Sadrec Keep is besieged by an overwhelming enemy force. The outer defenses have fallen, no doubt to treason. Can you - the remaining men stoutly defending the inner keep - deal with the treasonous vermin in your midst before the Keep is finally overrun? Can you resist long enough to give the people in the valley below a chance to flee from the invading army? Will this be a last stand, or is there a glimmer of hope against crushing odds? NB: in-character mechanism ensures this game cannot last longer than 1 year.
Marth is a world that is a cold dying place, and you are unlucky enough to have been born there... The Gods have died, so even in death your wandering souls are not free to leave the barren cold wastelands.
This campaign will be based on the Firefly TV show, as well as the Serenity movie. I am using a rules-lite version of the White Wolf D10 dice pool mechanic from games such as Hunter, Vampire, and Werewolf.
The crew will pilot and man a spaceship, and get involved in hi-jinx and thievery in the confines of Joss Whedon's setting, The 'Verse.