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Author Topic: Celedor Character Generation  (Read 4060 times)

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Offline CroakerDogBoy

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Celedor Character Generation
« on: May 20, 2009, 04:50:43 AM »
ST 11 (10 points)
DX 11 (10 points)
IQ 12 (20 points)
HT 11 (10 points)

Advantages
  Rank (2nd Lt) 15 points
  Attractive 5 points
  Composed  5 points
  Fit  5 points
  Single Minded 5 points


Disadvantages
  Extremely Hazardous Duty -20 points
  Sense of Duty (Comrades in arms) -5 points
  Sense of Duty (U.S.) -10 points
  Intolerance (Non British Europeans) - 10 points
  Intolerance (Idiological fanaticism) - 5 points
  Compulsive Behavior (Observation) -5 points
  Compulsive Behavior(Evidence Collector) -5 points

Quirks
  Avid Reader- Non Fiction -1 point
  Keeps uniform perfect -1 point
  Likes to watch things blow up -1 point
  Loves speed, the more evident the better. -1 point
  Hates Snakes -1 point

Skill   Type   Bonus
Administration   MA   10
Architechture   MA   10
Area of Knowledge(Any)   ME   11
Armoury(Artillery)   MA   10
Armoury(Small arms)   MA   10
Brawling   PE   10
Camouflage   ME   11
Carousing   PA   9
Chemistry   MH   9
Climbing   PA   9
Cooking   ME   11
Cryptography   MH   9
Demolition   MA   10
Driving (Tracks)   PA   9
Driving (Wheeled)   PA   9
Electronics   MH   9
Electronics Operations(Communications)   MA   10
Engineer(Combat)   MH   9
Explosive Ordnance Disposal   MH   9
First Aid   ME   11
Forensics   MH   9
Forward Observer   MA   10
Gambling   MA   10
Gunner (Rocket Launcher)   PA   9
Gunner(Cannon)   PA   9
Gunner(Machine Gun)   PA   9
Gunner(Mortar)   PA   9
Guns(Light Auto)   PE   10
Guns(Pistol)   PE   10
Guns(Rifle)   PE   10
Hiking   PA   9
Jumping   PE   10
Knife   PE   10
Language   Var   ?
Leadership   MA   10
Mathmatics   MH   9
Mechanic(gasoline engine)   MA   10
Metallurgy   MH   9
NBC Warfare   MA   10
Operations   MH   9
Orienteering   MA   10
Parachuting   PE   10
Physics   MH   9
Piloting (Fixed Wing)   PA   9
Riding(Horse)   PA   9
Savoir Faire(Military)   ME   11
Scrounging   ME   11
Skiing   PH   8
Soldier   MA   10
Spear   PA   9
Stealth   PA   9
Strategy   MH   9
Streetwise   MA   10
Survival (Temperate Forest)   MA   10
Swimming   PE   10
Tactics   MH   9
Teamster   MA   10
Telegraphy   ME   11
Throwing   PH   8
Traps   MA   10

Colt Model 1911 (figuring non combat officer won't have a rifle.)
Military Holster (-2 to quickdraw)
Standard Issue Boots PD 1 DR 1
Leggings (worn over the lacings made of canvas, add to odds of trenchfoot as they stay wet and are tough to clean)
Uniform
Helmet (PD3 DR 4)
Liner
Jeep Cap
Model 1918 Mk 1 Trench Knife
.45 caliber cleaning kit
Waterproof maps case
Water Proof cover Notebook and pen
Military wristwatch
Field Jacket
Raincoat
Backpack
Wool blanket
Field Glasses
Pocket caliper
Slide rule
« Last Edit: July 20, 2009, 05:52:06 PM by Celedor »
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Celedor Character Generation
« Reply #1 on: May 20, 2009, 04:53:00 AM »
Is there a set amount of disads to build toward?
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Offline CroakerDogBoy

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Re: Celedor Character Generation
« Reply #2 on: May 20, 2009, 05:01:15 AM »
Not counting quirks you can have up to 50 points of disadvantages. Some will be determined by position. For instance if you are a marine, or a front line trooper, then you get an extremely hazardous duty disadvantage that's worth 20 points.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Celedor Character Generation
« Reply #3 on: May 20, 2009, 02:18:52 PM »
Am I supposed to take the 50 points, much like in HERO you take 50+50 to make a 100 point character?

I was thinking this. . . .military observer. . .with the technical changes taking place in this era, he's sent into war zones, in and out of uniform, to observe progress and make reports.

So, he may have been in Spain for years, making reports on things like advances in german airplanes and ground support tactics. . .that sort of thing.
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Offline CroakerDogBoy

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Re: Celedor Character Generation
« Reply #4 on: May 20, 2009, 02:30:33 PM »
Yeah. Funny thing about GURPS. Back when I was in Jr. High and discovered Car Wars, it was strictly board game with rudimentary character abilities. They had came out with a Car Wars/Hero crossover that allowed people to make drivers and play superheroes in the Car Wars universe. Only reason I got it was for the helicopter combat rules. (By got it I mean xeroxed on the library photocopier).

Seems like shortly after that GURPS came out. And it's character gen was remarkably Hero like.

Anyhow, yeah you start with however many points the GM gives you for character development. In the books they have Character Templates for commandos and such that are higher point characters, but I would like my players to work into higher point positions.

Most non combatants in the WW2 books are 20 or 30 point characters. Most combatants are 50+. I think I will go with the 50 point baseline. So that would mean 50 points up front, up to 50 in disadvantages, and 5 points in quirks.

Military observer. Hmm. Almost everybody had people in Spain futzing around. What nationality were you thinking?
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Celedor Character Generation
« Reply #5 on: May 20, 2009, 02:35:45 PM »
American would be handy, in that I am one, so the cultural and social cues are easier to adjust to. . .could play anything else though.

So I should be looking at 50+50=100 then?
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Offline CroakerDogBoy

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Re: Celedor Character Generation
« Reply #6 on: May 20, 2009, 02:39:19 PM »
Don't use the 50 + 50 = 100 points thing. It kinda confuses me. If you go that route, it would also be 5 points of quirks for 105.

The basic readout is (50 points + Disadvantages + Quirks) - (Attributes + Skills + Advantages) = 0

And in referring to your character you would only mention the 50 points given. The rest is sort of understood since it comes out to 0.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Celedor Character Generation
« Reply #7 on: May 20, 2009, 02:43:55 PM »
got it.

Quirks are just mild things, correct?
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Offline CroakerDogBoy

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Re: Celedor Character Generation
« Reply #8 on: May 20, 2009, 02:52:25 PM »
Right, something like "always carries a deck of cards and shuffles them when he's nervous."
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Celedor Character Generation
« Reply #9 on: May 20, 2009, 03:02:12 PM »
Let me think on this a bit.
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Offline CroakerDogBoy

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Re: Celedor Character Generation
« Reply #10 on: May 20, 2009, 03:11:22 PM »
No problem. I think I am going to include a thread on my style of play in all new games. Read the one in this one and tell me if I forgot anything that drives people nuts.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Celedor Character Generation
« Reply #11 on: May 20, 2009, 10:01:51 PM »
OK, he'd need to be young enough to still be doing fieldwork, but old enough to be knowledgable enough to report clearly.

So again, back to late 30s. . .missed the great war, on tap for the next one.

Army I guess, marine makes less sense here.

West Point grad (or one of the other smaller acadamies) since most of the non door knockers were retired between the wars.

Goes from hot spot to hot spot reporting on equipment and tactics. . .in the RTL he'd end up in the OSS when it was formed in 42, but there was no formal intelligence umbrella agency in the US in 39, either military or civilian, beyond the FBI and Treasury agents.

working so far?
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Offline CroakerDogBoy

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Re: Celedor Character Generation
« Reply #12 on: May 21, 2009, 02:44:57 AM »
Sounds good so far. Hmm. Career officer, that may put a different spin on things.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Celedor Character Generation
« Reply #13 on: May 21, 2009, 03:14:42 AM »
By 1939 really only "regular army" officers were in service. . .by 42 there were craploads of mustangs, draftees, and reserve service active duty officers, but in 39 they were all pointers (or the citadel, etc.)

I don't really see an enlisted military observer, at least not as primary. . .perhaps as security detachment for observers or something like that.
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Offline CroakerDogBoy

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Re: Celedor Character Generation
« Reply #14 on: May 21, 2009, 03:17:38 AM »
No, you're right. You don't have to start in 39, that was just when I was going to start Illy. Had no problem with him being an officer (thought that costs points) was just thinking about the possibilities when the weirdness begins. It was more a thinking out loud then a you need to be enlisted sort of thing.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Celedor Character Generation
« Reply #15 on: May 21, 2009, 03:37:52 AM »
ahh, OK.

He'll be phsyically capable of running around in rough terrain, but not necissarily superb in that direction.

Highly perceptive.

Similarly able in the use of weapons, but not a master. . .likely due to his specialty he'll have some familirity with heavy weapons. . .

Lores/knowledges related to weapon systems and tactics. . .focused on land gear, to a lesser degree air and naval systems.

Something akin to forensics, but weapon related. . .sort of "Those holes are from a 12.7mm russian anti-tank gun." or "That crater is a 500 pound bomb hole."

Multi lingual, due to his professional field work.

Tendancy to downplay danger "I've gotta be able to see what's happening!" while some seargent drags him down into the foxhole and puts a helmet on him.

Somewhat detached, people often chalk it up as "absent minded professor" mindset, but he actually has been forced into that mindset, due to being stationed in places where he often was not allowed to act, only observe.

Logical contemporary prejudices, somewhat hostile to Germans, skeptical of non-british europeans. Little mental concept of black people or asians due to lack of contact. Spanish civil war experiences left him hostile to both Socialists and Facists and somewhat of a low opinion of the spanish.

Reflexive mild institutional hostility to Naval personel and Marines, but not extreme.

Often found with books, like on a plane ride, he'll be reading a book. . . .technical manuals, histories involving tactics or strategy, very little fiction.

Born in NY, went to the Point, graduated in the upper quarter, not top of the class. . .assigned to artilliary, specialty in forward observing, technical aptitude lead to his transfer to this specialty.

Any questions, or shall I keep spit balling?
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Offline CroakerDogBoy

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Re: Celedor Character Generation
« Reply #16 on: May 28, 2009, 08:25:44 PM »
Geesh. I don't know how I missed this.

Ok. The four attributes are

Strength
Dexterity
IQ
Health

I know the four stat model seems a bit simplistic to me as well, but I like the other stuff that comes with it. Anyhow, you start with a default value of 10 in each (Average Man).  20 is the maximum in an attribute. Increasing or decreasing an attribute costs or adds points.

Level  Point         Strength          Dexterity               Intelligence               Health
         Cost            (ST)                (DX)                       (IQ)                     (HT)
1        -80          Newborn           Newborn                Vegetable              Barely alive
2        -70        Cannot walk      Cannot walk               Insect                 Barely awake
3        -60         3-year-old         2-year-old               Reptile                  Bedridden
4        -50         4-year-old         3-year-old               Horse                    Very sick
5        -40         6-year-old         4-year-old                Dog                        Sick
6        -30         8-year-old         5-year-old           Chimpanzee              Very sickly
7        -20        10-year-old        Very clumsy         Young child                  Sickly
8        -15        12-year-old         Clumsy                    Dull                     Very unfit
9        -10        14-year-old     Somewhat clumsy      Dull-average                  Unfit
10        0          Average            Average                   Average                  Average
11       10          Active            Somewhat agile       Bright-average              Active
12       20         Athletic                Agile                      Bright                       Fit
13       30       Very athletic        Very agile               Very bright                Very fit
14       45        Pro athlete             Cat                    Near-genius                Athlete
15       60      Football tackle        Monkey                  Genius                    Pro athlete
16       80         Small bear          Mongoose            Top IQ: city               Star athlete
17      100      Weightlifter         Near-perfect          Top IQ: nation            Near-perfect
18      125     Star weightlifter       Perfect                 Top IQ:continent          Perfect
19      150      Mid-sized bear     Near-legendary          Top IQ: planet           Unbelievable
20      175      World record          Legendary              Smartest ever!           Nearly immortal!

If you were to start him off as a 2nd lieutenant that would cost 15 points. He gets Extremely Hazardous duty Disadvantage for -20 points to begin with. He still is allowed 30 points in disadvantages, and 30 points in advantages total. If he takes that rank that leaves 15 points in advantages.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Celedor Character Generation
« Reply #17 on: May 28, 2009, 08:35:28 PM »
There any obvious bracketing here (ala RM "one point more and your bonus goes up, you might as well go up one or down 4" or the Aftermath "One point up moves you from 1d10 to 2d6." ) in terms of stat effects?

If not, I'll likely go with 12-14 stats reflecting above averageness but not highly exceptional.
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Offline CroakerDogBoy

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Re: Celedor Character Generation
« Reply #18 on: May 28, 2009, 08:52:13 PM »
Well the costs are reflected beside them. You will have to do some give and take. If you were to go with 11 points in all of them then that would cost 40 character points. If you add the +15 for rank and subtract the -20 for Hazardous duty then you are at 35 character points. That is without purchasing any skills or other advantages yet.

It's all reflected on a bell curve. Skills are based off of an attribute. Then you buy the level with the skill by points. Your target number is the subtractions and bonuses for difficulty and situational modifiers. Roll less then your difficulty on 3d6 then you succeed.

For instance, everyone is required to have Soldier skill. It covers all the typical things a soldier picks up during boot camp and stuff, kind of a catchall knowledge of routine duty. It is a mental skill of average difficulty and defaults to IQ-5 or Tactics skill -5. (The defaults mean that you can try to make a skill roll even if you do not have the skill, you may know something about it from being smart or having tactics.)

So say you had an IQ of 11. It would cost 1/2 point to get the skill at level 9, 1 point at level 10, 2 points at level 11, 4 points at level 12, 6 points at 13, 8 points at 14, 10 points at 15 and 12 points at 16.

So say it's your daily roll to see if you have kept up with maintenance on your gear. It's on the beach of Normandy, and the sand is a -1 modifier.

If you didn't have soldier skill then you would have a target of 5 to make your roll. (Default IQ -5 = 6. -1 for environment) roll a 5 or less on 3 dice for success.

If you had it at level 11 then it would be a 10 or less.

Am I clearing or confusing things for you?

So each day you make a soldier roll to make sure that you have kept your gear in good order.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Celedor

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Re: Celedor Character Generation
« Reply #19 on: May 28, 2009, 09:05:17 PM »
OK, so I have 30 points to spend? -15 for 2nd lt then +20 for hazardous duty taking him to 35 left

Likely I can drum up another 30, so a total of 65 points.

Should I be looking to spend 50-60 points on stats, the rest on skills and whatever, or should I be spending less on stats? I dunno the system in that sense.
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