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Author Topic: Spacemaster-Bounty Hunter  (Read 634 times)

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Offline Avidos

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Spacemaster-Bounty Hunter
« on: April 03, 2005, 07:11:41 AM »
THE BOUNTY HUNTER

A SPACEMASTER Optional Profession

Bounty Hunters are, in general, a profession who specialize in the retrievil of wanted individuals. However, the Bounty Hunter is not adverse to hiring his or her services out in other outlets such as protection or item retrievil, as long as the pay is good.

The Bounty Hunter often works within a guild, a person merely learns how to contact the guild and negotiates a fee with the Bounty Hunter to be hired. These services extend to companies or governments who require them and can pay.

It is also not uncommmon for a company or government to possess their own network of Bounty Hunters.

PRIME STATISTICS: AG/IN

PROFESSION PER LEVEL BONUSES:
- +2/Level on Combat Skills
- +1/Level on Stalk&Hide, Tracking, Interrogation and Disarming

ARMOUR SKILLS COST ASTRONAUTIC SKILLS COST SECONDARY SKILLS COST
Light Body Armour 1/* Orbital Pilot 3 Acrobatics 1/4
Armoured Body Suiting 3/* N-Space Pilot 4 Acting 1/3
Armoured Exoskeleton 5/* H-Space Pilot 5 Advertising 3
Powered Armour 10/* N-Space Astrogation 4 Administration 5
H-Space Astrogation 5 Animal Healing 4
WEAPON SKILLS COST Sensor Analysis 3 Animal Training 2/6
1st Weapon Category 1/6 Appraisal 2/4
2nd Weapon Category 2/5 TECHNICAL SKILLS COST Caving 3
3rd Weapon Category 2/6 Mechanical Tech 3 Contortions 1/4
4th Weapon Category 10 Weapons Tech 2/4 Dance 2/6
5th Weapon Category 15 Electronic Tech 3 Diplomacy 1/5
All Others 20 Computer tech 2/7 Disarming 1/3
Power Systems Tech 5 Diving 1/3
GENERAL SKILLS COST Crime Tech 1/4 Drug Tolerance 1/3
Climbing 1/3 Medical Tech 5 Falsification 1/5
Swimming 1/5 Cybernetic Tech 5 Foraging 2
Riding 2/5 Genetic Tech 7 Frenzy 4
Disarm Traps 1/5 Gambling 1/4
Pick Locks 2/7 ENGINEERING SKILLS COST Interrogation 1/2/2
Stalking & Hiding 1/3 Mechanical Engineering 4 Meditation 2/7
Perception 1/4 Weapons Design 3 Music 2/5
Driving 1/5 Electronics 4 Navigation 3/7
Atmospheric Pilot 1/4 Computers 4 Propoganda 3
Marine Pilot 3/7 Power Systems Theory 8 Public Speaking 2/5
Cybernetics 8 Quick Draw 1/3
SPECIAL SKILLS COST Genetics 10 Sailing 2/4
Ambush 2/5 Seduction 2/5
Sniping 2/5 SCIENTIFIC SKILLS COST Signalling 2/4
Linguistics 3/* General Physics 1 Singing 2/5
Adrenal Moves 6 Advanced Maths 1 Star Gazing 2/7
Adrenal Defense 20 Chemistry 2 Subduing 1/3
Martial Arts 3/8 Planetology 2 Tracking 1/3
Body Development 2/6 Astronomy 3 Trading 2/5
Forgery 4 Metallurgy 2/7 Trickery 2/4
Counterfeiting 5 Tachyon Physics 6 Tumbling 1/5
Survival 1/2/4 Biochemistry [XENO] 2 Tumbling 1/5
First Aid 1/5 Botany [XENO] 1 Visual Arts 5
Scanner Analysis 1/3 Zoology [XENO] 2 Weather Watching 3
History [XENO] 3
COMBAT SKILLS COST Anthropology [XENO] 3 PSION LISTS COST
Combat Pilot 5 Psychology [XENO] 2 None N/A
Combat Driver 4 Medical Diagnosis [XENO] 9
Alien Environments 1/4 Medical Practice [XENO] 8
Missiles 4
Heavy Energy Projecters 3
Mounted Weapons Ambush 3/9
Electronic Warfare 2/4
Communications 2/4
« Last Edit: April 03, 2005, 08:11:45 AM by Avidos »


Madness does not always howl. Sometimes, it is the quiet voice at the end of the day saying, "Hey, is there room in your head for one more?"

 

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