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29932[/snapback]]Technically Brent is using the HARP Fantasy stun rules. HARP SF uses my easier-to-resist mod:>>>When a character receives a result that says that they are Stunned for one or more rounds, the character will make a Stamina-based Resistance Roll. They must equal or beat a RR of 100 or they are stunned. If there is more than one round of Stun, the number to beat is raised by 10 for every round past the first.Example: If the character receives a critical that gives three rounds of Stun, then the character immediately makes a Stamina RR(120) or he is stunned for 3 rounds. (base of 100 + 10 for each round beyond the first = 120 total).<<<However, there's some belief that 100 might be too easy. It may be sound to adjust this to 120. (Not 125 as others have suggested on the ICE boards as that leads to less rounded numbers, i.e. 135, 145, etc for higher stuns)Best wishes,Nicholas
31704[/snapback]]For those with fewer ranks in the Armor skill, you could opt for Ballistic or Reinforced Ballistic armor instead of Light Body Armor. I think the stats for all of those were in the Combat Doc that I sent out to everyone. If not, let me know, I could probably post the stats if Nicholas is okay with that.