1knorrb on January 13, 2006, 04:44:18 AM
Quote from: QUOTE(Tjones67 @ Jan 12 2006, 03:57 PM)
By the way.... I specifically requisitioned the super-armored spacesuits for everyone, and for firearms we have state of the art Military grade stuff....
Yes... I really did, but unfortunately I forgot to requisition sandwiches, so you'll have to make your own.   :P
Sadly, the spacesuits are regular garden variety spacesuits.  However, there is a suit of light body armor available for each of you for those that care to wear it.  Won't do you much good in a vacuum.  The laser rifles and pistols are very good quality as well.

There are also some blast and riot shields available although I'm not sure I gave anyone the Sheild Training Talent.  Without the talent, the sheilds are only about half as effective.

One strategic note, the emergency airlocks that the people outside the ship used to exit come out on the top of the ship.

How odd, the Stranded In Space page that shows the OOC and IIC threads is still showing Gribbles post as being the last new one instead of the one I just posted.  I'll have to see what it says tomorrow, maybe some minor glitch.
Title: OOC - Stranded in Space
Post by: ob1knorrb on January 17, 2006, 06:26:38 PM
Everyone should start thinking about what they want to do for their next level.  I think once this next encounter is done, I'll level everyone who survives. Of course that could still be a couple months away at the current posting rate...  But, it might take me that long to update the sheets anyway.

Also, everyone should check their Personal Mails on these forums. I sent a note to everyone and so far only lonejedi has replied.
Title: OOC - Stranded in Space
Post by: Maelstrom on January 18, 2006, 05:33:45 AM
Quote from: QUOTE(ob1knorrb @ Jan 17 2006, 11:26 AM) [snapback
27584[/snapback]]
Also, everyone should check their Personal Mails on these forums. I sent a note to everyone and so far only lonejedi has replied.


Negative Captain.  No PM wilting in my inbox from you.
Title: OOC - Stranded in Space
Post by: crayok on January 18, 2006, 09:35:38 AM
Sorry got busy and completely forgot it :P
Still busy tough atm :(
Title: OOC - Stranded in Space
Post by: ob1knorrb on January 18, 2006, 03:28:37 PM
Quote from: QUOTE(Maelstrom @ Jan 17 2006, 10:33 PM) [snapback
27602[/snapback]]
Quote from: QUOTE(ob1knorrb @ Jan 17 2006, 11:26 AM) [snapback
27584[/snapback]]
Also, everyone should check their Personal Mails on these forums. I sent a note to everyone and so far only lonejedi has replied.


Negative Captain. No PM wilting in my inbox from you.

Ok, I just tried again, can you check and see if it's there now?  Thanks.
Title: OOC - Stranded in Space
Post by: ob1knorrb on January 27, 2006, 05:05:50 AM
Ok, I'm a little too bagged to do a good IC posting tonight, got some good stuff planned, hopefully I'll get it posted tomorrow. (Is anyone else having trouble with "Add Reply"?  "Fast Reply" seems to work fine.
Title: OOC - Stranded in Space
Post by: Gribble on January 28, 2006, 11:46:59 PM
pm answered, document read and buttons working fine, captain
Title: OOC - Stranded in Space
Post by: ob1knorrb on January 30, 2006, 04:25:02 PM
Thanks!
As you can see, I didn't manage to get my posting done.  Hopefully in the next day or two.  Just have a few too many things going on that all need to get done yesterday :)
Title: OOC - Stranded in Space
Post by: Maelstrom on January 30, 2006, 06:06:16 PM
Quote from: QUOTE(ob1knorrb @ Jan 18 2006, 08:28 AM) [snapback
27624[/snapback]]
Quote from: QUOTE(Maelstrom @ Jan 17 2006, 10:33 PM) [snapback
27602[/snapback]]
Quote from: QUOTE(ob1knorrb @ Jan 17 2006, 11:26 AM) [snapback
27584[/snapback]]
Also, everyone should check their Personal Mails on these forums. I sent a note to everyone and so far only lonejedi has replied.


Negative Captain. No PM wilting in my inbox from you.

Ok, I just tried again, can you check and see if it's there now?  Thanks.

Downloaded Combat doc and read.
Title: OOC - Stranded in Space
Post by: ob1knorrb on February 02, 2006, 02:38:54 AM
Just a note, for the folks that sent me PM's, I'm not ignoring them, I just can't reply at the moment.  I'm have some weird problem with replies, both the "Add Reply" in forums and any sort of reply in PM.  Only seems to occur when I'm logged in, if I'm in as a guest, then it works fine.  Of course I can't access my PM box if I'm logged in as a guest.
Title: OOC - Stranded in Space
Post by: Maelstrom on February 02, 2006, 03:51:14 PM
Quote from: QUOTE(ob1knorrb @ Feb 1 2006, 07:38 PM) [snapback
28168[/snapback]]
Just a note, for the folks that sent me PM's, I'm not ignoring them, I just can't reply at the moment.  I'm have some weird problem with replies, both the "Add Reply" in forums and any sort of reply in PM.  Only seems to occur when I'm logged in, if I'm in as a guest, then it works fine.  Of course I can't access my PM box if I'm logged in as a guest.


Could you copy of the text you want to quote and paste it in a new PM?  Bit of a pain but it might be a workaround until Ictus gets the bugs worked out of the update.
Title: OOC - Stranded in Space
Post by: ob1knorrb on February 03, 2006, 05:31:39 AM
I got the problem figured out, in my Control Panel under Board Settings I had it set to Rich Text Editor, once I switched it to Standard Editor, things work fine.
Title: OOC - Stranded in Space
Post by: ob1knorrb on February 24, 2006, 05:32:05 PM
Roll call:
Okay, things have been pretty quiet, who all is still here and interested in playing?  Also, any suggestions for me?  Do I need to be moving things along more quickly? less quickly?
This is my first attempt at running a PBP game some suggestions are more than welcome.
I also think with some of the forum changes, perhaps some players haven't been getting notifications of new postings, so I'll try sending a PM to anyone who doesn't check in here by the end of Monday.
Title: OOC - Stranded in Space
Post by: NicholasHMCaldwell on February 24, 2006, 05:51:17 PM
Quote from: QUOTE(ob1knorrb @ Feb 24 2006, 05:32 PM) [snapback
29034[/snapback]]
Roll call:
Okay, things have been pretty quiet, who all is still here and interested in playing?  Also, any suggestions for me?  Do I need to be moving things along more quickly? less quickly?
This is my first attempt at running a PBP game some suggestions are more than welcome.
I also think with some of the forum changes, perhaps some players haven't been getting notifications of new postings, so I'll try sending a PM to anyone who doesn't check in here by the end of Monday.

Start the shooting match. Go on you know you want to.

Best wishes,
Nicholas
Title: OOC - Stranded in Space
Post by: allenmaher on February 24, 2006, 05:59:35 PM
Quote from: QUOTE(ob1knorrb @ Feb 24 2006, 05:32 PM) [snapback
29034[/snapback]]
Roll call:
Okay, things have been pretty quiet, who all is still here and interested in playing?  Also, any suggestions for me?  Do I need to be moving things along more quickly? less quickly?
This is my first attempt at running a PBP game some suggestions are more than welcome.
I also think with some of the forum changes, perhaps some players haven't been getting notifications of new postings, so I'll try sending a PM to anyone who doesn't check in here by the end of Monday.

Having a little trouble following things... I was all ready to shoot a robot then some other people were chatting merrily away...  I reread things and just don't quite know where I lost track of the action...

I'd love to have a shooting match... I'd like to see how that plays out in the system.
Title: OOC - Stranded in Space
Post by: lonejedi on February 24, 2006, 06:11:45 PM
I'm still in.  Things were getting pretty slow in the cockpit, and the weird conflict with the Doctor kinda confused me ;).  If I understand correctly, Reegus has just be pushed out of the ship, but I'm still not entirely certain why  :blink:

I think it'd be a big help to get a quick "Previously, on Stranded in Space" summary post so that I can get a refresher on just what everyone is doing (and where they're wandering off to). :)

Oh, and maybe start a new "IC 2" thread since we're sort of moving into a new chapter (off the ship and onto... uh... well, another ship, technically ;)).  It might make keeping up a little easier when you don't see a daunting 15+ pages of history that it looks like you'd have to wade through to get properly caught up.
Title: OOC - Stranded in Space
Post by: Gribble on February 24, 2006, 07:09:42 PM
The doctor's been "getting wierd" because its been a bit slow!

I have been a bit inconsistent as I was getting on irregularly and losing focus on his personality.

Since I set the board up for email notifications I have been able to follow all my games much better as I don't have to trawl through the history.  I can just log in and post.

The doctor IS wierd anyway.  Lets hope he doesn't forget that the baron is our best bet for survival and start cutting him up!
Title: OOC - Stranded in Space
Post by: ob1knorrb on February 24, 2006, 10:04:43 PM
Quote from: QUOTE(allenmaher @ Feb 24 2006, 10:59 AM) [snapback
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Quote from: QUOTE(ob1knorrb @ Feb 24 2006, 05:32 PM) [snapback
29034[/snapback]]
Roll call:
Okay, things have been pretty quiet, who all is still here and interested in playing?  Also, any suggestions for me?  Do I need to be moving things along more quickly? less quickly?
This is my first attempt at running a PBP game some suggestions are more than welcome.
I also think with some of the forum changes, perhaps some players haven't been getting notifications of new postings, so I'll try sending a PM to anyone who doesn't check in here by the end of Monday.

Having a little trouble following things... I was all ready to shoot a robot then some other people were chatting merrily away...  I reread things and just don't quite know where I lost track of the action...

I'd love to have a shooting match... I'd like to see how that plays out in the system.
I think the shooting match will start shortly  :blink: The robot up in the crane that was moving the freight box had a great view of the top of the ship where everyone is piling out with weapons, and if Phil does fire at robot, that will definitely get things going!
I like the idea of starting a new IC thread with a summary of what has been happened so far, I'll probably do that up this weekend.
Title: OOC - Stranded in Space
Post by: crayok on February 24, 2006, 10:51:04 PM
Roll Call ?
I'm still here :P
Title: OOC - Stranded in Space
Post by: TJ on February 25, 2006, 02:22:42 AM
Quote from: QUOTE(ob1knorrb @ Feb 24 2006, 12:32 PM) [snapback
29034[/snapback]]
Roll call:
Okay, things have been pretty quiet, who all is still here and interested in playing?  Also, any suggestions for me?  Do I need to be moving things along more quickly? less quickly?
This is my first attempt at running a PBP game some suggestions are more than welcome.
I also think with some of the forum changes, perhaps some players haven't been getting notifications of new postings, so I'll try sending a PM to anyone who doesn't check in here by the end of Monday.

I spent the last 8 days out of town running a conference while also trying to keep up the pace with my normal job responsibilities, and then adding in that we are in the middle of trying to sell our house and buy another....


As for the game... I will admit to being a little confused regarding the movement of the personnel between the ships,  but now that we are moving the rest of the crew forward also things should be more clear once we get into the other ship.
Title: OOC - Stranded in Space
Post by: Maelstrom on February 25, 2006, 06:41:29 PM
Robot Roll Call...

Crooooow.
 :lol:




Toulaan is still active and ready to do something.  Not sure it'll be of much help but he'll do what he can.
Title: OOC - Stranded in Space
Post by: ob1knorrb on February 27, 2006, 05:41:53 AM
Topic continues at:
http://resourcemasters.com/forums/index.php?showtopic=1320 (http://resourcemasters.com/forums/index.php?showtopic=1320)