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Author Topic: IC - pt 4 - Tangle in the Tunnel  (Read 22771 times)

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Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #60 on: January 14, 2007, 12:07:22 AM »
Bolt strikes foe’s shoulder, causing a severe burn. Foe is stunned 2 rounds, bleeding 1 per round, at –10, and takes 21 Hits

Ark 8 does a PSI Wounding – Tier 2 attack on Dutch
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-15 from injuries
= 89 total modiers
  Rolling the bones!
Result #1 for 1d100,+89 = 69



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #61 on: January 14, 2007, 12:11:50 AM »
A 69 on the RR of the Maneuver Table gives a RR target of 90 for Dutch (Will 41)
  Rolling the bones!
Result #1 for 1d100,+41 = 32



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #62 on: January 14, 2007, 12:13:24 AM »
Dutch fails his Resistance Roll and takes a small Slash Critical (-10)
  Rolling the bones!
Result #1 for 1d100,-10 = 27



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #63 on: January 14, 2007, 12:15:52 AM »
Solid blow to his back, but work on that follow through. 9 Hits.


Prescott fires at Ark 10 since it is not under cover

+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-10 for small Weapon

= -44 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-44 = 33



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #64 on: January 14, 2007, 12:17:48 AM »
Gustav also fires at Ark 10
+51 skill
+10 Laser sight
-0 Range
-55 Ark DB
-10 Small weapon
= -4 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,-4 = 86



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #65 on: January 14, 2007, 12:29:47 AM »
Prescott's shot:
Bolt penetrates through outer skin of foe’s arm, leaving a deep moderate burn. Foe is stunned 1 round, and takes 15 Hits

Gustav's shot:
Attempt to perform appendectomy by laser bolt nearly succeeds. Foe is bleeding 3 per round, stunned for 6 rounds, at –25, and takes 35 Hits
Arks 6 and 2 stay under cover, Ark 10 staggers towards the left wall seeking cover.

Toulaan does an Energy Bolt attack on Ark 10, Tier 2 for Range (-10), Tier 2 for Area of Effect (-10), Tier 2 for Small Critical (-10).  Spends 2 PEP to activate and 6 more PEPs to cancel out the penalties (6x +5 = +30).  He spends another 10 PEPs to gain a +50 bonus. (Now almost out of PEPs)

-30 penalties
+30 6 PEPS spent
+49 skill
+50 10 PEPS spent
-55 for Ark DB
-10 for small Critical
=+34 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,+34 = 48


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #66 on: January 14, 2007, 12:38:34 AM »
Jolt to the heart. Foe takes 16 Hits and is stunned 2 rounds.

Ark 3 stays put.

Seeing that Ark 10 is still standing, Dutch fires at him:

+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
= +35 Total Modifiers
  Rolling the bones!
Result #1 for 1d100,+35 = 194



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #67 on: January 14, 2007, 12:42:04 AM »
Perfect shot takes foe in eye, blinding foe immediately, before bolt proceeds to fry brain. Foe dies instantly. Foe takes 65 Hits

Arks 5 and 1 don’t move

Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #68 on: January 14, 2007, 01:05:47 AM »
Correction, Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100,+84 = 81



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #69 on: January 14, 2007, 01:26:57 AM »

Resistance Roll target is 95
  Rolling the bones!
Result #1 for 1d100,+37 = 66



[OOC] I'm not convinced that the open ended dice roll function is working properly, seem to be an awful lot of low rolls, see the Dice Rolling test postings,but, will finish up using it for this round.

Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #70 on: January 14, 2007, 01:28:47 AM »
Fails his RR roll, The Doc takes a small Slash Critical (-10)
  Rolling the bones!
Result #1 for 1d100,-10 = 47



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #71 on: January 14, 2007, 01:30:43 AM »
You hack at foe’s shoulder like you’re chopping wood. Foe takes 14 Hits and is
at -5.

Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #72 on: January 14, 2007, 01:31:13 AM »
Round 6 Summary

Reegus continues to fire at Ark 5, hitting him again

As Ark 2 bounces off the wall from the last hit the Doctor gave him, the Doc smokes him again on the rebound, breaking a few more ribs and knocking the Ark to the ground. (Apparently Arks are too dumb to try and parry, oops)

Phill shoots Ark 10, getting a reasonably good hit to the shoulder.

Ark 8 points at Dutch, who then feels a solid blow on his back, hurts a bit but doesn't affect him much.

Since Ark 10 is still standing in the middle of the tunnel with no cover, Prescott and Gustav both fire at him, Prescott hitting him in the arm and Gustav hitting him in the gut.  Amazingly enough, Ark 10 is still standing and starts staggering towards the left wall.  The Baron blasts him with an Energy Bolt, using up almost all his remaining PEPs.  The Ark jerks completely upright for a moment, grabbing his chest, and then takes a couple more steps towards the wall.  Dutch figures enough is enough and blasts the Ark, hitting square in the back of the head and dropping him on the spot.
Ark 4 points at the Doctor who then feels as if he has taken a blow to his shoulder, impeding his next attack.

Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #73 on: January 16, 2007, 03:20:44 AM »
Round 7 Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

Reegus     +11 + 11 Rolling 1d10+22:
(7)+22: Total = 29

Gribble     +10 + 12 Rolling 1d10+22:
(2)+22: Total = 24

Prescott    +12 + 2 Rolling 1d10+14:
(9)+14: Total = 23

Phill          +1 + 10 + 5 (Lightening Reflexes) -5 (2hnd weap) Rolling 1d10+11:
(7)+11: Total = 18

Toulan      +9 + 2 Rolling 1d10+11:
(4)+11: Total = 15

Dutch       + 10 -5 (2hnd weap) Rolling 1d10+6:
(8)+6: Total = 14

Gustav     -4 +13 Rolling 1d10+9:
(10)+9: Total = 19

Ark 1       +15-25 (hits taken) Rolling 1d10-10:
(6)-10: Total = -4

Ark 2       +15 Rolling 1d10+15:
(9)+15: Total = 24

Ark 3       +15 Rolling 1d10+15:
(7)+15: Total = 22

Ark 4       +15 Rolling 1d10+15:
(1)+15: Total = 16

Ark 5       +15-25(hits taken) Rolling 1d10-10:
(5)-10: Total = -5

Ark 6       +15 Rolling 1d10+15:
(8)+15: Total = 23

Ark 7       +15 Rolling 1d10+15:
(4)+15: Total = 19

Ark 8       +15 Rolling 1d10+15:
(2)+15: Total = 17


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #74 on: January 16, 2007, 03:31:45 AM »
Reegus fires at Ark 5
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-50 DB bonus for Half Hard Cover
-10 for small Weapon
+20 Foe Stunned (been missing this one)
= -48 Total Modifiers
  Rolling the bones!
Result #1 for 1d100-48 = -20



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #75 on: January 16, 2007, 03:36:55 AM »
The Doctor attacks Ark 2 using his Capoera Style.  Ark 2 does a Full Parry, but only gets half value because of being stunned.
Ark 2’s roll for Full Parry
  Rolling the bones!
Result #1 for 1d100 = 73



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #76 on: January 16, 2007, 03:38:56 AM »
No fumble and not Open Ended high,
Doctors attack:
+79 Style OB
-55 Ark DB
-39 OB Parry
+40 Foe is Downed
= 25 OB
  Rolling the bones!
Result #1 for 1d100+25 = 59



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #77 on: January 16, 2007, 03:45:26 AM »
Foe falls. Foe takes 8 Hits and is stunned 1 round.
Slash to the abdomen. 16 Hits.

Ark 2 simply attempts to defend himself.

Prescott goes back to firing at Ark 6 since it is not under cover

+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-50 Half Hard Cover
+20 Foe Stunned
-10 for small Weapon

= -74 Total Modifiers
  Rolling the bones!
Result #1 for 1d100-74 = -19



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #78 on: January 16, 2007, 03:49:50 AM »
Arks 6 and 3 remain under cover

Gustav decides to assist Reegus and fires at Ark 5
+51 skill
+10 Laser sight
-10 Range
-55 Ark DB
-50 Half Hard Cover
+20 Stunned
-10 Small weapon
= -4 Total Modifiers
  Rolling the bones!
Result #1 for 1d100-44 = -32



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #79 on: January 16, 2007, 03:52:29 AM »
Ark 7 does a PSI Wounding – Tier 2 attack on Reegus
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100+84 = 174



 

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