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Author Topic: IC - pt 4 - Tangle in the Tunnel  (Read 22801 times)

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Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #80 on: January 16, 2007, 03:55:03 AM »
Resistance Roll target for Reegus is 180
  Rolling the bones!
Result #1 for 1d100+26 = 79


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #81 on: January 16, 2007, 03:56:53 AM »
Fails, so takes a Small Slash Critical
  Rolling the bones!
Result #1 for 1d100-10 = 116



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #82 on: January 16, 2007, 04:07:32 AM »
Open ended roll, so no cap:
Slashing blow severs arteries. Foe takes 38 Hits, is stunned 5 rounds, and bleeds 4 per round. Foe dies in 5 agonizing rounds as his blood spurts like a fountain.

Spending a Fate Point to reduce the Critical by 25 replaces the Critical with:

Your slash opens a vein. Not a pretty sight. Foe takes 27 Hits, is stunned 3 rounds, and bleeds 2 per round.

Phill can’t really shoot at Arks 3 or 4 without risking hitting the Doctor, so fires at Ark 6 across the tunnel
+91 Skill
+10 Laser Sight
-55 Ark DB
-50 Half Hard Cover
-0 Range
+20 Stunned
= + 16 Total Modifiers
  Rolling the bones!
Result #1 for 1d100+16 = 44



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #83 on: January 16, 2007, 04:11:54 AM »
Shot catches foe in calf, scorching through skin to damage musc1es and tendons. Foe is stunned 1 round, bleeding 1 hit per round, at -10, and takes 18 Hits.

Ark 8 does a PSI Wounding – Tier 2 attack on Toulan
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-15 from injuries
= 94 total modifiers
  Rolling the bones!
Result #1 for 1d100+94 = 133



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #84 on: January 16, 2007, 04:13:48 AM »
Shot catches foe in calf, scorching through skin to damage musc1es and tendons. Foe is stunned 1 round, bleeding 1 hit per round, at -10, and takes 18 Hits.

Ark 8 does a PSI Wounding – Tier 2 attack on Toulan
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-15 from injuries
= 94 total modifiers
  Rolling the bones!
Result #1 for 1d100+94 = 116



Looking up 133 on the RR column of the Maneuver Table gives an RR target of 140
  Rolling the bones!
Result #1 for 1d100+49 = 117



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #85 on: January 16, 2007, 04:14:46 AM »
Fails, so takes a Small Slash Critical
  Rolling the bones!
Result #1 for 1d100-10 = 53



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #86 on: January 16, 2007, 04:24:29 AM »
Slash to the abdomen. 16 Hits.

Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers
  Rolling the bones!
Result #1 for 1d100+84 = 128



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #87 on: January 16, 2007, 04:26:16 AM »
Looking up 128 on the RR column of the Maneuver Table gives an RR target of 130
  Rolling the bones!
Result #1 for 1d100+37 = 58



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #88 on: January 16, 2007, 04:26:33 AM »
Fails, so takes a Small Slash Critical
  Rolling the bones!
Result #1 for 1d100-10 = 1



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #89 on: January 16, 2007, 04:32:43 AM »
You nicked his arm. 5 Hits.

Toulann draws his Laser Pistol

Dutch seeing that Ark 7 was pointing his direction and hearing Reegus suddenly moaning behind him, decides to shoot at Ark 7:

+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
-50 Hard Cover
= -15 Total Modifiers
  Rolling the bones!
Result #1 for 1d100-15 = 41



Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #90 on: January 16, 2007, 04:35:22 AM »
Shot catches foe in calf, scorching through skin to damage musc1es and tendons. Foe is stunned 1 round, bleeding 1 hit per round, at -10, and takes 18 Hits.

However, the Ark seems to shrug off the hit.  Dutch is starting to wonder if something is wrong with his rifle.

Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #91 on: January 16, 2007, 04:50:32 AM »
Round 5
Baron Stunned 1 target 100
  Rolling the bones!
Result #1 for 1d100+21 = 54


Ark 5 stunned 1 target 100
  Rolling the bones!
Result #1 for 1d100+50 = 155



Round 6
Ark 5 stunned 4 target 130
  Rolling the bones!
Result #1 for 1d100+50 = 59


Ark 2 stunned 6 target 150
  Rolling the bones!
Result #1 for 1d100+50 = 122



Round 7
Ark 2 stunned 1 target 100
  Rolling the bones!
Result #1 for 1d100+50 = 153


Reegus stunned 3 target 120
  Rolling the bones!
Result #1 for 1d100+20 = 80


Ark 6 stunned 1 target 100
  Rolling the bones!
Result #1 for 1d100+50 = 128


Ark 7 stunned 1 target 100
  Rolling the bones!
Result #1 for 1d100+50 = 124


Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #92 on: January 16, 2007, 05:06:43 AM »
Round 7 Summary (The Arks Strike Back)
Suddenly luck seems to be favoring the Arks, Reegus misses with his shot, the Doctor continues to pummel Ark 2, but not as satisfyingly as the last couple hits. Prescott and Gustav both miss with their shots, Ark 7 points towards Dutch and Reegus and Reegus suddenly lets out a horrible moan, Dutch feels a brief spurt of something warm hit him in the arm and looks down to see blood, there was a quick spurt of it from Reegus which miraculously settled into a rather minor bleeding wound after a moment, but Reegus slumps against the wall. 

The Doctor is moving around too much in front of the Arks on the same side of the tunnel as Phill, so he fires across the tunnel at Ark 6, hitting it in the leg.

Ark 8 points in the Baron's direction and the Baron clutches his midriff as a bolt of pain hits him there.

Ark 4 continues to point at the Doctor, who feels a slight pain in his arm again, but it's barely an annoyance.

The Baron moves his hand from his midriff and draws his laser pistol.

Dutch decides to shoot the Ark that is pointing his direction, but again, he's sure he got a good hit, but the wound seems to vanish immediately.  Maybe his rifle has started shooting healing rays?

Offline allenmaher

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #93 on: January 16, 2007, 06:05:53 PM »
Phil,

Phill is pissed that the Ark that Dutch is shooting at won't die so jumps up sprints and attempts a diving tackle. so the damn thing will stop pointing.
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Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #94 on: January 16, 2007, 06:33:25 PM »
[ooc]
Did I mention the Arks have spears? They haven't been using them, but they are carrying them.

Offline Grinnen Baeritt

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #95 on: January 16, 2007, 08:05:14 PM »
Gustav the Rat

Frowns when he see one of the crew down.... but keeps firing.

(OOC: My mind defense...can I maintain it whilst taking pot-shots?)

Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #96 on: January 16, 2007, 09:14:19 PM »
Gustav the Rat

Frowns when he see one of the crew down.... but keeps firing.

(OOC: My mind defense...can I maintain it whilst taking pot-shots?)


I'll have to check when I get home tonight.  If it was activated as a Tier 1 effect for duration, then you need to maintain concentration.  If it was activated as a Tier 2 for Duration then it lasts for 2 rounds per rank that you have in it and presumably you could then do other things once it was activated.

Offline crayok

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #97 on: January 16, 2007, 09:18:38 PM »
Prescott Harland - Derelict Ship, OK Corral

Prescott feels uneasy, this fights is definetely not going well. These psykers are wreaking havoc, they will overcome us if they don't tire at it.

[ooc] is next round to be Return of the Alliance ? :)
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Offline Maelstrom

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #98 on: January 18, 2007, 09:34:17 PM »
The Baron abandons his psionic attempts, takes aim at the best target (i.e. closest with least amount of cover) and hopes his pea shooter does something to turn the tables.
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Offline ob1knorrb

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Re: IC - pt 4 - Tangle in the Tunnel
« Reply #99 on: January 22, 2007, 06:05:16 AM »
Round 7:
The Doctor turns away from the Ark he had been attacking and takes a swing at the Ark that has been pointing at him and trying to mentally attack him.  The Doctor lands a reasonably good hit and knocks Ark 4 over.  ark 4 manages to break his fall enough to avoid being stunned.
The Ark that Dutch had been shooting at sees Phill start to charge towards him, he briefly raises his spear, considering bracing for the charge, but then opts to attack Phill with a psionic attack instead, Phill feels a sharp blow to his elbow and starts bleeding, but manages to shake off the hit well enough to continue his charge.
Prescott fires at Ark 6 and misses
Ark 8 mentally attacks the Baron, the Baron shrugs off the attack, noting that it seemed weaker in strength than the previous attacks.
Gustav pops another shot off at Ark 5, grazing him in the arm
Ark 4 fires off another mental attack at the Doctor, who feels another sharp pain in his abdomen, but not enough to impair him.
Phill finishes crossing the width of the tunnel to slam into Ark 7, hitting him in the chest but not taking him down.
The Baron fires at Ark 5 and misses
Dutch, not wanting to hit Phill, switches fire to Ark 5.  Gustav's shot must have knocked the Ark away from his cover abit because Dutch nails him with a wave of laser fire from groin to navel.
Amazingly, the Ark is still moving, staggering back and forth a little, then Reegus, despite being on the verge of unconsciousness, manages to pop a shot into the Arks leg, at which point the Ark falls over and stops moving.


Initiative:
Initiative (insight bonus + quickness bonus + any modifiers + die roll)

30 - Gribble     +10 + 12
24 - Ark 7       +15
24 - Ark 3       +15
23 - Prescott    +12 + 2
20 - Ark 8       +15
18 - Gustav     -4 +13
18 - Ark 4       +15
17 - Phill          +1 + 10 + 5 (Lightening Reflexes)
15 - Toulan      +9 + 2
9 - Dutch       + 10 -5 (2hnd weap)
7 - Reegus     +11 + 11-25(hits taken)
-1 - Ark 1       +15-25 (hits taken)
-6 - Ark 6       +15-25 (hits taken) 
-5 - Ark 5       +15-25(hits taken)
-8 - Ark 2       +15-25 (hits taken) 



The Doctor moves to Ark 4 and attacks using his Capoera Style. 

Doctors attack:
+79 Style OB
-55 Ark DB
-5 Injury Penalty
= 19 OB

Result #1 for 1d100+19 = 53


Foe falls. Foe takes 8 Hits and is stunned 1 round.
Slash to the abdomen. 16 Hits.


Ark 4 Resistance Roll for Stun
Result #1 for 1d100+50 = 202


Ark 7 does a PSI Wounding – Tier 2 attack on Phill
Spends  2 PEP’s to activate Tier 2 effect and spends 10 PEP’s to get a +50 bonus
+50 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 84 total modifiers


Result #1 for 1d100+84 = 133
Resistance Roll for Phill is 140


Result #1 for 1d100+27 = 70
Fails, so takes a Small Slash Critical



Blow to his elbow. Foe takes 20 Hits, is stunned 1 round, bleeds 1 per round, and
is at -15.


Phill’s Resistance Roll for the Stun, target 100


Result #1 for 1d100+72 = 120


Ark 3 is still trying to shake off the stun effects and just stays under cover.

Prescott continues firing at Ark 6

+21 Skill
+10 Laser sight
-10 Range
-55 Ark DB
-50 Half Hard Cover
+20 Foe Stunned
-10 for small Weapon
= -74 Total Modifiers

Result #1 for 1d100-74 = -42


Ark 8 does a PSI Wounding – Tier 2 attack on Toulan

Spends  2 PEP’s to activate Tier 2 effect and spends 6 PEP’s to get a +30 bonus
+30 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-15 from injuries
= 69 total modifiers


Result #1 for 1d100+69 = 83
Looking up 83 on the RR column of the Maneuver Table gives an RR target of 100

Result #1 for 1d100+49 = 128
Succeeds


Gustav continues to fire at Ark 5
+51 skill
+10 Laser sight
-10 Range
-55 Ark DB
-50 Half Hard Cover
+20 Stunned
-10 Small weapon
= -44 Total Modifiers


Result #1 for 1d100-44 = 6


Laser bolt grazes foe’s arm causing moderate surface burn. Foe takes 9 Hits


Ark 4 does a PSI Wounding – Tier 2 attack on the Doctor
Spends  2 PEP’s to activate Tier 2 effect and spends 2 PEP’s to get a +10 bonus
+10 PEP bonus
+74 Skill
-10 Tier 2 modifier range
-10 Tier 2 modifier Small Critical
-25 from injuries
= 44 total modifiers


Result #1 for 1d100+44 = 50

Looking up 50 on the RR column of the Maneuver Table gives an RR target of 80


Result #1 for 1d100+37 = 71
Fails, so takes a Small Slash Critical


Result #1 for 1d100-10 = 53

Slash to the abdomen. 16 Hits.

Phill does a Charging Combat action against Ark 7, getting an 8 meter run at him, which gives Phill a +3 * 8 = 24 bonus to his OB and a -24 to his DB.
Normally because the Ark is aware of the charge and has a spear, he could make an attack against Phill before Phill gets his attack, but the Ark opted to try the Psionic Attack instead.
Phill’s attack:
+24 Charging bonus
+ 56 Martial Arts Strikes
-55 Ark DB
= +25


Result #1 for 1d100+25 = 36

Nice blow to the chest. Foe takes 8 Hits and is at-5.

Since Ark 5 is the closest, the Baron fires at him:

+10 Skill
+10 Laser sight
-0 Range
-55 Ark DB
-50 Hard Cover
= -85 Total Modifiers

Result #1 for 1d100-85 = -52


Dutch, not wanting to hit Phill,  switches fire to Ark 5:

+80 Skill
+10 Laser sight
-0 Range
-55 Ark DB
-50 Hard Cover
+20 Foe Stunned
= +5 Total Modifiers


Result #1 for 1d100-15 = 99


Wave of laser fire burns foe from groin to navel. Foe is bleeding 4 per round, stunned for 8 rounds,at –30, and suffers 42 Hits

Reegus fires at Ark 5
+47 skill
+10 Laser sight
-0 Range
-10 Wounds from round 1
-55 Ark DB
-50 DB bonus for Half Hard Cover
-10 for small Weapon
+20 Foe Stunned
= -48 Total Modifiers


Result #1 for 1d100-48 = 13

Bolt causes moderate surface burn on foe’s leg. Foe suffers 10 Hits.

Drops him
The remaining Arks stay under cover
« Last Edit: January 22, 2007, 06:09:23 AM by ob1knorrb »

 

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