Vote for us at the Dice Rollers 100 5 - Don't Miss! 4 - Try to Get There 3 - Interesting 2 - Might be Useful 1 - Don't Bother
Show unread posts since last visit. Show new replies to your posts. Show ALL unread topics
2
4
6
8
10
12
20
100
1
3
5
0 Members and 1 Guest are viewing this topic.
I'd just prefer it if its really quick and very little rules knowledge required, thats all!
I still like the idea of being able to enter a lion into the arena.
Add one more characteristic to weapons: Armor PointsSo, a weapon has stats like so:Cestus : +0 To Hit : +3 To Dmg : +0 To Reach : 3 Armor PointsGladius : +3 To Hit : +5 To Dmg : +1 To Reach : 6 Armor PointsTrident : +1 To Hit : +4 To Dmg : +3 To Reach : 8 Armor PointsBattleaxe : -1 To Hit : +7 To Dmg : +2 To Reach : 8 Armor PointsBuckler : -1 To Hit : +1 To Dmg : +0 To Reach : 6 Armor Points(I pulled these numbers out of my fundamental aperature, they are merely intended to illustrate differences)Now any attack must reduce its damage by the armor points of the parrying weapon, and then by the armor points of the armor worn...Does anyone like the idea of hit locations?I only say that because then the armor by piece becomes easy - a pit fighter has a cestus on his left hand, for armor there, and a helm for armor on his head, and no armor anywhere else. In RM terms, this is AT1. but, in real combat, he can parry most attacks with that cestus, and survive quite well.A Legionairre would have plate on head, arms, and legs, cuirboulli (boiled - stiff leather) on the chest, and a lamellar (wood strips) skirt. In RM, AT10, but if using hit locations, the torso is vulnerable.