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Author Topic: Ammo!  (Read 170 times)

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Offline Knuckels

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Ammo!
« on: February 05, 2011, 05:04:59 AM »
This Topic is where i will Talk about the forms of Ammo you can use in the game. At first there will only be a few kinsd of ammo, but once we start playing the game here is where you wIll Post your idea's for new Ammo to use in the game. Your ideas will be used and then created in the shop!

Offline Knuckels

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Re: Ammo!
« Reply #1 on: February 05, 2011, 06:52:12 AM »
AMMO List:

Inferno rounds:

Rounds Infused With Fire When They Hit Their Target Each Round Has A Change Of Causing 1 extra damage. (Roll 1d6 for each round that hits. on a 2, 4, or 6 you do one extra damage)

Frosty Rounds:

Rounds Infused With Ice When They Hit Their Target Each Round Has A One out of Six Chances to Freeze the Target for One Turn. ( Roll 1d6 on 6 The Target is Froze)

Voltage  Rounds:

Rounds Infused With Lighting Every 6th Round Shot of This Type of Ammo Has a Chance to Destroy The Targets Weapon or Disarm The weapon. You Will Take an Honor Test For Every 6th Shot That Hits If You Pass You Will Roll a 1d6 Even Numbers Weapon Disarmed Odd Numbers Weapon Destroied.

Swift Rounds:
These Rounds Are So Fast You Will Auto Hit On Half The Successful Hits ( IE. 6 shots hit the target 3 shots cannot be saved against)

igniting
Standard
guillotine
hemorrhaging
slumber
Fang and Claw
Hew
 blind
Acid
venom
sapping
snare
« Last Edit: February 06, 2011, 09:15:06 PM by Knuckels »

 

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