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Author Topic: Metamorphisis Alpha/Gamma World 1st Ed.  (Read 659 times)

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Offline Dodd4

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Re: Metamorphisis Alpha/Gamma World 1st Ed.
« Reply #20 on: May 16, 2012, 07:53:24 PM »
no problem!

Online rdanhenry

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  • When the GM asks "Are you sure?", say "Not now."
Re: Metamorphisis Alpha/Gamma World 1st Ed.
« Reply #21 on: May 16, 2012, 10:52:59 PM »
I think I might be interested, if you've got room for one more. If so, just make me something random for my character. I'm only vaguely familiar with Gamma World, but it intrigues me.
I'm sorry, but I fumbled my "think of clever signature" roll.

Offline Usdrothek

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  • "Disparaging the Boot is a bootable offense."
Re: Metamorphisis Alpha/Gamma World 1st Ed.
« Reply #22 on: May 17, 2012, 04:55:17 AM »
Hey, walking mutant plants and giant chickens. Whats not to like?
Look at me still talking when there's Science to do.
When I look out there, it makes me glad I'm not you.
I've experiments to run.
There is research to be done.....on the people who are still alive.

Online rdanhenry

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  • When the GM asks "Are you sure?", say "Not now."
Re: Metamorphisis Alpha/Gamma World 1st Ed.
« Reply #23 on: May 17, 2012, 05:36:21 AM »
Giant chickens? Seriously? One of the first monsters I made for AD&D was the giant chicken.

Well, something needed to eat the giant centipedes.
I'm sorry, but I fumbled my "think of clever signature" roll.


Offline GrumpyOldFart

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  • Nice lad, but a bit cup-and-plate in the head...
Re: Metamorphisis Alpha/Gamma World 1st Ed.
« Reply #25 on: May 17, 2012, 10:36:23 AM »
It's been forever since I played GW, but I still remember the character. A mutated mastiff the size of a small cow, with horns on his head suitable for goring, called "T-Bones".

T-Bones' biggest problem was a tendency to miss traction when trying to turn while running, and thus a tendency to accidentally crash through walls and such.
Eye of newt and toe of frog, wool of bat and tongue of dog.
Adder’s fork and blind-worm’s sting, lizard’s leg and owlet’s wing.
   - Traditional physical spell components
You put your left foot in, you put your left foot out...
  - Traditional somatic spell components
Ooo Eee Ooo Aaa Aaa, Ting Tang Walla Walla Bing Bang.
   - Traditional verbal spell components
Take the lime and the coconut, and drink them both together.
  - Traditional potion formula

Offline CroakerDogBoy

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Re: Metamorphisis Alpha/Gamma World 1st Ed.
« Reply #26 on: May 17, 2012, 11:32:05 AM »
There's room rdanhenry. I'll count you in.
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

Offline Dodd4

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Re: Metamorphisis Alpha/Gamma World 1st Ed.
« Reply #27 on: May 17, 2012, 03:34:01 PM »
ahh one of my favorites was an encounter with the Sheeple, you see they were a large flock/villiage of humanoid telepathic sheep with a group mind.
the PCs enter the area the sheeple go to ground and into
their "happy place", so the PCs with teleapathy kept geting this white noise "grain..grain..grain..grain"
over and over. well one of the players, who was playing a teleapathic dog named Mr Peabody (yeah that one..)
finaly had enough of my reapeating this and got up and yelled "STEAK!". the thing about group minds...ther entire village fainted dead away.

Offline Espatier

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Re: Metamorphisis Alpha/Gamma World 1st Ed.
« Reply #28 on: May 22, 2012, 10:44:40 PM »
*chuckles

Reminds me of those goats

Offline CroakerDogBoy

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Re: Metamorphisis Alpha/Gamma World 1st Ed.
« Reply #29 on: May 23, 2012, 03:09:07 PM »
Dang Espatier. I thought you had showed up on the board for this game. I'm sorry. It's here. http://www.realroleplaying.com/rmsmf/index.php?topic=7856.0
"How do you hold on to an angel?"

"Hook em by the wing joint. You know where it jogs in there? Clip or a claw... a snare would do it."

 

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