Vote for us at the Dice Rollers 100 5 - Don't Miss! 4 - Try to Get There 3 - Interesting 2 - Might be Useful 1 - Don't Bother
Show unread posts since last visit. Show new replies to your posts. Show ALL unread topics
2
4
6
8
10
12
20
100
1
3
5
0 Members and 1 Guest are viewing this topic.
Ok my questions: I want to take spy at level 1. would love to keep spy the entire time but it isn't listed at level 2 .. Scout is.. So what is the difference between scout and spy?Also I don't have the book so will need help to do the character. any offers?I choose or am trying to chooselevel 1 spylevell 2 scout, dp for con talent enhanced senseslevel 3 dp for agility/reasoning talent: ambidextrous (second talent sure shot if alble)level 4 MSO Marine scout (infiltration and Observation)Background information write up awaiting generation of character.
I chose "Frontier", it fits with my concept. . .I'll change if it's an issue.Is there any benefit to TPs in HARP SF, other than the fact that you get a pre-selected bunch of skills? (Is there discounting or any sort of bonus involved?)
I think the one at the top of the page is the most up to date version:http://www.ironcrown.com/ICEforums/index.php?action=tpmod;dl=cat643
One breakdown that every character should be able to make would be:Level 1 - same as beforeLevel 2 - Profession Change and raise 1 statLevel 3 - Raise 3 statsLevel 4 - buy Talents, 1 from the Level 2 list and 20 DPs from the Level 3 list
If you don't change profession at level 2 - I assume it is OK to raise 2 stats as originally described.Also, any DP remaining after stat increase and some talent purchase, I assume we can spend on appropriate skills.Quote from: ob1knorrb on December 29, 2008, 09:37:21 PMOne breakdown that every character should be able to make would be:Level 1 - same as beforeLevel 2 - Profession Change and raise 1 statLevel 3 - Raise 3 statsLevel 4 - buy Talents, 1 from the Level 2 list and 20 DPs from the Level 3 list