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Author Topic: Sigismund vs Rafe #1  (Read 5283 times)

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Offline Celedor

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Re: Sigismund vs Rafe #1
« Reply #40 on: December 16, 2008, 04:56:13 AM »
whew. . .22 stun is better than 2.

Phase 12
Rafe spends a half phase getting up.
Rafe runs up the corner of the wall 3" in fear.
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Offline CroakerDogBoy

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Re: Sigismund vs Rafe #1
« Reply #41 on: December 16, 2008, 04:58:37 AM »
Sigismund will try to jump and catch Rafe with a grab.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Sigismund vs Rafe #1
« Reply #42 on: December 16, 2008, 04:59:19 AM »
re-checked the rules, we'll need to do a dex check to see who's attack goes off first next time you hold an action to wait on me. (Same roll for body logic as the grab)
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Offline Celedor

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Re: Sigismund vs Rafe #1
« Reply #43 on: December 16, 2008, 05:00:08 AM »
Up to a 4" jump combined with a grab

-1 OCV for the maneuver
6 vs 10

Need to roll a 7-
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Offline CroakerDogBoy

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Re: Sigismund vs Rafe #1
« Reply #44 on: December 16, 2008, 05:00:37 AM »
Rolling 3d6:
(1+3+1): Total = 5
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline CroakerDogBoy

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Re: Sigismund vs Rafe #1
« Reply #45 on: December 16, 2008, 05:01:33 AM »
Sigismund grabs Rafe in a bear hug and will try to make him stop running.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Sigismund vs Rafe #1
« Reply #46 on: December 16, 2008, 05:02:41 AM »
uh oh

Casual strength to resist
Rolling 2d6:
(6+6): Total = 12
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Offline CroakerDogBoy

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Re: Sigismund vs Rafe #1
« Reply #47 on: December 16, 2008, 05:03:22 AM »
Rolling 5d6:
(6+5+5+6+4): Total = 26
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Sigismund vs Rafe #1
« Reply #48 on: December 16, 2008, 05:06:43 AM »
I rocked that STR check, you rolled 3 less dice than you get, and still beat me. . .heheh.
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Offline CroakerDogBoy

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Re: Sigismund vs Rafe #1
« Reply #49 on: December 16, 2008, 05:08:31 AM »
Ooop. Sorry. Don't know my own strength.

So I do the crushy thing.

Rolling 8d6:
(6+3+4+5+1+1+5+3): Total = 28
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Sigismund vs Rafe #1
« Reply #50 on: December 16, 2008, 05:22:49 AM »
fight is over, stunned below total stun.

Sigismund Wins!
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Offline CroakerDogBoy

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Re: Sigismund vs Rafe #1
« Reply #51 on: December 16, 2008, 05:32:08 AM »
Sigismund holds Rafe close and hums a tune as he waltzes his unconscious form around the room.

Hmm. Questions.

If there were environmental effects could Rafe have damaged me easier?

How would you rule on some things. Say I wanted to hold Rafe by the ankles and slam him against the wall? Or if I wanted to Belly Flop on Rafe(I weigh 800 lbs) or if I wanted to hold him in front of me and run into the wall?
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Sigismund vs Rafe #1
« Reply #52 on: December 16, 2008, 05:49:12 AM »
With firearms, it would come down to armor. . .unlikely I could body you with a rifle, but 2d6 killing is 2d6x3 stun, 36 potential, wouldn't be enough to CON you to stun, but if I beat on you 10 phases with it while staying out of your range to hit me it might wear your stun down eventually, rafe with a gun in his hands is essentialy like a marine marksman operating at x2 speed.

A 3d6 metal bar, to give a 5d6 attack, or a 6d6 move by would be a similar damage level.

A fireaxe, or some other pick like device. . .I think a fireaxe is a 1.5d6k AP. . .so 2-9 body x3 6-27 stun applied to 1/2 defenses. a bit better, used on a move by 2d6k AP would be 2-12 x3 3-36 applied to half defenses.

A 2d6k sword, for a 2.5d6k attack, or a 3d6k move by would severely even the odds. thats 3-18 x3 9-54 stun. . .could potentially Stun you one shot there. . .if I were sorloc I'd roll weapon breakage and or knocked out of hand trying that trick though.

Given a rifle with AP bullets, Sigi would be in a lot of trouble as rafe ran and shot ran and shot.

A sack of grenades, and sigi would be in a lot of trouble for the same logic. doubly so with german impact fused granades.
« Last Edit: December 16, 2008, 05:52:51 AM by Celedor »
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Offline CroakerDogBoy

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Re: Sigismund vs Rafe #1
« Reply #53 on: December 16, 2008, 05:52:55 AM »
Makes sense. So in essence the bare arena is really the wrong venue to give an example of what Rafe could potentially do. It sort of played completely to my strengths, other then the fact I couldn't hit you with a light pole or a truck or something.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Sigismund vs Rafe #1
« Reply #54 on: December 16, 2008, 05:56:04 AM »
Rafe also includes the #1 force multipler advantage.

"Run away and tell someone"

So if I run into a sigi like brick, I'll run and get sigi to fight him. . .or snipe at him from a distance until help arrived.

#2 on my list of things to get. . .a radio.
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Offline CroakerDogBoy

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Re: Sigismund vs Rafe #1
« Reply #55 on: December 16, 2008, 05:59:42 AM »
Radio and a rifle or pistol or something. Perhaps an adamantium shield? Or maybe just a steel staff. Could probably even get away with a pair of short staffs, like a bo stick.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Sigismund vs Rafe #1
« Reply #56 on: December 16, 2008, 06:03:34 AM »
I'll start most fights like this. . .but say I ran into that mess I'm in now alone. . .I'd run, grab some rocks, then play hide and go seek with the SS in the ruins. . .once I beat up the first normal, I'd take his guns. . .then it would snowball from there. . .as usual the major risk alone is getting stunned. . .but until someone got a hit on me, I'd rampage through the normals. . .that Panzer dude is likely built like you, I might just be unable to beat him. . .but he'd have a hard time catching me.

Even if I had a 12" move or a 15" move, I'd start hurting myself with move by and move through attacks.

Adimantium/vibranium alloy is the way to go in shields.

If I can get a Cadecus, you can call me Mercury.
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Offline Sorloc

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Re: Sigismund vs Rafe #1
« Reply #57 on: December 17, 2008, 02:56:42 AM »
I would think to add the velocity it would almost have to be a martial throw. Really only people trained in doing that think to do it.
Only to a *Martial* Throw...

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