Space, the final frontier. These are the voyages of the starship Drake; she's the last of her kind, a remnant from a generation of intrepid explorers: April, Garth, Decker, Pike. She's named for an scientist who paid the ultimate price in the search for knowledge, and her crew are the heirs to that most worthy pursuit. This is...the Last Anton!
Characters set out to make their fortunes on a continent at peace, except that big monster-infested part. The direction of play will depend on the players and their characters; potential plot hooks abound, but which will you follow?
Various factions compete for power in the war-torn lands of Northern Dakoria.
Rulers struggle to keep internal peace, their armies preoccupied keeping their borders safe.
Creatures of darkness threaten from the corrupted lands.
The world is safe for no man.
How far are you willing to go to help keep the peace?
Where nothing is black and white, by who's side will you stand?
An eager group of young Norseman seeking fame and fortune find their call answered when they are sent upon a series of quests where they must face both natural and inexplicable threats and adversaries alike.
It is November 1, 1924. Johnny Torrio's Chicago Outfit is in an uneasy truce with Dion O'Banion's North Side Gang. The Genna brothers claim that O'Banion had Torrio arrested and cheated him out of $500,000. To now Torrio has remained calm, in spite of his hot headed heir apparent Al Capone's advice to directly remove O'Banion.
AND KILLER ROBOTS...... Did I forget to mention the killer robots?
Soon all will be locked in a bitter struggle for control of Chicago.
This is a home made world that is being used in between in person gaming to excel and enhance our game.
The adventure takes place 5 years after the gods have returned. They are not all that has returned, and magic has become much more unpredictable and dangerous.
It's the aftermath of the defeat of the evil demigod that threatened to conquer the world and throw it into darkness. The joined armies of humans, elves and dwarves have mopped up most of the remaining evil forces and have returned home. With evil utterly destroyed, the people of the world feel free to develop their magic and search for power once again, without fear of being corrupted by evil, but can they do so?
Starting plot: The dark lands, where the dark lord reigned, have become grounds for adventurers and treasure hunters looking for lost treasures and magical items of great power. The players have been enlisted by an influential nobleman who believes a recent earthquake in the darklands might have opened up forgotten chambers that were thought destroyed...
Sail the wine-dark seas, visit mysterious islands, battle legendary monsters, and earn glory in the wondrous world of Mythika. An exotic cult awaits discovery. But danger is brother to secrets, and you may prove yourself a hero or merely prove yourself a mortal.
Anywhere in time and space, possibly even a spot or two outside of those. Sif Muna is a respectable Time Lord researcher and archivist. As such, she cannot interfere in local affairs. The PCs are her non-Gallifreyan traveling companions, who are not bound by the same restrictions.
Australia, the near future: The country has fallen under the totalitarian regime of the UUPA. The people are oppressed with endless taxes and levies and permits, free speech is dead and the government makes all decisions for the populace. The economy is dying as over regulated businesses leave for greener pastures and there is no money to sustain an increasingly over worked police force. Crime is on the rise and the land is ripe for villains to run unchecked. Can a lone hero make a difference?
As God fearing Christians prepare for the Millennium, the cloven hoofed Antichrist seeks to thwart them at every turn. It is a violent age of chaos, anarchy and upheaval. Rome, one time mistress of the world lies in ruins, a wilderness of toppled monuments and weeds in spite of the religious authority which nominally holds sway. In towns across the Empire, streets run red with blood as the Peace of God is riven by the power struggles of warlords and robber knights. For the destitute and poor, life is nasty, brutish and short. Meanwhile, in the wilds, sinister groves lie adorned with ungodly idols and animal horns, testament to the influence of the Evil One, just as surely as the earthquakes which shake the land, and the comets which light the firmament speak of his immanent release... The signs and portents are plain for all to see.
The Civil War in Missouri was a nasty affair, bushwhackers fought redlegs and the common people suffered. It is July 10, 1865 and President Andrew Johnson's Proclamation of Amnesty and Pardon for the Confederate States has been posted for weeks now. Some Bushwhacker bands have separated and returned home to attempt to get amnesty. Others like the band of Jim Clemente with Jesse and Frank James have chosen to remain and go outlaw. The characters are members of Captain John "Red" Selvey's band from Cass County, are faced with the same decision.
The Sabbat has taken over Pittsburgh Pennsylvania and slaughtered all of the Camarilla vampires that they could find. They were bloody proficient at it too. It is believed that only three vampires from the Steel City have survived this bloody extermination and these three characters are the characters in this game. The Prince, all of the Primogen, and many other powerful vampires were slaughtered and it seems only you three remain. Your small group has fled to Greensurg Pennsylvania where you have been licking your wounds and trying to avoid anyone that is seeking the reward for slaughtering you like animals. If they find you, they will kill you. Will your group survive or will it bleed out and die a second death?
It is the Year of the Worm, the 1356th year of the Dale Reckoning. Evil forces, alien wizards, and petty warlords vie for control of the Dalelands. In forgotten ruins, ancient and fell powers dwell. The elves retreat from their sylvan realms, and in their absence, usurpers rush for conquest and spoil. Here we find our adventurers... will they prevail?
Set in Forgotten Realms.