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Author Topic: Becoming a GameMaster  (Read 3384 times)

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Offline Maelstrom

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Re: Becoming a GameMaster
« Reply #20 on: June 05, 2009, 01:44:56 AM »
Pacing is important.  For the most part the players will pace the game themselves, but it's very important to have an intimate sense of when to give a poke or a prod.  Unlike FtF games, RL happens that might keep players from posting for an extended time.
I have been crucified with Christ.  It is no longer I who live but Christ who lives in me.  The life I live in this body I live by faith in Jesus Christ who loves me and gave himself up for me.

Offline arakish

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Re: Becoming a GameMaster
« Reply #21 on: July 14, 2009, 04:00:22 AM »
Pacing is important.  For the most part the players will pace the game themselves, but it's very important to have an intimate sense of when to give a poke or a prod.  Unlike FtF games, RL happens that might keep players from posting for an extended time.

That is true.  My life has just recently gotten very hectic.  I just landed a job as a Geographic Information Technology Specialist (I'm a GITS), met a nice lady friend and who knows where that will lead, my school courses are becoming exceptionally demanding of all my free time, still have a house to care for (ever seen "Money Pit"?), and numerous other things to consume what little I have.  RL sucks, but it cannot be ignored.

rmfr
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Offline Sir Harry Flashman

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Re: Becoming a GameMaster
« Reply #22 on: September 09, 2009, 01:27:27 PM »
I'm definitely looking at starting up some games - i just need to work up some ideas. I have a very definite plans for both Falkenstein and Mutants and Masterminds, and i'm looking for some inspiration for a Deadlands campaign that may well progress all the way to Hell on Earth.

Offline Celedor

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Re: Becoming a GameMaster
« Reply #23 on: September 09, 2009, 03:36:49 PM »
Once you get an idea going, pop a recruiting thread.
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Offline Moostik

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Re: Becoming a GameMaster
« Reply #24 on: February 13, 2010, 10:37:50 PM »
I joined this site with the clear purpose of GMing. If I figure out how to do it, i'll be able to recruit at least three of my former ftf players. Some of them have their own GM experience.

I'm curious; does the golden dice mean a person have been/is a GM on this site?

Is it possible to run a oneplayer campaign for a while (one gm and one player) just to get used to PbP GMing?

I'm eager to get going, but I have some work to do before I get there. A lot of information will have to be digitalized. I am most certainly going to run campaigns in my own world.

I am (also) currently trying to GET recruited. Need PbP player experience. And, of course, it would be nice/cool/terrifying/awesome.  :ph34r:
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Offline GrumpyOldFart

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Re: Becoming a GameMaster
« Reply #25 on: February 13, 2010, 10:55:58 PM »
I understand your dilemma, I'm in much the same place. I've been here for less than a year, and have yet to GM PbP even though I'm a GM of over 30 years experience. Granted, I have the additional learning curve of changing game systems, although it's not that huge of a change (RM between 1 & 2 to HARP).

My suggestion would be to find games you'd like to join, either because of scenario, RPG mechanic you want to familiarize yourself with, or both. You'll learn how PbP works during that process, you won't be able to help it. You'll also learn several of the things that "restrict you" and "free you up" in PbP as opposed to FtF, both as a player and as a GM, and get a chance to see how several different GMs choose to deal with those issues. The most glaring differences I've seen so far are ubiquitous private communication between player and GM at any time without "leaving the table" or anyone else being aware of it, and that "splitting up the party" doesn't appear to increase the burden of players or GMs really at all. That and the pacing of the game is not nearly as much in the GM's hands as he'd be used to in FtF. The game being spread out over players across the globe checking the site means pacing is largely dictated by fluctuations in the RL workload of the people involved, it's not half a dozen people who all managed to make time all on one night. Keep in mind that "RL workload" includes "a tornado destroyed my house", "my daughter is getting her tonsils out" and "my mother in law died" as well as "I'm working mandatory overtime all this month."

That process of CharGen and "hitting the PbP learning curve" will probably buy you enough time to do a lot of your "digitalizing of information" you spoke of. That's largely what I've done. My world building thread

http://www.realroleplaying.com/rmsmf/index.php?board=327.0

is largely just a matter of writing down what's been in my head and on scattered bits of paper for decades. Important Safety Tip: Always keep at least one backup copy offline, websites do crash sometimes.

Beyond that... I'm sure the "old gurus" around this place can tell you a lot more.
« Last Edit: February 13, 2010, 11:02:26 PM by GrumpyOldFart »
Eye of newt and toe of frog, wool of bat and tongue of dog.
Adder’s fork and blind-worm’s sting, lizard’s leg and owlet’s wing.
   - Traditional physical spell components
You put your left foot in, you put your left foot out...
  - Traditional somatic spell components
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Offline Moostik

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Re: Becoming a GameMaster
« Reply #26 on: February 14, 2010, 12:43:57 AM »
I'll try to get into some games as a player, first. Thank you for your help, Grumpy. I appriciate it.
I also want to compliment you on your work. It's so satisfying reading a detailed, inspiring background for a campaign setting.
GamesMaster of the Dakorian Campaign.

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Offline Celedor

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Re: Becoming a GameMaster
« Reply #27 on: February 14, 2010, 01:32:59 AM »
It's a good idea, IMO to "get your feet wet" and adjust to PbP as a player before running a game. Many of the games that failed to start, or started and closed quickly, were from GMs who skipped that step and got overwhelmed by the combination of GMing stress and adjustment difficulties.
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Offline GrumpyOldFart

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Re: Becoming a GameMaster
« Reply #28 on: February 14, 2010, 01:37:40 AM »
Absolutely, get in as a player first.... cos even though it's exactly the same as FtF, it's completely different.

 :lol:
Eye of newt and toe of frog, wool of bat and tongue of dog.
Adder’s fork and blind-worm’s sting, lizard’s leg and owlet’s wing.
   - Traditional physical spell components
You put your left foot in, you put your left foot out...
  - Traditional somatic spell components
Ooo Eee Ooo Aaa Aaa, Ting Tang Walla Walla Bing Bang.
   - Traditional verbal spell components
Take the lime and the coconut, and drink them both together.
  - Traditional potion formula

Offline GrumpyOldFart

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Re: Becoming a GameMaster
« Reply #29 on: February 14, 2010, 02:26:00 AM »
I also want to compliment you on your work. It's so satisfying reading a detailed, inspiring background for a campaign setting.

Feel free to put your own special skid to the concept in the comments. In fact, please do.

 :lol:
Eye of newt and toe of frog, wool of bat and tongue of dog.
Adder’s fork and blind-worm’s sting, lizard’s leg and owlet’s wing.
   - Traditional physical spell components
You put your left foot in, you put your left foot out...
  - Traditional somatic spell components
Ooo Eee Ooo Aaa Aaa, Ting Tang Walla Walla Bing Bang.
   - Traditional verbal spell components
Take the lime and the coconut, and drink them both together.
  - Traditional potion formula

Offline Dax

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Re: Becoming a GameMaster
« Reply #30 on: February 16, 2010, 01:17:21 PM »
...
I'm curious; does the golden dice mean a person have been/is a GM on this site?
...

To answer the other questions:

There was once a reward-system: Player points and GM points.
GM points were shown as the numbers on golden dice, while the silver one showed the Player Points.
look here ->GM Points and here (explanation)
look here ->Player Points and here (explanation)

But the reward system gone a long time ago: This means you lurked for a long time ?


...
Is it possible to run a oneplayer campaign for a while (one gm and one player) just to get used to PbP GMing?
...

once in a while a game starts here that is full from the beginning, it even doesn't show up in the recruiting thread,
your oneplayer game would be of the same kind.
No one would be disappointed if it is declared as the training ground of a new GM.
 

Offline Celedor

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Re: Becoming a GameMaster
« Reply #31 on: February 16, 2010, 06:08:47 PM »
The gold dice logo indicates Gamesmaster (See Sir Harry Flashman above for example). . .someone running, or who has run a game here. It's superseded inside a game board by the gavel of local moderator, and by the Grey Council logo of a moderator/admin everywhere.
« Last Edit: February 16, 2010, 06:12:40 PM by Celedor »
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Offline Moostik

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Re: Becoming a GameMaster
« Reply #32 on: February 16, 2010, 08:02:40 PM »
1) But the reward system gone a long time ago: This means you lurked for a long time ?
.....
2) once in a while a game starts here that is full from the beginning, it even doesn't show up in the recruiting thread,
your oneplayer game would be of the same kind.
No one would be disappointed if it is declared as the training ground of a new GM.

1) No, just saw the die. Celedor got me right.

2) So to start a new gaming thread without recruiting, I can just PM a Gray Council member, like Celedor?

3) Thank you both.
GamesMaster of the Dakorian Campaign.

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Offline Celedor

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Re: Becoming a GameMaster
« Reply #33 on: February 16, 2010, 08:06:08 PM »
Missed part of Moostic's questions. . .you can run a game with one player and one GM, there's at least one such here:

http://www.realroleplaying.com/rmsmf/index.php?board=399.0

Nor are you required to recruit via the recruiting board. You can start a game with players recruited by PM, e-mail or even face to face or via phone off site that's fine too. . .we refer to those as "invitational games". . .the 1:1 game linked above is also an invitational, making it a handy dual example in one link. . . :lol:

Just PM a GC member to get a game board created.
« Last Edit: February 16, 2010, 08:08:53 PM by Celedor »
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Offline livingwill

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Re: Becoming a GameMaster
« Reply #34 on: July 05, 2010, 04:57:21 PM »
I have used Autorealm, which is free.  I am not much of a mapmaker so I am not sure it is too sophisticated but it is simple to use and it works.

 

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