**Round Two**[/u]

As the werejackals are all waiting to see what you do, there’s not really much point in initiatives this round.

1. Lahwi-Addu shoots an arrow at J3.

Roll 43 + 73 OB + 10 Deliberate -40 Range = 36

Result: Miss!

2. Lahwi-Addu shoots another arrow at J3

Roll 6 + 73 + 10 Deliberate -40 Range -10 Reload - 50 DB = -11

Result: Miss!

3. Klumenos shoots an arrow at J6

Roll 4 = Fumble

Fumble Roll 67

Result: Your bow is now two rounds away from you.

— —

The werejackals have waited until the Deliberate Phase to act. They now spend all of the remaining 80% of the round in movement. They also have to deal with the ditches and soggy fields, a Medium maneuver for your un-armored foes. The werejackals all have a +40 bonus to the MM roll.

The werejackals' normal movement rate is 120’, so they can run 240’ in a full round. Their route over the ditches includes the roughly 50 feet of soggy terrain.

— —

4. J1 runs the first 20 feet (4 squares) (8% of his 80% movement) before he encounters the ditches. He rolls a 91+40=131 on his MM, so he navigates the soggy area at 100% of his MM rate, but 100% on an MM only equals 1/2 of the base movement rate. The 50 feet of marshland equals 100 feet of normal movement, and thus, he still has another 7 feet to go next round before he’s on dry land.

5. J2 begins five feet closer to the ditches, and only spends 15 feet at a run to get there (6% of his 80% available). He rolls a 54+40=94 on his MM, and so moves at only 70% of his MM rate. For him, the 50 feet of marshland takes 130 feet of his movement, so he won’t clear the ditches this round. He has another 21 feet of soggy land to cross next round.

6. J3 runs the first 20 feet (4 squares) (8% of his 80% movement) before he encounters the ditches. He rolls an 18+40=58 on his MM, and so moves at only 40% of his MM rate. For J3, the 50 feet of marshland takes 160 feet of his movement. He has 24 feet to go next round.

7. J4 runs 10 feet to the nearest ditch (4% of his 80% round). He rolls a 41+40=81 on his MM, and so moves at only 60% of his MM rate. For him, the 50 feet of marshland takes 140 feet of his movement. He has another 5 feet to move through the wet ground next round,.

8. J5 begins the round at a ditch. He rolls 77+40=117 on his MM, so he moves at 100% of his MM rate. He’ll step on to dry land as round 3 begins.

9. J6 stands firm and attempts to force his affliction again, to no avail.

10. J7 begins at the ditch. He rolls 38+40=70 on his MM, and so moves at only 50% of his MM rate. For him, the 50 feet of marshland takes 200 feet of normal movement. He only makes it it halfway across the ditches before the end of the round.

* So much math. I swear it all makes sense to me, even if I don't describe the percentages above articulately.*— —

Kantron, unfortunately your foes are too far away to hit with a dagger this round. It was hard for even the bows, but don't worry -- our assassin should get his chance next round.

Just X, the Fumble Chart doesn't really explain what "two rounds away" exactly means. Certainly it can't mean that the bow flew

*two rounds of movement* away -- that's ludicrous. How about we say it sprang out of your hand and fell into the dry ditch, and it would take you two rounds to recover it as a result?

— —

**Positions, End of Round 2**(Let me know if I need to move anyone)