HOME DOWNLOADS

*
Welcome, Guest. Please login or register.
Did you miss your activation email?
June 20, 2013, 11:53:18 AM

Login with username, password and session length

Members
  • Total Members: 2319
  • Latest: squad81
Stats
  • Total Posts: 288460
  • Total Topics: 6693
  • Online Today: 29
  • Online Ever: 348
  • (February 22, 2011, 07:24:31 AM)
Users Online
Users: 3
Guests: 26
Total: 29

Dice Roller

Type of Dice Number of Dice

2

4

6

8

10

12

20

100

1

2

3

4

5

6

8

10

Author Topic: The Great Hall (OOC)  (Read 3851 times)

0 Members and 1 Guest are viewing this topic.

Offline Snargash Moonclaw

  • Banner Bearer
  • ***
  • Posts: 42
Re: The Great Hall (OOC)
« Reply #40 on: April 24, 2009, 01:58:18 AM »
Thridsvader's Hall is open in chat: pvt, no password

Offline mek42

  • Knight of the Purple Sash
  • **
  • Posts: 207
Re: The Great Hall (OOC)
« Reply #41 on: May 09, 2009, 09:08:28 PM »
What happened in Thridsvader's Hall?  I came to watch a wrestling match and a boxing fight has broken out!  I'd've bought tickets to the Albrec hockey game if I wanted to watch boxing!   :lol:

Speaking of world building, what I have in mind for Gregori's home (now dead) village is to be at the border of forest and mountain with a major stream / river beginning to flow through.  Enough to run a watermill once those get thought up but not enough to kill children playing except during spring thaw.

There's also a mine there with, among other ores, some small deposits of yellowcake uranium, which is why this village has failed in the past (it has died to disease at least twice before in known history) and may be what happened this time around too.

This is just what I had in mind - Humabout may put the smackdown or change things for his world as he sees fit, obviously.

As for public images, Gregori (if known at all) is known as an orphan living off the land, periodically coming into villages and towns with meat, animal hides and rough gems to barter for supplies.  He's known to walk with a staff that he often leans on and has a chronic cough.  He started visiting the villages in the area about 3 years ago.

Offline Humabout

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 450
Re: The Great Hall (OOC)
« Reply #42 on: May 09, 2009, 09:46:31 PM »
Uranium?  lmao....Now you're asking for me to borrow some material from Jonathan Woodward.

As for the boxing match, I didn't say it was olympic wrestling.  Even ancient greek wrestling had plenty of punching and kicking in it.  Personally, I'm waiting for someone to drag it to the ground.
The keenest blade is righteous hatred

Offline mek42

  • Knight of the Purple Sash
  • **
  • Posts: 207
Re: The Great Hall (OOC)
« Reply #43 on: May 09, 2009, 09:59:26 PM »
I suppose all of the other players will remember this when the dragons of this world turn out to be bipeds.   :ph34r:

Offline Silverthorne

  • GamesMasters
  • Knight of the Quest
  • *
  • Posts: 813
Re: The Great Hall (OOC)
« Reply #44 on: May 10, 2009, 01:32:59 AM »
I have not seen that GURPS book before.. interesting.. lol.

Offline Humabout

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 450
Re: The Great Hall (OOC)
« Reply #45 on: May 10, 2009, 07:27:40 AM »
That's not a book, actually, Silver; that's just what the dude has cooked up on his lonesome.  I applaud him for a job well done.  Heck, I'm considering using some of his stuff in a project I'm working on atm.   :)
The keenest blade is righteous hatred

Offline Silverthorne

  • GamesMasters
  • Knight of the Quest
  • *
  • Posts: 813
Re: The Great Hall (OOC)
« Reply #46 on: May 10, 2009, 07:32:21 AM »
lol.. like I said its a book.  Every source is a book of information.  even if its just a web book..

Offline Silverthorne

  • GamesMasters
  • Knight of the Quest
  • *
  • Posts: 813
Re: The Great Hall (OOC)
« Reply #47 on: May 11, 2009, 05:43:02 AM »
Finally broke down and did an image for Mala, jsut used heromachine.  Poser is a pain to work with.

[attachment deleted by admin]

Offline mek42

  • Knight of the Purple Sash
  • **
  • Posts: 207
Re: The Great Hall (OOC)
« Reply #48 on: May 12, 2009, 10:47:50 PM »
Psst, GM, it's your turn in the Mala thread!  :)

I resisted the urge to post that as maroon in my most recent post, but needed to post it here to get it out of my system.  Having a grand time so far, thanks!

Offline mek42

  • Knight of the Purple Sash
  • **
  • Posts: 207
Re: The Great Hall (OOC)
« Reply #49 on: May 16, 2009, 12:56:32 AM »
All of a sudden, a TL10 levitating balcony appears in Thrisvader's home and the peanut gallery erupts, "Go get him Brogan!  Trip him, kick him, pound him on the ground!  Go, go Brogan!"

Best of luck with your first brawl in the game!

Offline Humabout

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 450
Re: The Great Hall (OOC)
« Reply #50 on: May 16, 2009, 01:30:03 AM »
Hahaha!  Mek, you really want Mechagodzilla to burst out of the mines in your home town and go on a rampage, don't you?  :p
The keenest blade is righteous hatred

Offline mek42

  • Knight of the Purple Sash
  • **
  • Posts: 207
Re: The Great Hall (OOC)
« Reply #51 on: May 19, 2009, 01:04:27 AM »
I might be away from posting for 48 hours or so - real life beckons.  Hurry up and finish all the fighting by then so Mala and I don't rescue Tinton all by ourselves.  :P

Offline Humabout

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 450
Re: The Great Hall (OOC)
« Reply #52 on: May 19, 2009, 05:17:35 AM »
Haha, we'll try.  The fight with adrian will be handled slightly differently as an experiment.  Incidentally, I'll update the game a lot more often once everyone is together.  I'm just trying ot keep pace with everyone.
The keenest blade is righteous hatred

Offline gherardo

  • Knight of the Sword and Stone
  • ***
  • Posts: 474
    • ROLEPLAYBLOG
Re: The Great Hall (OOC)
« Reply #53 on: May 19, 2009, 07:37:14 AM »
I'm following the fight without posting and thinking about a way to speed it up without narrowing player's choices...
mumble... mumble... mumble...

A couple of ideas:
  • automatic parry (the GM does it for the player)
  • sequences of actions: if the player declares the next three rounds' moves, he gains a +1 (or more) attack bonus (in reward for giving up the "tactical advantage" to the GM) and the GM throws all the dice
I jumped in the river and what did I see? / black-eyed angels swimming with me / a moon full of stars and astral cars / all the figures I used to see / all my lovers were there with me / all my past and futures / and we all went to heaven in a little row boat / there was nothing to fear and nothing to doubt / there was nothing to fear and nothing to doubt / there was nothing to fear and nothing to doubt / there was nothing to fear and nothing to doubt...

Offline trooper6

  • Squire
  • *****
  • Posts: 84
Re: The Great Hall (OOC)
« Reply #54 on: May 19, 2009, 01:54:43 PM »
In the Arena Play By Post I'm in, you declare your action and your defense all in one go.

So I write something like:

Don Lorenzo does a Rapier Thrust to the Vitals.
Defenses:
He will retreating Feverish Parry against all attacks, except for a Shield Bash...for that he retreating feverish Dodges.

We also have a 24hr rule. You must post within 24hrs of the last post or forfeit your turn. (i.e. Do Nothing).

Clearly, we could probably only do the 24hr thing in combat.

Just some more ideas and supporting gherardo's post.

Offline Humabout

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 450
Re: The Great Hall (OOC)
« Reply #55 on: May 19, 2009, 02:51:13 PM »
I had already considered the 24-hour rule and will likely implement it in future PbPs, but I avoid it here because it’s really unfair to one of our players who occasionally has no choice but to not be online.  He and I may be able to work out a solution, though, if others don’t have an issue with the exception.

What I am going to try with Adrian’s fight is doing it live via a chatroom or IM all in one go.  The advantage is obvious: the fight will be finished in one night and posted.  The disadvantage is that the player has less time to formulate a strategy, and I have less time to proof my rulings against the rules (errors may occur).  Depending on how it goes, this may be the alternative to the 24-hour rule I offer to the player I mentioned above; it would also be available to people who won’t be available for a one-on-one fight.

Assuming more than one person is involved in a fight, this method could become very tricky.  Organizing a time when everyone could be in the chatroom would be difficult at best, and such issues have been the death of many IM games in the past.  I would prefer to minimize the use of this option, if possible.

Another thing I was considering was a softer version of the 24-hour rule.  Instead of the PC taking a Do Nothing maneuver, I get control of him for the round.  In this way, the PC can at least still act, but the player has to live with whatever happens.  No redos.

The auto-parry/declared defenses thing is something I sort of asked for already but is being ignored.  It’s a good idea and I would prefer it, honestly.  The post setup would never contain more than one round worth of information, though.  Thus, a post might say when PC A does this round only followed by how he will defend until his next turn.  He could even provide contingencies for defenses, such as “If I am kicked, I attempt a Karate Leg Grapple, but if I am punched, I use a Judo Throw.”

Any other ideas would be greatly appreciated.  Again, I apologize to Mek and Silverthorne for keeping their thread so slow, but at this rate, they’ll finish the adventure or die trying before Gareth even gets in the ring..err…circle.
The keenest blade is righteous hatred

Offline gherardo

  • Knight of the Sword and Stone
  • ***
  • Posts: 474
    • ROLEPLAYBLOG
Re: The Great Hall (OOC)
« Reply #56 on: May 19, 2009, 04:15:00 PM »
I'm GMing a Call of Cthulhu campaign using my modified blog.
When a player "disappears" during a combat, I simply treat his PC as a NPC and fight at my best to speed things up. Surely, GURPS rules are far more detailed and a player has more choices, but the do nothing rule is unfair!

Resuming, we could adopt these rules to speed things up:

During a combat, each player should post at least each day, declaring in advance the defense (if any) he chooses.

24-hour NPC rule
After 24 hours without any post by the player, the GM will choose the best move for him, treating the PC as a NPC.

If a player knows he will not post for more than a round and wants to avoid the 24-hours NPC rule, he can anticipate more moves (like videogames' "combo" moves).
I jumped in the river and what did I see? / black-eyed angels swimming with me / a moon full of stars and astral cars / all the figures I used to see / all my lovers were there with me / all my past and futures / and we all went to heaven in a little row boat / there was nothing to fear and nothing to doubt / there was nothing to fear and nothing to doubt / there was nothing to fear and nothing to doubt / there was nothing to fear and nothing to doubt...

Offline Humabout

  • Moderator
  • Knight of the Sword and Stone
  • *
  • Posts: 450
Re: The Great Hall (OOC)
« Reply #57 on: May 19, 2009, 04:49:27 PM »
That sounds reasonable enough, although I dislike anticipated turns only because a lot can happen that would foil the contingencies..  Perhaps an addendum that states that if a player's contingencies do not cover a situation, the PC reverts to NPC status until the player returns.

One thing I would want to make abundantly clear so as to avoid upset players, is that any actions of a PC while being run by the GM are final.  The GM should not and will not intentially harm the PC, but rather carry out the PC's actions as if he were being roleplayed.  In a worst case senario, the PC may die; this is a risk the player takes when he does not post in combat.
The keenest blade is righteous hatred

Offline trooper6

  • Squire
  • *****
  • Posts: 84
Re: The Great Hall (OOC)
« Reply #58 on: May 19, 2009, 05:23:58 PM »
If we do this. I recommend each player post...or PM a general fighting style sort of thing.

For example--Brogan tends to fights all out using lots of Extra Effort. He is aggressive and tends to use Ripostes. Adrian is tricky...he tends to Evaluate and use a lot of deceptive attacks. Or whatever.

Offline mek42

  • Knight of the Purple Sash
  • **
  • Posts: 207
Re: The Great Hall (OOC)
« Reply #59 on: May 20, 2009, 11:33:48 PM »
This is a tough subject.  I had thought about suggesting that maybe all three fights be done in parellel, but then maybe things wouldn't play the same - if it is 1 - 1 the last man in the fight might well be either more aggressive or more defensive than usual; Morgana might interfere somehow, etc, etc.

Likewise, I had thought about suggesting that group fights might be done in individual threads, representing "target fixation", but this approach has similar issues, and eventually, a single thread would stall anyway to prevent any individual playing too far ahead of everyone else.  For example, playing up to 4 - 5 seconds ahead of the slowest posting person might work, but too much more than that and you might have missed a vital call for help.

Regarding Gregori and Mala, perhaps there should be some sort of random encounter to keep us occupied and immersed in the world?  Mayhaps even a combat of our own?  But maybe not against the mechagodzilla hiding behind that funny looking hill just yet.  :P

Regarding the 24 hour deal - would this be lifted if a player lets folks know they need to be away for a time?  It doesn't seem right that player A can escape unscathed being away during week 5 because week 5 was roleplaying, but player B runs the risk of getting et while out of PC control during week 6 because someone else in the group instigates a fight while they were tending to real life.

Humabout, I'm thinking I'd like to maybe add a couple levels of night-vision to Gregori.  It makes sense with his outdoorsman concept and I was reminded of this while doing some blinding city driving for the first time in a long while last night.

 

http://saharaaventura4x4.com/ 4x4 Adventure holidays in Morocco