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Author Topic: Peanut Gallery (Questions)  (Read 3249 times)

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Offline Celedor

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Peanut Gallery (Questions)
« on: December 01, 2008, 03:41:02 AM »
So the Synners would be something akin to SM Transhumans?
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Offline ob1knorrb

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Re: Peanut Gallery (Questions)
« Reply #1 on: December 01, 2008, 05:21:28 AM »
Probably, I'd have to reread my Spacemaster book before I could say for sure.

Offline Dax

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Re: Peanut Gallery (Questions)
« Reply #2 on: December 05, 2008, 01:02:26 AM »
This thread is for posting the background story for your character.  Who there donor was and why they decided to donate genetic material to be cloned.

Is it important, that it was an active decision to donate the genetic material for cloning ?

The donor could be a long deceased person who gave her agreement to use her body for medicine research.

Offline ob1knorrb

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Re: Peanut Gallery (Questions)
« Reply #3 on: December 05, 2008, 01:17:07 AM »
This thread is for posting the background story for your character.  Who there donor was and why they decided to donate genetic material to be cloned.

Is it important, that it was an active decision to donate the genetic material for cloning ?

The donor could be a long deceased person who gave her agreement to use her body for medicine research.
Actually, the donor needs to be a living person in order for the memory transfer to take place, although theoretically it's possible the memories could have been stored in some manner and transferred later.

Offline Celedor

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Re: Peanut Gallery (Questions)
« Reply #4 on: December 05, 2008, 01:19:56 AM »
Are the clones made as a public service, like you make a clone instead of doing military service kind of thing?
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Offline ob1knorrb

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Re: Peanut Gallery (Questions)
« Reply #5 on: December 05, 2008, 01:34:54 AM »
The notes from the book are below, but I like the Public Service idea as well.  I'm not sticking religiously to the published background, so if anyone comes up with anything that makes sense, I'll likely go along with it  :yes:

Quote
3. Determine Background Occupation
As synthetic humans, BUGHUNTERS game characters are modified clones of normal humans who have donated genetic material and recordings of their brain structure and activity for the purpose. The recording process is neither fool-proof nor entirely safe: occasionally a donor suffers brain damage or even dies as a result of the procedure, It is for this reason that only volunteers are used, but more than enough people proffer themselves as subjects to satisfy UTRPF's needs.

Some do it for the money: all donors receive a modest pension for as long as their clone remains in service. Others-particularly the wealthy and/or elderly-do it for the chance at a sort of immortality, hoping that their clone will prove wily enough to live on long after they are gone.

Offline Dax

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Re: Peanut Gallery (Questions)
« Reply #6 on: December 05, 2008, 01:39:02 AM »

Actually, the donor needs to be a living person in order for the memory transfer to take place, although theoretically it's possible the memories could have been stored in some manner and transferred later.

OK, made sense (First I thought the memories are a part of the DNA :P)

So, my starting concept doesn't function, but ... yes, adjustable  :mellow:

Offline Celedor

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Re: Peanut Gallery (Questions)
« Reply #7 on: December 05, 2008, 02:24:09 AM »
2117: A breakthrough in genetic cloning research makes it possible to clone mammals; the morality of doing so becomes a hotly debated issue.

I love anachronisms like that.

Suggestion. . . .considering utility, and the inherent cheapness of govornments. . . .the blacklight tatoo on the forehead, either instead of the earth, or in addition to it, is a bar code of your ID#.
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Offline ob1knorrb

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Re: Peanut Gallery (Questions)
« Reply #8 on: December 05, 2008, 02:42:30 AM »
2117: A breakthrough in genetic cloning research makes it possible to clone mammals; the morality of doing so becomes a hotly debated issue.

I love anachronisms like that.

Yup, but, I'd actually just consider that as the point they perfected the accelerated cloning and memory transfer technology rather than just regular cloning

Quote
Suggestion. . . .considering utility, and the inherent cheapness of govornments. . . .the blacklight tatoo on the forehead, either instead of the earth, or in addition to it, is a bar code of your ID#.

I like that.  Let's go with the bar code with the ID#

Offline Celedor

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Re: Peanut Gallery (Questions)
« Reply #9 on: December 06, 2008, 09:46:59 PM »
Bangs are a sign of a rebellious attitude!

What are the stat bonuses for Synths?
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Offline ob1knorrb

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Re: Peanut Gallery (Questions)
« Reply #10 on: December 06, 2008, 10:18:28 PM »
Regular Human stat bonuses, (I believe you get 8 points to distribute how you see fit)
See the new Character Generation Thread for more info
http://www.rpgrm.com/rmsmf/index.php?topic=3333.0

Offline Celedor

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Re: Peanut Gallery (Questions)
« Reply #11 on: December 16, 2008, 05:27:50 AM »
What's the difference between professional adeptability and skill flexibility? I vaguely recall, but it'd help to have it explained.
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Offline TJ

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Re: Peanut Gallery (Questions)
« Reply #12 on: December 16, 2008, 05:53:45 AM »
Profession Adaptability – All Humans receive a 5 point discount on the number of Development Points necessary for a change of Profession, requiring only 15 points instead of the normal 20.

OR

Skill Flexibility – Humans can select any one skill from a non-favored category as a specialist interest. Ranks in the chosen skill may be purchased at 2 Development Points rather than the normal 4 Development Points for skills within a non-favored category.
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Offline Celedor

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Re: Peanut Gallery (Questions)
« Reply #13 on: December 16, 2008, 06:05:55 AM »
thanks.
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Offline ob1knorrb

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Re: Peanut Gallery (Questions)
« Reply #14 on: December 16, 2008, 04:11:43 PM »
Updated the Character Generation notes to include the descriptions of Profession Adaptability and Skill Flexibility.

I guess long term you would save more DPs with Skill Flexibility than with Profession Adaptability, assuming you had an expensive skill you wanted to develop and you were only going to change professions once (or twice)

Offline TJ

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Re: Peanut Gallery (Questions)
« Reply #15 on: December 17, 2008, 04:02:40 AM »
Any comment on my proposed character background?
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Offline ob1knorrb

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Re: Peanut Gallery (Questions)
« Reply #16 on: December 17, 2008, 04:28:34 AM »
I like it, a bit of a Robo Cop fan are you?  It will work well and leaves some things open for some interesting future development.

Offline TJ

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Re: Peanut Gallery (Questions)
« Reply #17 on: December 17, 2008, 10:09:04 PM »
What keyed you in?  The description or something more specific?
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Offline ob1knorrb

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Re: Peanut Gallery (Questions)
« Reply #18 on: December 17, 2008, 10:28:40 PM »
Primarily the choice of names, "Alex Weller,  clone offspring of Peter Murphy"

Being a Robocop fan myself I recalled that Robocop's name was Alex Murphy and was played by Peter Weller.  :mellow:


Offline TJ

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Re: Peanut Gallery (Questions)
« Reply #19 on: December 18, 2008, 01:43:42 AM »
Drats....
I thought I was being clever.  :cry:
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